Asmudius Heng, on 02 January 2014 - 04:06 AM, said:
at 500 meters, yes it is still a difference. Your PPCs will be striking the location you want with more regularity while the LRMs still scatter the shots. Also you can still dodge LRMs throguh cover at 500 meters unless you are caught in the open. The PPCs will work no matter what.
LRMs have huge potential but it is mostly not realised when facing decent players. The teamwork needed to get the most out of LRMs consistantly is difficult to achieve. PPCs on the other hand work in nearly all situations.
LRMs also have the ECM issue forcing you to take TAG and even then its going to confound you occasionally.
LRMs have a serious implementation problem which I have posted about many times but for this discussion it boils down to:
PPCs give you a huge amount more consistancy which is preferable to situational potential.
yep...sounds well and good. The problem I've faced recently, is in
actual use. It seems I actually do much bettter with the pair of LRMs...even with all the many shortcomings, than with the pair of PPCs. Again...all of my test builds run similar alternate weapons, so it really boils down to the direct comparison.
LRMs without a pinpoint damage option does not work well for me, but once you can allocate 1/2 your firepower into pin-point...the difference in higher spread "softening" damage seems to make up for the lack of extra pinpoint.
I've run both sides...
2xPPC + 2x AC5
2xPPC + AC/20
Vs.
2xALRM15 + 2xAC5
2xALRM15 + AC/20
The ALRM builds always have room to run 2xMLs as well with decent heat thresholds, where the PPC builds can not. Rarely, the PPC builds can run a pair of streaks to help balance out the "back-up weapons".
While I would agree in a vacuum that 2xPPC beats 2xALRM15....the actual builds that smartly use the two play entirely differently.
"Comp 12-man" play excluded...I actually think the Lurms are better in practice.