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Cockpit Glass....


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#1 Aim-Bot

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Posted 21 January 2014 - 01:26 PM

Nope! Well ok nice idea i like it but its poorly done. High resolution?
At the moment i feel like cleaning my screen cause of any dirt on it.

Someone else have that feeling? Anyone? Blame me.

#2 CrashieJ

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Posted 21 January 2014 - 01:56 PM

... I am a cleanfreak...

...this bothers me...

"Windex Shot: 30,000 MC"

#3 990Dreams

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Posted 21 January 2014 - 02:00 PM

I mean, I like the idea, the concept, that thing.

But it is so hard to see. Maybe they could make it dynamic? Shattering, getting dirty based on smoke and things? Maybe even have windshield wipers for 1000 (or no )?

Honestly, I'll just re-adapt to it

Unlike you skill-lacking people

#4 Deathsani

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Posted 21 January 2014 - 02:40 PM

I feel like this feature is nice, but since it was introduced after the game launched it is jarring.

Edited by Deathsani, 21 January 2014 - 08:52 PM.


#5 Skull Leader2

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Posted 21 January 2014 - 06:04 PM

I feel like it was a waste of developer resources. Its been talked up like the second coming of Jesus Christ. I can rattle off at least 10 things that time and effort should have been spent on instead of perfecting this minor upgrade.

#6 mania3c

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Posted 21 January 2014 - 06:29 PM

View PostSkull Leader2, on 21 January 2014 - 06:04 PM, said:

I feel like it was a waste of developer resources. Its been talked up like the second coming of Jesus Christ. I can rattle off at least 10 things that time and effort should have been spent on instead of perfecting this minor upgrade.


Like what?

#7 LORD TSARKON

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Posted 21 January 2014 - 06:41 PM

View PostSkull Leader2, on 21 January 2014 - 06:04 PM, said:

I feel like it was a waste of developer resources. Its been talked up like the second coming of Jesus Christ. I can rattle off at least 10 things that time and effort should have been spent on instead of perfecting this minor upgrade.


View Postmania3c, on 21 January 2014 - 06:29 PM, said:


Like what?


Community Warfare

SRM Netcode Fix

UI 2.0 that doesn't SuckDonkey Ballz

Ect

Edited by LORD TSARKON, 21 January 2014 - 06:41 PM.


#8 MoonUnitBeta

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Posted 21 January 2014 - 06:43 PM

I like it.
I really do.
Woo!

Edit: One thing I would change though... is put the texture on the outside side of the glass, not the inside, (pic below) and change what circumstances illuminate the cockpit glass. When looking at a light source,, the cockpit glass/dust/scratches should be illuminated, and when your back is to the light source/in a shadow, the cockpit glass should not be visible. Currently it's the opposite - When your back is to a light source, your cockpit is illuminated (why? because the cockpits aren't actually sealed off in the back.), and it should work the opposite.

- Flipping the texture to react to frontal illumination rather than from behind seems more realistic to me.
- Changing the dusty/scratched glass texture to the outside seems more realistic to me. (see below pic for example)

Posted Image


Edited by MoonUnitBeta, 21 January 2014 - 06:57 PM.


#9 mania3c

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Posted 21 January 2014 - 07:24 PM

View PostLORD TSARKON, on 21 January 2014 - 06:41 PM, said:




Community Warfare

SRM Netcode Fix

UI 2.0 that doesn't SuckDonkey Ballz

Ect

Here we go again..

/facepalm

#10 Threat Doc

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Posted 21 January 2014 - 08:06 PM

I love it, and it's not hard to see through. I don't know what folks are crying about, this is awesome, and I can't wait for the rest of the cracks and damage. It's a thing of beauty, and takes me back to my MechWarrior 3 days. Anything that takes me back to those days is something I love!

