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1) Long side torso hitboxes that come up to just behind the mouth.
2) Thin CT harder to be cored.
3) Large sheilding arms to protect those side torso hitboxes from side shots.
4) High mounted arms with thin frontal area for ridgesniping (most of the others would ridgesnipe as well as an atlas lol)
5) thin legs to allow less chance of hit (spider influence)
6) thin overall frontal profile for survivability rather then an uber chunky bullet magnet
My design brief was to make a MWO style ( if you look, the weapons are all MWO interchange pods that are used in game) that would be hard to kill and beable to be used in a competative match here is the front view dxemonstrating the ridge sniper profile
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Alot of the other mechs are prettier but this is the design that would give an edge in a comp match because i designed it for actual game play. Any of the others you would only see in pubbies. Nice looking nostalga but useless in competative play.
I dont think alot of voting is based on "what it would be like in game" More on how cool it looks or how close are the body parts are to looking marauderish.