Currently, they are proposing:
1.) Solo and small group public queue
2.) 12-man Public queue
3.) 12-man free private matches
4.) #-man Premium Private matches
I suggest they replace #2.) with a "Big Group Queue" that's comprised of 6+man groups (instead of ONLY 12-man groups) and have the rest of the team filled with solo players. That will let big groups of 6-12 drop against other big groups without letting a single group unfairly dominate the team or forcing them to muster 12 players when they can only get 7 or 8 online at a time. They can still fight for C-bills and for free with groups of less than 12.
This is meant to address the players who can form groups that are too big to drop in the "solo queue" but are short of a full 12-man Company. It would allow you to drop with an 8-man group and 4 solo players against a random 12-man group for XP and C-bills. This would probably prevent the public 12-man queue from drying-up as feared by the Developers.
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Roland, on 01 March 2014 - 10:10 AM, said:
Solo queue
Unrestricted queue (anyone, including solo players, can join)
That is all you need to do. It really is that simple.
The problem with the Solo and Unrestricted queue idea is that it does not reflect what Community Warfare will be like. Community Warfare will be divided into two major sections - Mercenary vs. Mercenary Contracts and Faction Military fighting. My proposed scheme will provide an environment that reflects both scenarios: Mercenary fighting will be mostly large-group based because it's only for medium<->big Guilds and solo Lone Wolves , which is similar to my Large Group Queue; the Faction fighting will be mostly smaller groups and individuals with a small proportion of the faction payers using large groups than the Mercenary side.
Once CW goes live with territories, then you can bet your arses that whatever drop schemes/mode are in place at the time will be modified, so my idea is merely a step in the future direction of what CW will be like.
Edited by Prosperity Park, 01 March 2014 - 10:47 AM.