Ability To Walk Around Your Mechs In Mechlab - Aye Or Nay
#21
Posted 07 April 2014 - 09:45 AM
And everyones happy.
As long as they develop their game first.
#22
Posted 13 April 2014 - 06:10 PM
#23
Posted 13 April 2014 - 06:15 PM
Oh wait, Chris is the
#24
Posted 13 April 2014 - 06:15 PM
Will I ever be able to? Nope.
I'd love MechWarrior 1/MechWarrior 2 Mercs style menus/navigation to help sell that I'm a merc in a living universe, but serious doubts even CW will be little more than bare basic menus...
#25
Posted 17 April 2014 - 01:43 AM
Durant Carlyle, on 25 March 2014 - 02:19 PM, said:
Since this franchise has no components outside of the 'Mech cockpit (and never has), there is no reason to complicate it. It's all about being a MechWarrior, the human pilot of a giant war machine. Without the giant war machine, the pilot is just a human.
Lots of people already think they've screwed up the parts of the game they've tried to do. Doing this would do two things -- give them more (unrelated to MechWarrior) stuff to screw up on, and further delay the fixes to the stuff we already have.
Extremely well said, sir!
#26
Posted 17 April 2014 - 01:53 AM
#27
Posted 17 April 2014 - 04:05 AM
#28
Posted 17 April 2014 - 04:30 AM
Durant Carlyle, on 25 March 2014 - 02:19 PM, said:
Have you read any of the BT books? a MechWarrior is always something beyond just a squishy thing to put in a mech to make it go. Some character RP elements would help keep some of the Lore alive in this game and make it less of an e-sport. The necessity to create a character with a clan or IS background, choosing a home planet (even if it had no effect, you would still be able to point to the map and say "I am from Sarna").
From a TT perspective it may be true that the MechWarrior was "just a stat" that adjusted what you needed to roll for a hit, but other MW titles actually had you playing a character, even if it was only a narrative.
You are right though that PGI can't/won't do it and that it takes away from the development time of the "core features" (2 years pending BTW).
Right now MWO is just a Pokemech E-sport and people look around and see "cool stuff" that other developers are doing and start asking "wouldn't it be nice if...". I can relate to that since most of the thoughts I have with MWO start with something like that.
#29
Posted 24 September 2014 - 11:30 PM
Have players go to different player hubs (dictated by their faction) and interact with other players and NPC characters.
#30
Posted 25 September 2014 - 11:34 AM
#31
Posted 26 September 2014 - 02:46 AM
You won't have to climb your mech, you can just climb a platform that's connected to your mech like planes at the airport.
It could be a start to a bigger universe, you can go to the city to bank, bet, go to the arena to spectate, faction, espionage, etc.
Even hitch a ride on a dropship to another faction's planet, buy cheaper weapons. Much like Mechwarrior 1. PGI can even charge for this, earn % from transactions.
#33
Posted 13 October 2014 - 05:29 AM
Currently the Mech Lab is just a collection of background and displayed Mech.
- Both called from assembled images and pasted to a screen size.
Nothing interactive about it at all.
- Even the stored images we have of the Pilot and Mechanic are not complete and missing some parts. So presenting them in full body is not an option at this time. PGI is fully aware of this and 'it's on the list' of things to eventually get to.
- There is work being done to 'enhance' the MechLab and move to UI 2.X, but again, after the current required work for CW.
- Changing the MechLab hanger to any type of 'active' environment would be a costly endeavor, both on the artists, designers, and animation workers. Altering the static format we have now, will make it very difficult for future upgrades and builds. Basically back to what we had earlier with needing to rewrite the entire code to make small changes.
- Perhaps, this could be done with taking the viewer/Pilot out of the MechLab and into some other method of displaying or viewing the Mech. A whole new location to present this view and scale to the Pilot. Just so we don't need to 'alter' or change any of the 'working' stuff we have now. (working, being a relative expression.)
This viewing aspect would most likely need to be a game within a game environment, not something that PGI is very fond of.
- For the amount of work, not cost effective.
Just saying,
9erRed
Edited by 9erRed, 13 October 2014 - 05:32 AM.
#34
Posted 21 October 2014 - 05:55 AM
Khobai, on 26 March 2014 - 08:11 AM, said:
Music is not necessary in this game at all. Somehow it worked for MW2...It will not work again. It will end up being stale and boring music. The reason it worked in MW2 was because they implemented a lot of melody and the instrumentation was rather diverse. Each track was melodic and created an atmosphere unique to itself.
If they did a new one it would be overproduced WUBWUB obnoxious tryhard garbage that could never live up to MW2 soundtrack. I already throw up in my mouth when I hear the Heavy Metal's warhorn. I don't know why they thought country style guitar music was at all related to heavy metal. I know I'm just ranting, but a soundtrack is the last thing this game needs. If you want something cool to listen to, put on your own music or listen to the MW2 soundtrack. Who knows, maybe obnoxious dubstep will get this game the attention it needs so I can live off of twitch streaming MWO. rofl
#35
Posted 21 October 2014 - 06:07 AM
of course each mech should need unique scratches and bruises - fresh plates with fresh camo - and much more.
so when you walk through the hanger - you may have to wipe some dust from the system monitor of one or the other mech - to read what you are looking at - you hardly can remember that feral smile on that Mech.
DRG-FNG - and a small holo vid appears - showing battle roms of your Mechs former glory....showing a savage beast ripping through the enemy lines - breaching reactor shieldings - killing shots on enemy pilots.....
and you move on.... another mothballed mech - designation TDR-5S - a heavy foot crushing the soil below - arms raised in defiance - hold the line - hold at all costs
Edited by Karl Streiger, 21 October 2014 - 06:09 AM.
#36
Posted 24 October 2014 - 01:51 AM
Bhael Fire, on 05 April 2014 - 10:50 PM, said:
It'd be cool to be able to walk around your mech lab and see your mechs from human-scale in 1st or 3rd person.
You bet it would be cool:
All this coming from Blagg Zear's incredible video:
EDIT: You're all welcome.
Edited by XtremWarrior, 24 October 2014 - 02:01 AM.
#37
Posted 24 October 2014 - 01:58 AM
#38
Posted 24 October 2014 - 02:12 AM
Durant Carlyle, on 25 March 2014 - 02:19 PM, said:
Whaaa?
Those cockpits really do seem a little tight for those Tanks, Aerofighters... most of them would be a bit of a squeeze for smaller Elemental suits... I couldnt picture much space for a Partisan in a Locust cockpit
http://www.sarna.net/wiki/Partisan
The Mech pilots dont have much to do outside of their own mechs (apart from maintainance if there is no AStech close by)... but the franchise, as a whole, has a great deal outside of the Mech cockpit.
#39
Posted 25 October 2014 - 03:56 PM
#40
Posted 25 October 2014 - 04:12 PM
Soon as (if ever) CW releases then we should debate other content. It's still "coming soon" just as it has been for over 2 years. Asking for more poorly designed features will just bog down the team on pointless endeavours like this waste of time 2.0 rewards has turned out to be.
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