#11 Skull Leader2

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Posted 21 January 2014 - 08:15 PM

Community Warfare
UI 2.0
Weapon Balancing
Adjusting Hitboxes
In Game Voice Communication
New Maps
Hardcore mode that was promised
Turrets for Assault
New game modes
Netcode for numerous things

#12 Dymlos2003

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Posted 21 January 2014 - 08:16 PM

View PostSkull Leader2, on 21 January 2014 - 08:15 PM, said:

Community Warfare
UI 2.0
Weapon Balancing
Adjusting Hitboxes
In Game Voice Communication
New Maps
Hardcore mode that was promised
Turrets for Assault
New game modes
Netcode for numerous things


Yes that's all being worked on... what are you trying to say?

#13 mania3c

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Posted 21 January 2014 - 08:19 PM

View Postdymlos2003, on 21 January 2014 - 08:16 PM, said:


Yes that's all being worked on... what are you trying to say?


I think they want say that texture/shader artists should be coding community warfare or something.. :)

#14 CtrlAltWheee

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Posted 21 January 2014 - 08:40 PM

I like it

#15 Aim-Bot

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Posted 22 January 2014 - 12:07 AM

View PostSkull Leader2, on 21 January 2014 - 08:15 PM, said:

Community Warfare
UI 2.0
Weapon Balancing
Adjusting Hitboxes
In Game Voice Communication
New Maps
Hardcore mode that was promised
Turrets for Assault
New game modes
Netcode for numerous things



All of this.

#16 Dymlos2003

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Posted 22 January 2014 - 12:10 AM

View PostKuritaGuard, on 22 January 2014 - 12:07 AM, said:



All of this.


Yes that is a list, I do see that. What about it?

#17 Flying Judgement

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Posted 22 January 2014 - 12:28 AM

IMO little bit more Light green\ blue would be nice where the frame and he glass contact it would enhance the experience more

Edited by Flying Judgement, 23 January 2014 - 11:04 AM.


#18 SnagaDance

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Posted 22 January 2014 - 01:20 AM

View Postmania3c, on 21 January 2014 - 08:19 PM, said:

I think they want say that texture/shader artists should be coding community warfare or something.. ;)


Shhhhhhh, everybody knows that if you work in 'IT' you can do any and all jobs that fall under that heading. :)

#19 Sam Hall

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Posted 22 January 2014 - 01:44 AM

View PostSkull Leader2, on 21 January 2014 - 06:04 PM, said:

I feel like it was a waste of developer resources. Its been talked up like the second coming of Jesus Christ. I can rattle off at least 10 things that time and effort should have been spent on instead of perfecting this minor upgrade.


Eh, it's not like it's a waste of much resources; making a glass texture with an alpha channel and slapping it on some polygons in Max is like ten man-minutes worth of work. Fifteen tops if you have to google what an alpha channel is first.

View PostSkull Leader2, on 21 January 2014 - 08:15 PM, said:

Community Warfare
UI 2.0
Weapon Balancing
Adjusting Hitboxes
In Game Voice Communication
New Maps
Hardcore mode that was promised
Turrets for Assault
New game modes
Netcode for numerous things


Yes, I understand you're frustrated with the lack of progress on stuff that matters or involves work, we all are! But what you've got to understand is that Paul accidentally lost the thumb drive containing MWO's source code behind the office snack fridge early last year and nobody who works there is strong enough to drag the fridge away from the wall so they can retrieve the thumb drive, so development is pretty much bottlenecked at the "drink a lot of protein shakes and do squats until we get strong enough to move the fridge" stage for now. It sucks, I agree, but refrigerators are very heavy and complaining about it isn't going to change that.

#20 Skull Leader2

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Posted 22 January 2014 - 04:48 AM

1. I made that list because I was challenged to back up my claim that I could think of ten things off the top of my head that time and effort would be better spent on.

2. This cockpit glass thing has been talked up or while suggesting to me that it took some time to get right.

3. I get that different IT people have different talent. That said, I'm sure there were programmers, QA people and others that were involved to integrate this into game code.

4. Telling me someone is working on something is not the same a seeing results. Its been half a year and more that some of these features were supposed to be worked on. Heck, CW was promised in the beginning and its still nothing more than a vaporware promise at this point. Don't forget that this game has been in development for a few years now. Its not like this all started a few months ago.

Edited by Skull Leader2, 22 January 2014 - 04:49 AM.






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