Atheus, on 23 November 2013 - 03:10 AM, said:
You really aren't making a strong case for the twerp mech. Your team won not because of your efforts, but despite your efforts. The guy who should be posting that screen shot and saying what a great job I did is the fella in the victor with 800+ damage. This is exactly what I'm talking about. People get in the crappiest mech and pat themself on the back for making an almost normal contribution to a game. "Wow, I got in this 20 ton mech and in one outstanding match did almost a third of my normal damage! That's awesome!" You even go so far as to point out that you did 34 damage in the prior match. That's abysmal, and should pretty much never happen unless both you and your team do something tragically wrong, but even then it shouldn't happen, yet there you are again patting yourself on the back for not getting the worst score, lol.
I'm not going to say that the Locust is the best mech in the game. That wouldn't be true. It's a 20 ton mech, smallest mech class in Battletech. It isn't suppose to be a super killer machine. It's a Locust. It does what a Locust does. (Its a classic! Like a Model T car!) (Edit: It's a model T, not A... right? I'm not a car person...)
As far as my screen shots, I was trying to be funny. Sorry the humor didn't pass over into text. I still thought it was amazing how much damage my 81 KPH Locust took, and still lived. I also did 222 damage that match, which I felt for a Locust was fairly well (seen as I ran out of ammo for my launchers, and couldn't really do any more damage beyond ramming). I also got 10 assists, with 3 spots. As far as "doing a third of my normal damage", do you average around 600 damage on all your other mechs? Better yet, on another light mech? We can't all be high damage dealers in a match, there isn't that much damage to go around. To also judge a mechs performance solely on damage is a poor gauge to measure them by. There is so much more to combat than just damage. (Scout. Spot. Cap. Distract. Etc.)
Which leads into another point, the team didn't win just because of my actions, but because of "our" actions as a "team". I had a fairly decent contribution to the match, especially if you look at my match score. If you want to play the damage card still, then I out preformed a Orion in the match, so therefor by your logic, the Locust must be better than the Orion on my team. It doesn't matter that the Orion might have gotten caught out of place, surrounded, or maybe sacrificed himself to stall a charge on our base (or any of the many other things that Orion might have been able to do). (Please take as the sarcastic response and over dramatization it is meant to be. It's just to make a point.)
As far as my statement of having a 34 damage match beforehand, I was just trying to point out that this isn't always a normal occurrence with this mech, or any mech. We all have bad rounds, do we not? I saw a Locust one match do 500 damage (not me though). Also, the 34 damage match was my LRM based Locust (with some SRMs, look at screen shot for weapons on build) when going against a heavy ECM team. I couldn't get locks (myself or teammates) and tried for some time to get locks. In that match, I still did about as well as half my team, doing as much damage as some Atlases...
You seem to forget that combat happens, and it isn't so clear cut as you make it seem to be. Some matches will be very bad for you, others very good. Sometimes you click with a teammate or two (in PUG) and do great. Other times (most times) you will be on your own, even when in a group of friendlies, and the most you can do is try to do as much damage before you and your team get smashed to pieces. Sometimes you get head shot to death by a lucky sniper even, doing little to no damage. Or a Dual AC20 Jager finds you, and he had the faster reflexes... Or I was capping the whole game and didn't see any combat the whole game. (etc)
As far as my average scores, here was my scores from just a few days ago. My average damage per match for the Locust 3S is 101 damage. That means I have some matches that I do more (upwards of 300 damage even), other times I do less (sometimes only 20 damage before a high alpha hits and takes me out (Looking at you dual AC20/Gauss)). The Jenner D however does 200 damage a match average. It's almost twice as heavy as my Locust, so it kinda makes sense that it does almost twice as much average damage. My Quickdraw 4H does an average of 284 damage per match.
Now, lets take this damage and convert it to average damage per match per ton.
Locust: 20 tons, average damage per match 101. Damage per ton per match is 5.05
Jenner: 35 tons, average damage per match is 200. Damage per ton per match is 5.71
Quickdraw: 60 tons, average damage per match is 284. Damage per ton per match is 4.73
By the math, my Locust is actually more efficient per ton than my Quickdraw, but slightly less efficient per ton compared to my Jenner.
Win loss for the Locust and the Quickdraw are the same, but the Jenner has a Win Loss of 1.28, better than the Locust and Quickdraw. Why might this be? Luck? Mechs that are more based on teamwork (Locust and Quickdraw have LRMs, Jenner has lasers)? Random draw of mechs from Matchmaker?
I can crunch more numbers if you wish, but overall the Locust is a Locust. It needs no other reason to be in the game than besides to be itself. So what if another mech can do the same thing, or do it better? If that was the case, then we shouldn't have Quickdraws as the Catapult does the same thing. We shouldn't have Shadowhawks as Dragons or Centurions can do almost the same things. We shouldn't have the Commando, as the Raven can do the same things. It's called flavor. I'd rather have as many mechs as I can into this game, and I can't wait for one of my favorites, the Flea, to make it's introduction.
Atheus, on 23 November 2013 - 03:10 AM, said:
All of these aside from number 6, (the fulcrum of which is the fact that the locust is the worst mech in the game), can be done far better by a Jenner, or even a Commando if you really need that last 20 km/h. Aside from your trap scenario, none of these "reasons" are reasons to take a Locust, just a light mech.
Edit: I forgot to mention, number 10 on your list is just pathetic, and really just underscores my whole point.
So? I like the Locust. It's like telling me anything a Battlemaster can do, an Atlas can do better. I hate the Atlas. It's big and ugly to me. Just because another mech can do the same job does not mean that it isn't a job that another mech can do. My Locust tends to run support. I use my LRMs on nearby targets, working within the group to support the team. I'll spot if I have to as well, as I can't rely on just my team to do all the risk and work for me (but if they are spotting well, I won't need to). On the other hand, Capping can be done very nicely with the Locust. That extra speed can help me get from point A to point B faster. A mech doesn't need to have a specific nitch in the game to be in the game. It just needs to be a mech, with it's own looks, and doing whatever a mech does...
As for "
one of these "reasons" are reasons to take a Locust, just a light mech", I'd like to add, the Locust is a light mech...
Number 10 is a "Well, you got nothing to lose in this mech". Running a mech where no one else expects you to do anything means you don't have any expectations from your team, or yourself. You aren't feeling like you have to give huge damage numbers to be successful. If you happen to die quick, well, you are a Locust. It is your lot in life. If you do 100 damage, you made up for yourself. Do more, and you well blew any expectations out of the water.
I'd also like to note, like with any other mech, the Locust is not going to be a mech for everyone. Not everyone can get into the right mindset/tactics for the Locust to truly thrive. And yes, I will agree, there are probably better mechs out there. Did I say otherwise? All I'm wishing to relay is that the Locust is not a waste of a mech. It can be a lot of fun to play, and this is a game as I've been told so many times. Fun is the intent, so if the Locust is fun...
Edited by Tesunie, 24 November 2013 - 03:32 PM.