#21
Posted 01 April 2014 - 12:57 PM
LRM-40.
AC/20 + MGs.
Twin LB-10x.
Twin AC/5 + MGs.
Really freaking fast Huginn with AC/5 + MGS.
Freaking fast Huginn with AC/2 + MGs + Streaks.
AC/10 + 2 LRM-5s poptart with plenty of ammo to last a good match.
2 SRM-6 + MGs (did great with this).
Twin LRM-15 + MGs. (Did pretty good).
3 AC/2s (ammo limited, but did great in the kill department until the lights found me).
My only complaint. My legs were always the first to go, even with no armor on any other body part.
It really could have used a CT laser or two, though.
Also spent a good amount of time playing shoulder parrot to a number of assault mechs. I stood on a Banshee and became his AC/20 turret. It was great.
It was much like this one.
Without the invincibility, though, making it fair unlike in that vid.
#22
Posted 01 April 2014 - 01:12 PM
#23
Posted 01 April 2014 - 01:14 PM
#24
Posted 01 April 2014 - 01:23 PM
1. Post six different Hero designs, including concept paintwork
2. Take feedback on each
3. Do a revision round
4. Do a public poll
5. Post the winning 'mech a few months later for MC sale
6. Profit
Personally, I love the paint job on the hero Raven. It's one of the better ones they've released lately - far more appealing than Jester, Banshee of La Mancha, Ember, or Grid Irony. (I mean ... a football jersey? That I can't change? No)
It seems like a simple solution that would allow them to interact with their community and produce the most popular 'mech chassis possible for sale.
Edited by Malleus011, 01 April 2014 - 01:23 PM.
#25
Posted 01 April 2014 - 01:40 PM
Yes I bought it...but the Raven is my favorite mech from the past so I'm determined to make the Huginn worth playing, or at least fun. The lack of ecm makes that a bit more difficult with these hardpoints...
#26
Posted 01 April 2014 - 02:09 PM
It's exactly what I wanted the hero Jenner to look like, but I got a flightless nerf dart boat with an unnecessary acceleration penalty. I named mine Osmium for a reason.
Even if this thing is somehow worse, at least it can do some funny things with larger ballistics. I'd imagine it could also wreck things with 4MG 2SRM-6 and just waiting until the late-game.
#27
Posted 01 April 2014 - 02:29 PM
#28
Posted 01 April 2014 - 02:39 PM
#29
Posted 01 April 2014 - 02:46 PM
SirLANsalot, on 01 April 2014 - 11:34 AM, said:
What a fantastic idea.
I'd look forward to a dozen new threads *PAY TO WIN!* *CASHGRAB!* *N.O.P.E.* *PGI CAUSES GLOBAL WARMING*
you only get what you give... *whistle*
Malleus011, on 01 April 2014 - 01:23 PM, said:
kill them? When I try to imagine the reaction here... yes, maybe from laughing?^^
Edited by z00med, 01 April 2014 - 02:50 PM.
#31
Posted 01 April 2014 - 02:59 PM
Problem is that the Ravens 2X and 4X are pretty weak, too.
Now if armor was based on stock + x amount per variant instead of per weight (i.e. all 35 tonners get the same max armor restriction) then the Ravens 2X and 4X would outclass the 3L even at their slower speeds (due to significantly higher armor), and the hero Raven would be right on par with the 4X (extremely high armor at the start = higher max armor versus 3-L and 2X).
The original armor concept by Zhizhu Mercs (credit to Just Wanna Play and Waybad Mojo for bringing my attention to it and myself for hashing it out) is stock variant armor + 3 tons worth. Later it was hashed out with the help of Buckminister to be stock variant armor tonnage + set tonnage (3 tons in my example). Buckminister's hashing is to provide more use to Ferro without changing it.
In order of production year. Note that 1 ton of armor in MWO is 32 points. 1 ton of Ferro is 36 points.
Raven 2X - 208 points of armor ( / 32 = 6.5 tons of armor) + 3 tons armor (96 points) = new max armor 304 Standard.
Raven 2X with Ferro attached: 6.5 tons armor (* 36 = 234) + 3 tons armor (108 points) = new max armor 342 Ferro.
Raven 4X - 224 ( / 32 = 7 tons armor) + 3 tons armor (96 points) = new max armor 320 Standard.
Raven 4X with Ferro attached: 7 tons armor (* 36 = 252) + 3 tons armor (108 points) = new max armor 360 Ferro.
Raven 3-L, 161 ( / 36 (it's ferro) an oddly impossible amount btw as digit decimal above 4.5 tons and below 5 tons of armor and thus not actually stock. But we'll round it up to 5 tons armor so 180) + 3 tons armor Ferro (108) = new max armor 288 Ferro
Raven 3-L with Ferro stripped from stock: 160 ( / 32 = 5 tons armor) + 3 tons armor (96 points) = new max armor 256 Standard.
Huginn begins with Ferro, too.
