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Grenade Launcher (Rpg) As A New Ballistic Weapon In Mwo?


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#1 BlackDeathLegion

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Posted 06 November 2013 - 08:36 AM

After searching @ http://www.sarna.net...ite_ref-MT_10-1

I started thinking about what PGI could use from the Battletech lore and ADD to the Ballistics in MWO whilst following the timeline of 3050.

Machine Guns, or AC/2?

What about a Mech RPG (Grenade Launcher) ???

*Grenade Launcher: Fires 1 rocket propelled grenade, like an SRM toward target Mech!

Weight: 0.5 tons (maybe even make it 1 ton?)
Crit: 1 slot
Ammo: 20 shots p/ton, 1 crit p/ton
Heat: 1
Dmg: 2
Range: 200meters / 600meters MAX
Recycle time: 1.5 secs?
projectile speed: 1,100?

Discuss....

Edited by BlackDeathLegion, 06 November 2013 - 10:30 AM.


#2 Bishop Steiner

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Posted 06 November 2013 - 08:50 AM

View PostOtto Cannon, on 06 November 2013 - 08:48 AM, said:

SRM2 exists, why would you want this even if it was canon?

I would assume for mechs without Missile hardpoints? Give the Locust 1V for instance, an option beside MGs.

#3 FupDup

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Posted 06 November 2013 - 08:52 AM

View PostBishop Steiner, on 06 November 2013 - 08:50 AM, said:

I would assume for mechs without Missile hardpoints? Give the Locust 1V for instance, an option beside MGs.

I just want muh Magshots.
Posted Image
0.5 tons
2 slots
2 damage (frontloaded, unlike MG)
1 heat
270 optimal range (810 maximum)
50 ammo per ton (MWO uses ~150 damage per ton, so that would give us 75 shots per ton)
? cooldown (would probably be something around 2 seconds or so)

TIMELINE, Y U NO 3072?

Edited by FupDup, 06 November 2013 - 08:56 AM.


#4 Voivode

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Posted 06 November 2013 - 08:54 AM

I like the OP suggestion and FupDup's. Something between the AC2 and MG needs to be in game.

#5 BlackDeathLegion

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Posted 06 November 2013 - 08:57 AM

View PostBishop Steiner, on 06 November 2013 - 08:50 AM, said:

I would assume for mechs without Missile hardpoints? Give the Locust 1V for instance, an option beside MGs.


Correct!

Also Jagers

#6 Moriquendi86

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Posted 06 November 2013 - 09:00 AM

Yes, I would love to have some light and small ballistic weapon that isn't MG.

#7 Cybermech

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Posted 06 November 2013 - 09:03 AM

there are still a few ballistics weapons to come out.
I completley disagree with the op and don't see the need for this

#8 Otto Cannon

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Posted 06 November 2013 - 09:09 AM

View PostBishop Steiner, on 06 November 2013 - 08:50 AM, said:

I would assume for mechs without Missile hardpoints? Give the Locust 1V for instance, an option beside MGs.


Dammit, I realised that was phrased badly as soon as I posted but you got me in the time it took to delete on my phone.

My point was that if you could have an RPG then the mounting hardpoint would basically be missile instead of ballistic. If it was missile you could have an SRM2 and if it was ballistic you should not be launching missiles from there no matter whether you call it SRM or RPG.

I should have said 'why would you want it instead of a heavy machine gun?'. That I could be ok with because there's clearly a gap in the range that could be filled with a something like a short range AC that does 1 damage and fires every half second.

#9 BillHones

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Posted 06 November 2013 - 09:09 AM

View PostCybermech, on 06 November 2013 - 09:03 AM, said:

there are still a few ballistics weapons to come out.
I completley disagree with the op and don't see the need for this


woah debbie! the more the merrier i say.

#10 DONTOR

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Posted 06 November 2013 - 09:25 AM

Hmm really like the magshot, RPG would be neat but, basically only for the spider.

#11 Voivode

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Posted 06 November 2013 - 09:40 AM

I think a mortar might be the best idea. I'd rather see the machine gun still have its place. If there's a higher and more up front damage ballistic introduced that weighs in at 1/2 ton then it's bye bye MG. Mortars fill the tonnage gap between 1/2ton and 6tons a little better and introduce more options since it is a weapon capable of indirect fire and direct fire.

#12 Svensken

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Posted 06 November 2013 - 10:21 AM

View PostVoivode, on 06 November 2013 - 09:40 AM, said:

I think a mortar might be the best idea. I'd rather see the machine gun still have its place. If there's a higher and more up front damage ballistic introduced that weighs in at 1/2 ton then it's bye bye MG. Mortars fill the tonnage gap between 1/2ton and 6tons a little better and introduce more options since it is a weapon capable of indirect fire and direct fire.



the mg doesent have a place...it should be a short range AC/2 but devs said nope

and a locust cant load upp 8 tons of guns + ammo

mag engine max armor locust have around 6 tons to play with for weapons and ammo...0.5/1 ton weapons are the only viable options for balistics on a locust

#13 blacklp

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Posted 06 November 2013 - 11:24 AM

Give me a smoke screen module. That is all.

