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Flight Sticks Need To Be A Priority


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#1 Reefwalker

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Posted 08 March 2014 - 10:36 AM

When you drop in a match, you see a flight stick in your right hand.......
that means it is THE most important interface device for the mechwarrior, yet its treated like its unimportant.
that is wrong, shortsighted, and needs to be fixed!
That means top priority, not when YOU get around to it!

#2 Daekar

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Posted 08 March 2014 - 10:52 AM

As much as I like joysticks and similar controllers, I have to disagree. Only a tiny TINY fraction of the gaming population owns things like that. There are more PC gamers that own console-style gamepads for their PCs than there are joysticks. This is a "would be nice" item, not a priority.

#3 Sandpit

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Posted 08 March 2014 - 11:00 AM

Just because something is a priority to you.........


I would much rather we have other stuff done as a priority personally.

#4 wolf74

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Posted 08 March 2014 - 11:36 AM

I know your pain OP, but joystick are going to low on the to do list due to the fact (as pointed by other posters) a low number of joystick users.

#5 Hellz Own

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Posted 08 March 2014 - 11:49 AM

Before the Joystick, how about some maps and maybe again a few maps to enjoy that new stick feature when it comes along.

BTW, doesn't CRY Engine make it easy for PGI to receive maps from outside sources (a few talented people could be out there ) ? Make a great-usable class act map --} get a gold mech ;)

#6 Sandpit

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Posted 08 March 2014 - 11:53 AM

View PostHellzOwn, on 08 March 2014 - 11:49 AM, said:

Before the Joystick, how about some maps and maybe again a few maps to enjoy that new stick feature when it comes along.

BTW, doesn't CRY Engine make it easy for PGI to receive maps from outside sources (a few talented people could be out there ) ? Make a great-usable class act map --} get a gold mech ;)

This has been discussed and disliked for various reasons. Map glitches, imbalance, etc. from user created content. I personally don't want a LOT of people on this forum to be in charge of designing ANYTHING in this game. There's more than a few who would love that kind of opportunity to do nothing more than create chaos for this game.

Then you have to dedicate employees to review, play test, etc. the maps, then you'd have to have them QA certified, then you'd have to get player feedback on user created content, etc. You would actually divert more resources to this and slow things down in my opinion.

#7 Roughneck45

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Posted 08 March 2014 - 12:01 PM

We will get a "Clan reinforcement package" to spend money on before we get proper joystick support ;)

Edited by Roughneck45, 08 March 2014 - 12:01 PM.


#8 Zolaz

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Posted 08 March 2014 - 12:11 PM

The CH Products Flightstick that I bought in anticipation of playing MWO is gathering dust. PGI promised me a thinking man's mech simulator and gave me a bad iteration of MW4. Oh well, I guess I can use my joystick in Star Citizen.

#9 Szegedin

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Posted 08 March 2014 - 12:23 PM

View PostZolaz, on 08 March 2014 - 12:11 PM, said:

The CH Products Flightstick that I bought in anticipation of playing MWO is gathering dust. PGI promised me a thinking man's mech simulator and gave me a bad iteration of MW4. Oh well, I guess I can use my joystick in Star Citizen.


Couldn't you get it working? I was doing full CH HOTAS and pedals when I started. All the axes were recognized and working, but the speed and accuracy the game was asking for pushed me towards mouse-look.

These days I just use mouse and CH throttle, steering with the throttle's thumbstick - works great ... except for that thing were you go to zero throttle when opening the chat window, battlemap or scoreboard.

On a related note MWO has ruined me to the point were I now also use the mouse to aim in MW2. The shames!

Edited by Szegedin, 08 March 2014 - 12:26 PM.


#10 Sandpit

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Posted 08 March 2014 - 12:29 PM

There's plenty of ways to get joysticks working. Road uses a joystick. You might PM him and ask how he has his set up or check in one of the hardware threads

#11 Lukoi Banacek

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Posted 08 March 2014 - 12:32 PM

Gotta target the paying demographics in the order they represent importance to the bottom line of PGI/IGP. That places JS users near the bottom, below community warfare "wanters", league/e-sporters, lore-hounds and Clans man.

I too would like to see some hardware support love, but ultimately, would personally much rather see so many things added (as advertised) and fixed, before they spend time and limited resources on peripherals. And I think that's how it's going to play out.

Plus PGI probably has to organize a sale somewhere first anyway.

#12 Sephlock

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Posted 08 March 2014 - 12:48 PM

Sticks just promote the absurd notion that up is down and down is up.

When in fact everyone knows that if you want to look up, you press up on your device, and if you want to look down, you press down.

<3.

#13 Sandpit

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Posted 08 March 2014 - 12:52 PM

View PostLukoi, on 08 March 2014 - 12:32 PM, said:

Gotta target the paying demographics in the order they represent importance to the bottom line of PGI/IGP. That places JS users near the bottom, below community warfare "wanters", league/e-sporters, lore-hounds and Clans man.

I too would like to see some hardware support love, but ultimately, would personally much rather see so many things added (as advertised) and fixed, before they spend time and limited resources on peripherals. And I think that's how it's going to play out.

Plus PGI probably has to organize a sale somewhere first anyway.

View PostSandpit, on 08 March 2014 - 12:29 PM, said:

There's plenty of ways to get joysticks working. Road uses a joystick. You might PM him and ask how he has his set up or check in one of the hardware threads

gotta love it when people ignore stuff like my post just so they can post "PGI only cares about money" and such.

