Hello fellow Mech Warriors o/
I see alot of topics where people are asking for a second opinion about what Mech to get. To reduce topic flooding, I created this one. Here is how it works:
Step 1
Tell us which characters/roles/classes you liked in other games. That helps us to give you specific recommendations.
Step 2
Tell us roughly how much ingame cash you are willing to spend, and whether MC (real life money) is an option.
Of course we also take special requests, so feel free to ask even if it doesn't fit the above steps.
Then browse the below list, or maybe go play a match or two. We will do our best to give you recommendations in the meantime, together with reasons why the recommended mech might be a good choice for you.
Common Mechs, based on role:
Never wrong Mechs said:
Victor (any, assault): relatively mobile for an assault (requires XL engine); all kinds of hardpoints to try out different weaponry; arms can be used as shields; the big jack of all trades in MWO.
Fighters said:
Centurion CN9-A (medium): very tough if you use arms as shields; works well with all weapon types and offers all kinds of hardpoints to try out different weaponry; cheap (no XL engine required). The Spartan of MWO
Hunchback HBK-4P (medium): cheap (no XL engine required); a bit less durable than the Centurion, but has a frickin laser bazooka on its shoulder. If you like two-handed swords more than the sword+board combo, take this mech. Also, you can make a disco version.
Cataphract CTF-3D (heavy): biggest mobile Dakka you can find. If you like the front row, this is the chassis you want. For even more Dakka, take a look at the hero version Ilya Muromets. Just keep in mind you're not invincible. The 250kg Silverback of MWO.
Hardcore Dakkarists will take the CTF-4x for almost enough Dakka
Second line direct fire support said:
Blackjack BJ-1 (medium): the little brother of the Jagermech (see below) has pretty much the same advantages; limited to ballistic and/or energy weapons; the "little Jager" of MWO
Jagermech JM6-A (heavy): high mounted weapons to keep most of your body hidden behind cover; works well with all weapon types and offers all kinds of hardpoints to try out different weaponry; cheap (no XL engine required); the mobile Turret of MWO
Dakkarists (see Cataphract in the Fighters section) will take the JM6-DD instead to get access to almost enough Dakka.
Stalker (any, assault): high mounted weapons to keep most of your body hidden behind cover; cheap (no XL engine required); pretty tough in the front; offers a variety of lasers and missiles (easier to aim), lots of them. The weapon platform of MWO.
Second line indirect fire support (LRMs) said:
Griffin GRF-3M (medium): a bit less agile than the Trebuchet, but higher survivability; otherwise exactly the same
Jagermech JM6-A (heavy): works well with all weapon types and offers all kinds of hardpoints to try out different weaponry; cheap (no XL engine required); the mobile Turret of MWO
Catapult (all except K2, heavy): synergizes well with XL engines, meaning you can take more launchers/ammo; less versatile than the Jagermech (and more expensive, as you're likely to want an XL engine), but has alot more speed and agility, including jump jets and an insane torso twist angle; capable skirmisher-second-line hybrid
Stalker (any, assault): high mounted weapons to keep most of your body hidden behind cover; cheap (no XL engine required); pretty tough in the front and low mobility; offers a variety of lasers and missiles, lots of them. The weapon platform of MWO.
Awesome AWS-8R (assault): good hardpoint-tube-configuration for long range missile focus (4x15); more effective LRMing than the Stalker, but alot less survivability and low mounted weapons (except for the TAG on its head )
Skirmisher said:
Cicada CDA-3M (medium): as fast as a light mech but more armor and bigger weapons (requires XL engine); ECM cover; can also be built as a second line support fire mech depending on equipment; famous for being the only invisible sniper of MWO
Trebuchet TBT-5J (medium): almost as mobile as a light mech, but more armor and bigger weapons (requires XL engine); jump jets to go where you want (and where they don't want you); large arms to shield the torso; the Velites of MWO
Dragon DRG-1N (heavy): as mobile as a medium mech, but more armor and bigger weapons (requires XL engine); all kinds of hardpoints to try out different weaponry; can be built as a second line fire support mech depending on equipment; the most nimble long range Sumo wrestler of MWO
Scout said:
Commando CMD-2D (light): very high mobility (requires XL engine); very good anti-light weaponry; ECM cover; the Ninja-Assassin of MWO (an assassin that is a ninja, or an assassin that kills ninjas? Both!)
Raven 3L (light): high mounted weapons to keep most of your body hidden behind cover; high speed (requires XL engine); ECM cover; can be equipped for skirmishing or second line fire support as well; the allaround usefull little helper of MWO
Cicada CDA-3M (medium): as fast as a light mech but more armor and bigger weapons (requires XL engine); ECM cover; can also be built as a second line support fire mech or skirmisher depending on equipment; famous for being the only invisible sniper of MWO
More specialized roles:
Assassin (finishing off weakened opponents) said:
Firestarter FS9-H (light): lots of guns; high mobility in both movement and weaponry (requires XL engine); arms can be used as shields; can also fit in the roles "Fighter" or "Skirmisher", depending on equipment. This mech is the reason why you don't ignore light mechs.
Decoy aka pesky mosquito said:
Command mechs said:
Atlas AS7-D-DC (assault): can give and take insane amounts of abuse if arms are used properly; ECM cover; draws alot of attention which means your allies get less attention which is good for them; the Ninja-Giant of MWO
Edited by Denolven, 15 July 2014 - 05:06 AM.