#14 Bishop Steiner

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Posted 06 November 2013 - 11:52 AM

View PostOtto Cannon, on 06 November 2013 - 09:09 AM, said:

Dammit, I realised that was phrased badly as soon as I posted but you got me in the time it took to delete on my phone.

My point was that if you could have an RPG then the mounting hardpoint would basically be missile instead of ballistic. If it was missile you could have an SRM2 and if it was ballistic you should not be launching missiles from there no matter whether you call it SRM or RPG.

I should have said 'why would you want it instead of a heavy machine gun?'. That I could be ok with because there's clearly a gap in the range that could be filled with a something like a short range AC that does 1 damage and fires every half second.

well, heavy machine gun are not timeline available yet, for one thing. I believe the RPG are. And despite rumors to the contrary, Paul and Bryan seem to be largely set on being mostly timeline accurate.

#15 Otto Cannon

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Posted 06 November 2013 - 12:05 PM

View PostBishop Steiner, on 06 November 2013 - 11:52 AM, said:

well, heavy machine gun are not timeline available yet, for one thing. I believe the RPG are. And despite rumors to the contrary, Paul and Bryan seem to be largely set on being mostly timeline accurate.


You're quite right. I just find even a timeline distortion preferable to those daft RPGs.

#16 Voivode

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Posted 06 November 2013 - 12:08 PM

View PostSvensken, on 06 November 2013 - 10:21 AM, said:



the mg doesent have a place...it should be a short range AC/2 but devs said nope

and a locust cant load upp 8 tons of guns + ammo

mag engine max armor locust have around 6 tons to play with for weapons and ammo...0.5/1 ton weapons are the only viable options for balistics on a locust

While I agree they've done the MG fairly poorly, I don't agree with your assessment of the locust. A Mech Mortar 1 comes in at 2 tons. A locust 1v could run two of those and a medium laser or small laser fairly comfortably. Alernately there is 1xMM1, 2MG, ML. This gives you options even if it doesn't fill all the weapon slots available. That's what would be nice about the mortar, it opens more options even if a locust can't run 4 of them.

#17 BlackDeathLegion

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Posted 06 November 2013 - 12:53 PM

View PostVoivode, on 06 November 2013 - 09:40 AM, said:

I think a mortar might be the best idea. I'd rather see the machine gun still have its place. If there's a higher and more up front damage ballistic introduced that weighs in at 1/2 ton then it's bye bye MG. Mortars fill the tonnage gap between 1/2ton and 6tons a little better and introduce more options since it is a weapon capable of indirect fire and direct fire.


i know about Mech Mortars, but they are labeled as "MISSLE WEAPONS" not ballistic. I agree with using Mortars as "Ballistic" to fill in the gap between MG & AC/2...

#18 Hans Von Lohman

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Posted 06 November 2013 - 01:20 PM

They could always add the machinegun arrays.

http://www.sarna.net...chine_Gun_Array

You get 2 machineguns or another bigger version that has 4 machineguns welded together to form a single 1 or 2 ton ballistic weapon. Essentially just more machineguns.

Another useful addition might be allowing for MG ammo to also be available in .5 ton lots.

#19 Strum Wealh

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Posted 06 November 2013 - 02:59 PM

View PostBlackDeathLegion, on 06 November 2013 - 12:53 PM, said:


i know about Mech Mortars, but they are labeled as "MISSLE WEAPONS" not ballistic. I agree with using Mortars as "Ballistic" to fill in the gap between MG & AC/2...
Indeed - Mech Mortars are missile weapons that serve as an alternative to LRMs; basically, they trade volume of fire (fewer projectiles per salvo) and raw damage output (the decrease in projectiles/salvo outstrips the increased damage per projectile) and battlefield longevity (fewer salvos per ton) for immunity to AMS.

View PostStrum Wealh, on 25 September 2013 - 03:56 PM, said:

The additional ballistic weapons that could be available at the point at which MWO is currently set (that is, circa 3050) are:
  • the Silver Bullet Gauss Rifle (R&D Start Date: 3050 (Federated Commonwealth), Prototype Design and Production: 3051 (Federated Commonwealth) - TacOps, pg. 314),
  • the light/medium/heavy Rifles (essentially modern real-world tank cannons, and mainly used by Periphery forces that can't afford Autocannons - TacOps, pg. 338; they would need a +1 or +2 damage boost to be workable),
  • the Sniper & Thumper artillery cannons (available from the Lyran Commonwealth since 3012 - TacOps, pg. 285),
  • the Vehicle Flamer (consumes flammable ammo rather than venting plasma from a Fusion Engine), and
  • the Vehicular Grenade Launcher (weigh 0.5 tons; see TacOps, pgs. 314-315 & 363-364 (for munition types)).
The Light Autocannons (available in LAC/2 and LAC/5 variations only) trade range for weight (that is, they have a shorter effective range than their standard counterparts), but are not available until until 3068 (with the R&D for them not starting until around 3058).