Even when you're trying to help them

#14 Varent

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Posted 08 March 2014 - 01:07 PM

View PostReefwalker, on 08 March 2014 - 10:36 AM, said:

When you drop in a match, you see a flight stick in your right hand.......
that means it is THE most important interface device for the mechwarrior, yet its treated like its unimportant.
that is wrong, shortsighted, and needs to be fixed!
That means top priority, not when YOU get around to it!


Joysticks are no longer used for the vast majority of online gaming. Its pointless for a company to heed the words of a very very small majority as upposed to focusing on larger issues.

To put this in perspective.

Patient A has a light cut on his knee. Patient B has a missing arm that is bleeding profusely.

The clear answer is to focus on Patient B and then perhaps get around to Patient A once Patient B has been fully cared for.

#15 Warblood

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Posted 08 March 2014 - 02:07 PM

I don't know about all you.. but for me its working fine right now.. using the Logitech Extreme 3D Pro paid like 40$ for it n it work great.
i set center feet to torso to free hat slot an left hand drive(using CenterFeet) an use my right hand to aim the mouse.. so far that combo works great for me.. the joystick is also fully setup too, so when up doing up close fights i can use the stick and when i need better aim for something farther away i jump to the mouse..

heres my setup:
Posted Image

#16 Flyby215

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Posted 08 March 2014 - 08:04 PM

Gaming joysticks are so poorly made though, severely lacking feedback. I mean, really, moving a joystick in real life provides a series of stimuli to a pilot, and not just visually. Air pressure against the ailerons translates to stiffness on the controls, rolling/pitching translates to g-forces on the body. Gaming joysticks as they are today do not provide this feedback (typically, unless you are in a class-D simulator).

Interesting point, aircraft like the MU2 where spoilers are used instead of ailerons, simulate the sensation of air pressure through a series of springs to provide pilots with simlar feedback to an aileron, even if they are not being used, for the sake of familiarity. Even the Airbus side-stick is designed to provide "simulated" feedback to a pilot, despite the fact that moving the control stick does nothing more than signal a computer, which then decides whether or not to activate powerful hydraulics to move control surfaces.

Anywho, my point being, even though the joystick is an integral part of being a real mechwarrior, we really shouldn't call too much attention to it as a gaming community. Gaming joysticks just don't have that tactile feel that real joysticks have, and they don't have the ability to simulate that feeling either. That said, there's really no point to dedicating time and resources to a control-device that's not capable of simulating the real thing.

TLDR: Gaming joysticks are nowhere close to the real thing, no point spending resources where its not needed.

#17 Dirkdaring

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Posted 08 March 2014 - 08:58 PM

I wish they would give joystick users more support. It's hilarious when you die and you look around at the various teammates and find one that's obviously using a joystick. It's like how I would imagine my grandmother playing the game.

Edited by Dirkdaring, 08 March 2014 - 08:58 PM.


#18 Lukoi Banacek

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Posted 08 March 2014 - 09:11 PM

View PostSandpit, on 08 March 2014 - 12:52 PM, said:



gotta love it when people ignore stuff like my post just so they can post "PGI only cares about money" and such.

Even when you're trying to help them


It is funny when Sandpit tries to twist my words to make it aound like I am bashing PGI when I am not. The simple fact is a company has to prioritize its resources to best effect for its bottom line as a company. A business to make money. Im not denigrating them for prioritizing you pompous ******* ass. They are providing support for their product in the order they feel it will attract and retain the most customers. Save your ******* pathetic efforts at twisting commentary for your PGI-supporting agenda for someone else.

Roadbeer and the handful like him running JS are the exception, not the rule and their success at tinkering with peripherals is not indicative of any successful meaningful support for JS or similar hardware. That doesnt mean PGI sucks it just means its not now nor likely in the immediate future a top priority for them.

So damned glad these forums at least have an ignore feature so I can skip future twittery.

#19 Sandpit

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Posted 08 March 2014 - 09:27 PM

View PostLukoi, on 08 March 2014 - 09:11 PM, said:

It is funny when Sandpit tries to twist my words to make it aound like I am bashing PGI when I am not.


View PostLukoi, on 08 March 2014 - 12:32 PM, said:

Gotta target the paying demographics in the order they represent importance to the bottom line of PGI/IGP. That places JS users near the bottom, below community warfare "wanters", league/e-sporters, lore-hounds and Clans man.


Plus PGI probably has to organize a sale somewhere first anyway.

yup, that's me. twisting words around, while being ignored when responding to a question and explaining how someone might get some help to get their stick working...

#20 Lightfoot

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Posted 08 March 2014 - 09:47 PM

You can use a joystick very well in MWO right now. I still use my User.cfg file and my joystick's profiler as well, but in the Controller tab you will find sliders for x and y sensitivity and deadzone, and these are working very well for me. I make very accurate snap-shots. I just can't use a Gauss Rifle with it.

Don't listen to the naysayers. A joystick makes you a better Mech pilot. If everyone used a joystick they wouldn't complain about pinpoint damage or high alpha group-fire. They would just move laterally and break the damage into spread damage on their own. Mouse users in general just like to perch on hills and move their cursors around or move straight at their opponents and these are both fatal flaws for a Mech pilot because it makes you prone to alpha-strike attacks and convergence of all weapons into pinpoint burst-fire.

Anyway, I use a Logitech 3d Force Pro that's 7 years old, but still works fine. paid $35 for it.

I think they should add Smoothing checkboxes to the Controller tab just to be sure all joysticks work well, but don't let that stop you. You will be a much better Mech pilot with a properly setup joystick.

I just wanted to add that PGI has the RZ and X axii flipped. X= Mech Turn and RZ=Torso Twist in MechWarrior. This allows you to easily circle strafe and aim at the same time as well as move laterally under fire while returning fire.

Edited by Lightfoot, 08 March 2014 - 09:54 PM.






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