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Would You Like To See This In The Mechbay?


91 replies to this topic

Poll: mechbay additions (574 member(s) have cast votes)

Would you like to see engine size and module icons?

  1. Yes! It would help immensely! (547 votes [95.30%])

    Percentage of vote: 95.30%

  2. No, this idea is stupid. (4 votes [0.70%])

    Percentage of vote: 0.70%

  3. I like the information, but presented another way (clarify please). (23 votes [4.01%])

    Percentage of vote: 4.01%

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#21 LauLiao

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Posted 06 February 2014 - 10:17 AM

I LOVE LOVE LOVE your idea for the module icons. Engine info I'm a little less concerned about because I rarely swap engines around, but module icons would be an ENORMOUS help.

#22 Czardread

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Posted 06 February 2014 - 04:47 PM

YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES YES, YES.

I NEED this stuff, why isn't it on the mechbay already???

#23 Bagheera

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Posted 06 February 2014 - 10:18 PM

Yes, love it.

Even if I could figure out an easy way to see what modules were on a mech without digging into the configuration screens I would still love this idea.

#24 CyborgDragon

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Posted 06 February 2014 - 10:23 PM

As an owner of 74 'mechs, I support these ideas :) Particularly the module icons.

#25 Corvus Antaka

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Posted 06 February 2014 - 11:47 PM

+1

#26 Prezimonto

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Posted 07 February 2014 - 07:44 AM

Could you mock up a, perhaps red, symbol for "no engine", as well? That way it'll be easy to also tell which of my mechs are ready to go and which aren't.

#27 Muzakman

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Posted 07 February 2014 - 10:24 AM

Love the concept Juxstapo.

The grid listing should aggregate and summarize data, allowing users to drill down for information while presenting the most pertinent information first.

My count of "pertinent" data items (some of which are already in there):
- Engine size
- Heat sinks (count, not a number between 0 and 2.0)
- Modules equipped
- JJ/AMS/ECM*
- tons*
- firepower (aggregate)
- max speed*
- hardpoints*
- "downgrudged" (status indicator of whether the 'mech is capable of dropping in its current config, alternatively, an archive option to strip and put mechs into a warehouse to reduce clutter)
*optional or available elsewhere

#28 juxstapo

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Posted 07 February 2014 - 02:33 PM

View PostPrezimonto, on 07 February 2014 - 07:44 AM, said:

Could you mock up a, perhaps red, symbol for "no engine", as well? That way it'll be easy to also tell which of my mechs are ready to go and which aren't.

Yes, have it up later tonight.

EDIT: @ Muzak:
ok Josh, I'm afraid of trying to mock all that up. :P
OH! You were just sayin, I see.

Edited by juxstapo, 07 February 2014 - 02:33 PM.


#29 Muzakman

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Posted 07 February 2014 - 03:22 PM

no worries on mocking that up :P

pictures being worth > 1KB words, the display in this screenshot is what I was looking at when I wrote my post:
Posted Image

#30 Prezimonto

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Posted 07 February 2014 - 03:38 PM

View PostMuzakman, on 07 February 2014 - 03:22 PM, said:


edit

I would love if the display condensed the words into images (for things like ballistic) with a descriptor for the actual weapon if filled and that those would then overlay the actual mech hardpoints.

As you say pictures are worth 1kb words or more. Minimizing the words to only those necessary at the base of the mech would be ideal, while displaying still more information about locations and equipped items visually.

I also want to add that I would much prefer a more information rich view of my mechs on the homescreen, like this. If I could see 4 to 8 at a time with full information, and use filters to more easily switch between what mechs I'm looking at would be significantly more useful.

Don't get me wrong, I LOVE the tiny icons for an "all owned mech" list, but if I drill down into a filter of mechs I would like to see more information right there as well. OR hover over the mech to get a pop-up with this kind of information... or have it skinned over the model on the right side of the screen along with the option to pin the pop up live.

Lots of ways to improve the UI...

Edited by Prezimonto, 07 February 2014 - 03:42 PM.


#31 Dymlos2003

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Posted 07 February 2014 - 04:22 PM

Good idea!

#32 Levi Porphyrogenitus

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Posted 07 February 2014 - 06:35 PM

The preview pictures should have certain key info (the module icons are a great example), and when you have a mech selected or are hovering over it you should get an exploded list of all its gear (including engines and modules, in both Inventory and Mech Bay).

#33 juxstapo

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Posted 07 February 2014 - 10:39 PM

Guys, sorry to ask this but had someone make the remark "Yea, I'll vote. But you really think the devs read the forums? Nah, all they read is reddit and twitter".

:P

In the paranoia that might be true, does anyone have a twitter account? And would they mind mentioning this to Russ? :rolleyes:

#34 ApolloKaras

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Posted 07 February 2014 - 10:47 PM

Simple! I like it!

#35 p4r4g0n

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Posted 08 February 2014 - 10:28 PM

The suggestion is great IF the current format of displaying owned mechs is retained in the final version of mechlab. I'm also wondering if use of icons be a tad uninformative to a new player.

As an alternative, I'd prefer that they some form of indicator that a mech has modules equipped and display all relevant mech details in the pop ups / tool tips that appear (or should appear) when you mouse over a mech. Also the pop ups / tool tips with mech information should be consistent throughout i.e. unlike the different ones when mousing over Battlemechs in Inventory and Owned Mechs in Mechbay.

#36 Radbane

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Posted 10 February 2014 - 04:53 AM

Since engines and modules (Due to their prices) are the things I move around between mechs, this feature would help a lot!
Love the idea!

#37 RG Notch

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Posted 12 February 2014 - 07:12 AM

View Postjuxstapo, on 05 February 2014 - 05:12 PM, said:

Vote for me bro!

Dev's keep claiming they'll pay attention to polls

Devs also claim forums only represent a tiny slice of the player population and aren't their target audience. :(

#38 Alex Warden

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Posted 12 February 2014 - 07:25 AM

Modules, engine and cockpititems pls... and put everything alot closer together, currently you have to go through (feels like) 1000 different windows to reach anything...

#39 BillyM

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Posted 14 February 2014 - 12:33 PM

Well, if PGI were looking for a good UI consultant, that idea would be worth about $10,000 in frustration from the user-base easy.

#40 Ovion

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Posted 24 May 2014 - 08:51 PM

I agree.

Though the modules should be bottom right where nothing normally is, rather than having to compete with the C/H





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