"After spending nearly a decade in the prototype stages - long enough to actually give rise to the rotary AC - Light Autocannons (abbreviated as LACs) only hit full-scale production with the unveiling of Yeffters Weapons’ Mydron Flyswatter and Mydron Snakekiller models in 3068." - TechManual, pg. 207

The IS versions of the LB 2-X and LB 5-X are the same weights as their standard counterparts (6.0 tons and 8.0 tons, respectively), and neither is available until 3058 (after being reverse-engineered from captured Clan-built examples).

The Light Machine Gun and Heavy Machine Gun are developed bu the Clan Smoke Jaguar around the late 3050s (immediately prior to being destroyed by the IS), and IS versions are not available until 3068.

R&D for the BattleMech-scale Magshot (a MG-scale mini Gauss Rifle) doesn't begin until after 3060 (with the introduction of the Infiltrator Mk.II Battle Armor), and the weapon itself isn't available until 3072.

The Light Gauss Rifle isn't available until 3056, and was developed as a response to the Clans' version of the Gauss Rifle.
"The Light Gauss Rifle was born as a joint project by Imperator Automatic Weaponry of Atreus and Corean Enterprises of Stewart. Sponsored personally by Captain-General Thomas Marik, their efforts were aimed at duplicating the lightweight construction of the Clan Gauss rifle system for use by Free Worlds League Military forces." - TechManual, pg. 219
The VGL in BT is a single-shot weapon, so PGI would have to decide how much ammo per ton it would get and what its recycle time should be, assuming they decide to implement it in the first place.
IMO, the specs for a MWO VGL would be:
Grenade Launcher
  • 0.5 tons
  • 1 critical
  • 0.38 damage/grenade, 1 grenade per shot
  • 0.13 heat/shot
  • 0.25 second recycle time
  • weapon speed: 100 m/s
  • 1000 shots per ton of ammo
  • maximum range of 90 meters
The damage/shot and recycle time together give it a ~50% DPS increase over the MG (to ~1.50 DPS) & it has the same weapon speed as the MG, but it has a shorter maximum range (3x the TT max range) and it runs hotter than the MG (~0.50 HPS) and has 50% less ammo per ton than the MG (the proposed ammo per ton assumes a 1 kg (~2.2 lbs) anti-vehicle grenade) and it self-detonates at its maximum range (like missiles).
IMO, this is enough to make the VGL a viable alternative to the MG without becoming a replacement for the MG.

Then there are the Rifles, which serve as cheap alternatives to the ACs.
  • Light Rifle: 3 tons, 1 critical, 3 damage/shot, 1 heat/shot, 18 shots per ton of ammo, range of 360 meters
  • Medium Rifle: 5 tons, 2 criticals, 6 damage/shot, 2 heat/shot, 9 shots per ton of ammo, range of 450 meters
  • Heavy Rifle: 8 tons, 3 criticals, 9 damage/shot, 4 heat/shot, 6 shots per ton of ammo, range of 540 meters
The Rifles technically exist at this point in the timeline (though, they are rare within the Inner Sphere due to being considered generally obsolete).

However, the canonical BT rules call for the Rifles to subtract 3 units from their damage/shot when used against anything that isn't infantry or civilian vehicles (which lowers the Rifles' damage to 0, 3, and 6, respectively), and they cannot make use of the ACs' special munitions.

IMO, PGI could change the damage reduction to a 50% reduction rather than going by number of damage points & give them the same recycle time as the same-step AC (with LR = AC/2, MR = AC/5, and HR = AC/10) & give them the same weapon speed as the reverse-step AC if they were to implement the Rifles. What it would look like then is:
Light Rifle
  • 3 tons
  • 1 critical
  • 1.5 damage/shot
  • 1 heat/shot
  • 0.52 second recycle time
  • weapon speed: 900 m/s
  • 27 shots per ton of ammo
  • optimal range of 360 meters
  • maximum range of 1080 meters
Medium Rifle
  • 5 tons
  • 2 critical
  • 3 damage/shot
  • 2 heat/shot
  • 1.50 second recycle time
  • weapon speed: 1100 m/s
  • 14 shots per ton of ammo
  • optimal range of 450 meters
  • maximum range of 1350 meters
Heavy Rifle
  • 8 tons
  • 3 critical
  • 4.5 damage/shot
  • 4 heat/shot
  • 2.5 second recycle time
  • weapon speed: 1300 m/s
  • 9 shots per ton of ammo
  • optimal range of 540 meters
  • maximum range of 1620 meters
Thoughts?

#20 Voivode

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Posted 07 November 2013 - 09:44 AM

View PostBlackDeathLegion, on 06 November 2013 - 12:53 PM, said:


i know about Mech Mortars, but they are labeled as "MISSLE WEAPONS" not ballistic. I agree with using Mortars as "Ballistic" to fill in the gap between MG & AC/2...

I did see that and it did seem odd. I don't think too many people would QQ about changing that from missile to ballistic.





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