Even then it probably becomes tiresome to keep track of all the weapons and to keep asking them about their loadouts.
But what if we gave the players the ability to choose some symbols that are displayed alongside their name and mechname everytime they drop in a mech?
For example i make a Jenner 7D with 125Kph speed, 3x SL's, 1 ER LL and JJ's.
I choose the symbols that state i got longrange and shortrange weapons.
The speed of my mech and the symbol for the JJ's are added automaticly.
Or maybe all of the weapon symbols automaticly added when the configuration is done in the Mechlab.
Now even if a teammate has never meet me before he instantly knows by taking a brief look at the symbols beside my name what my mech is capable of.
But someone might say: I don't want someone who might be my opponent in the next battle to know my mechs capabilities.
Answer: Well then how about an option in the Mechlab that enables you to display only the info we have currently?
Or maybe you can adjust it so that only your friends know. Or only the commander....your imagination is the limit.
But what if i have a mech with a mix of all weaponranges and JJ's/ECM/who knows what else?
Displaying all those symbols would take up a lot of space.
Answer: A symbol indicating multiranged could be displayed instead of short, medium and longrange symbols.
Furthermore the prebattle chat window could be enlarged so more information about the whole team is better displayed since it no longer has to display the enviroment we are in.
As the strawberry on top of the cake we could get a map where the commander can put up orders before the battle starts.
One thing i would like to be added is for the Commander to get the authority to shift teammembers into different lances.
How would this work? And doesn't this make it possible for someone mischievous to take command and then constantly change the roster?
Answer: He can only shift teammembers about before battlestart.
Even if a mischievous imp shows up he can't do much damage since in comparison to the way things are currently since it's all random now.
But when we drop and start waiting for the battle to start the mechs are already positioned.
Wouldn't it break immersion if the my mech suddenly teleported to another spot to fill the out another lance because my commander made a change in the teamroster?
Answer: What if the mechs are not positioned until 3-5 seconds before the battle starts?
Then it wouldn't break immersion and the commander can shift teammembers about till the lances are better organised to perform his plan.
But wouldn't this make the prebattle phase longer?
Answer:Not necessarilly. We could still get the same amount of time we currently have so the Commander has to work so fast his fingers become a blur.
The faster he works at organising his lances the more time he has to give them their orders while everyone has the map in front of them.
This should make Commanders more capable of drawing up more complex plans while everyones attention is on the prebattle screen.
PuG commanders has most definitivly more to gain from this than the corp commanders since things are horrible for them now.
One thing i would like to be added.
Give the Commander/lance leaders the ambush symbol. Right now they have Attack, Defend, Flank right/left, Move, Hold.
But he has nothing that says: Stay hidden here till i say so or an enemy wanders into the ambushzone.
An important thing to know is that i have no personal stakes in this.
I have only been in command twice over all my years of gaming and that was a different game entirely.
Those two times was more than enough to traumatise me because nobody paid any attention to what i was saying.
I'm just a slightly uncommon grunt light pilot who wants to be given clear orders during battle.
If you want to call me a fool or something similar please do so, but make certain to explain why you believe my suggestions are bad with constructive posts.
Pardon my choice of fattening the answer words in my posts and the occasional long spaces between sections.
I just wanted to make this textwall easier to navigate and read.
Edited by Spleenslitta, 07 March 2014 - 11:08 AM.