Huginn, 232 ( / 36 (it's ferro) an oddly impossible amount btw as digit decimal (6.444444) above 6 tons and below 6.5 tons of armor and thus not actually stock. But we'll round it up to 6.5 tons armor so 234) + 3 tons armor Ferro (108) = new max armor 342 Ferro
Huginn with Ferro stripped from stock: 208( / 32 = 6.5 tons armor) + 3 tons armor (96 points) = new max armor 304 Standard.
<.<; Ahh, but one can dream.
Meanwhile...
Ember 176 stock ( / 32 = 5.5 tons armor) + 3 tons armor (96 points) = new max armor 272 Standard.
Ember with Ferro attached: 5.5 tons armor (* 36 = 198) + 3 tons armor (108 points) = new max armor 306 Ferro.
Most armored Firestarter, the energy only single AMS FS9-A (the otherwise gimped variant in MWO).
208 armor. Follow the formula in Raven 2X. 304 Standard, 342 Ferro.
Keep in mind, this is armor only and all structure will remain as it is now (117 points structure for 35 ton mechs).
Chain reaction through all mechs. Amazing what happens. It really is. The most overpowered mechs are brought in line, and the most gimped mechs see some pretty awesome armor buffs; and all this does is (minus the Ferro perk) preserve the armor differential from stock into max per mech variant.
Edited by Koniving, 01 April 2014 - 03:03 PM.
#33
Posted 01 April 2014 - 05:51 PM
cdlord, on 01 April 2014 - 12:50 PM, said:
Can do XL300, 2xSSRM w/2x ammo, 4x MG w/2x ammo, DHS, ES.
or
XL300, 2xSSRM w/1x ammo, 4x MG w/2x ammo, DHS, ES, FF, BAP.
3L also has ECM and multiple energy hardpoints, which are much more useful than the MGs. A golden tu.rd is still a tu.rd, my friend!
Edited by Bishop Steiner, 01 April 2014 - 05:52 PM.
#34
Posted 01 April 2014 - 05:55 PM
Entropy Rising, on 01 April 2014 - 02:39 PM, said:
I've broken 1000 in La Malinche and the X5. Locusts I have killed 6 mechs in. Not enough for me to give em a ringing endorsement as the new FotM.
#35
Posted 01 April 2014 - 05:58 PM
Also, 20 tubes? In each shoulder? On a light? HA! This is fantastic! I can think of a lot of joke builds with this one, and while it seems that the raven went from having possibly the best hero mechs in-game to the worst, I'm really having fun with it
Here's what I've been running so far.
EDIT: It looks badass with 20 tubes in either side torso. BADASS!
Edited by Hrothmar, 01 April 2014 - 05:59 PM.
#36
Posted 01 April 2014 - 08:33 PM
I mean, wtf is it going to do with 40 missile tubes? Get outrun and legged by assaults bumping into it at the start of the match? And that's not hyperbole at all. Tiny engine and single-digit armor is your only option.
I won't get too into the machine gun thing, but we did just have the Ember, with its 4 MGs. They aren't a universally loved weapon. I happen to loathe them.
And we already had the Oxide, another no-energy hero light.
Why the controversial niche mechs? Light pilots had TDK as the only hero for... a year? Then we were told a few months ago the next would be coming this summer? I'm glad you caved and added a couple, it just seems like your heart isn't in it.
It's like this mech was designed by someone who had not yet played a light mech or delved into the mechbay feature.
#37
Posted 01 April 2014 - 08:33 PM
Bishop Steiner, on 01 April 2014 - 05:55 PM, said:
Sure, I'll give you that, but after consistently breaking 400 in about 10 matches with the Huginn, certainly enough - for me anyway - to conclude that it's not a DOA trash worthless mech.
#38
Posted 01 April 2014 - 08:48 PM
SirLANsalot, on 01 April 2014 - 11:34 AM, said:
Swap 2 ballistic for 2 energy, keep the twin JJ and take away the AMS but give it ECM.
So it would be a 2,2,2 mech, with setups like 2 MG 2 ML 2 SRM6, would be an actual good mech.
That would make it strictly superior to the 4x. So no.
I'd keep the current weapon config and just give it ECM. Still ammo and hardpoint constricted compared to the 4x, but with all the bonuses that ECM provides + the larger engine cap = balanced
#39
Posted 01 April 2014 - 10:17 PM
And I agree with the whole paint thing on the ember vs huginn. Wtf pgi?
#40
Posted 01 April 2014 - 11:33 PM
Entropy Rising, on 01 April 2014 - 08:33 PM, said:
Sure, I'll give you that, but after consistently breaking 400 in about 10 matches with the Huginn, certainly enough - for me anyway - to conclude that it's not a DOA trash worthless mech.
That's my impression of the Huginn too - did like 10 games on the test server yesterday, lowest damage achieved was 395 with getting a kill or two in most of them. So yeah, looks a bit trashy on paper, but in truth it can be effective and I honestly enjoyed it. It really should have had ECM though.
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