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Cataphract 4X


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#1 Bigbacon

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Posted 13 April 2014 - 09:05 AM

what is a good loadout for this?

I've tried 4x AC2, ghost heat killed it.

I've tried 4x AC5 and was ok.

using 2x AC2 and 2x AC5 right now and it seems to be better but I want to know what else can work well.

1 ML

I've really slow, XL245 engine, still not making kills but plenty of assists and 300-600 damage a round.

for some reason I expected more for the kind of sustained damage these setups can do. I feel get more done with my firestarter with 3 ML and 1 AC5.

#2 Foxfire

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Posted 13 April 2014 - 09:11 AM

I've had some decent success running two gausses out of one. Not the best platform for Gausses, mind you(since the arms are low slung) but it worked well for me.

#3 Escef

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Posted 13 April 2014 - 09:15 AM

I've had success running a 255 standard, LPL, and 2xAC10 w/5 tons ammo.

#4 FireSlade

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Posted 13 April 2014 - 10:16 AM

This is what I use for my CTF-4X and I have not found a single assault mech that can go toe to toe with this (as long as you use good trigger control). http://mwo.smurfy-ne...8b483e57a0f86b1

#5 Bigbacon

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Posted 13 April 2014 - 10:21 AM

View PostFireSlade, on 13 April 2014 - 10:16 AM, said:

This is what I use for my CTF-4X and I have not found a single assault mech that can go toe to toe with this (as long as you use good trigger control). http://mwo.smurfy-ne...8b483e57a0f86b1


why the ultra AC/5 vs the regular? what is the difference?

NM..

so Ultra could do 10 points per cooldown until it jams on you and you are out of using it for 5 seconds.

I guess i just suck with the mech for one. the low slung arms are problematic and it is so wide I often hit objects to the side without realizing.

Edited by Bigbacon, 13 April 2014 - 10:24 AM.


#6 Escef

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Posted 13 April 2014 - 10:38 AM

View PostFireSlade, on 13 April 2014 - 10:16 AM, said:

This is what I use for my CTF-4X and I have not found a single assault mech that can go toe to toe with this (as long as you use good trigger control). http://mwo.smurfy-ne...8b483e57a0f86b1

Kinda' light on ammo, ain't it?

#7 Levi Porphyrogenitus

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Posted 13 April 2014 - 11:06 AM

Run a 255XL with quad AC5s and a ML. Throw in a bunch of ammo. Take Advanced Zoom. Win.

#8 DarkDevilDancer

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Posted 13 April 2014 - 11:16 AM

Duel ac2 duel ac5 can work very well, will strip armour quick but its ammo hungry.

#9 Bigbacon

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Posted 13 April 2014 - 11:20 AM

View PostDarkDevilDancer, on 13 April 2014 - 11:16 AM, said:

Duel ac2 duel ac5 can work very well, will strip armour quick but its ammo hungry.


luckily I haven;t had ammo issues yet, I'm either dead or the round has ended.

#10 FireSlade

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Posted 13 April 2014 - 11:28 AM

View PostBigbacon, on 13 April 2014 - 10:21 AM, said:


why the ultra AC/5 vs the regular? what is the difference?

NM..

so Ultra could do 10 points per cooldown until it jams on you and you are out of using it for 5 seconds.

I guess i just suck with the mech for one. the low slung arms are problematic and it is so wide I often hit objects to the side without realizing.

I set mine up for trigger 1 being the UAC5s and trigger 2 the AC5s; when I shoot someone I just tap trigger 1 every 1 second or so while holding down trigger 2. By doing this I reduce the chances of it jamming and end up doing 30 damage every 1.5 seconds instead of 20 with the quad AC5s, and 22 with the twin AC2/5s. The lowslung arms can be problematic so you want to avoid the tops of hills and instead go around them. I also stick to my assaults letting them soak some damage while I dish it out (kind of a symbiotic relationship).

View PostEscef, on 13 April 2014 - 10:38 AM, said:

Kinda' light on ammo, ain't it?

Not really, 7 tons of ammo is good for 1050 damage which is plenty to wreak the enemy team if you can aim. The ML is for piece of mind but you can dump it for another ton of ammo.

#11 Simbacca

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Posted 13 April 2014 - 11:33 AM

View PostDarkDevilDancer, on 13 April 2014 - 11:16 AM, said:

Duel ac2 duel ac5 can work very well, will strip armour quick but its ammo hungry.

I run this configuration - with a XL255 and 2 Medium Lasers AND AMS with 1 ton ammo. - It is effective at what it does.

#12 Edingombaba

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Posted 13 April 2014 - 12:22 PM

This is my fave mech http://mwo.smurfy-ne...4e1bd633bc9a8e0

Very fun and stompy ;)

#13 DarthPeanut

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Posted 13 April 2014 - 02:14 PM

I run my 4x with dual gauss and mls for backup personally. I find it works well.

I tried the 4x ac5 and did nothing for me, although it seems to be well liked by many people.

#14 Kubernetes

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Posted 13 April 2014 - 02:42 PM

I prefer to run the Std 255 in mine. 2 AC10, 2ML, 2MG.

#15 Bigbacon

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Posted 13 April 2014 - 02:49 PM

I don't like the fire mechanics of the gauss so I stay away from it.

#16 Wraith 1

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Posted 13 April 2014 - 03:14 PM

The CTF-4X is my favorite heavy, but it takes a bit to get used to. It REALLY needs elite before it starts to shine, so don't give up on it until you get those.

Here's my favorite part about it: it's the only Cataphract with zombie hardpoints. Cataphracts have huge arms, and with 1 HD + 2 CT hardpoints, the 4X has the most zombie hardpoints in the game. With a standard engine, a properly piloted 4X makes a Centurion with the old hitboxes look easy to kill.

I wouldn't say that you should never use XLs in a 4X. I've done it myself, and found it to be very effective, but I feel like that essentially turns the 4X into a slower Jagermech with worse arm positions (not a bad thing if you don't want to buy more mechbays for a Jager though.) The way I play a 4X, it ends up being a brawler with sniper capabilities, rather than a true dedicated sniper.

My usual build looks something like this, but I've also found this one to be surprisingly effective. It's a weird playstyle, but I enjoy it.

#17 Unusual Suspect

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Posted 13 April 2014 - 03:39 PM

I currently run 2 AC5s, 2 UAC 5s, and 2 medium lasers, with an XL 245, the rest in ammo. That way I get to have left arm and right arm weapon groups as M1 and M2, allowing me versatile and efficient corner peaking, as well as bursts of AC 2 storms of dakka that deal 5 damage. I have horrible weapon timing and worse trigger discipline, but the dual AC5s and dual medium lasers allow me to remain dangerous even when I get a little trigger happy.

I still need to work on torso twisting and trigger discipline. Starting a brawl weaving and twisting, with 20 damage alphas ever 2 seconds or so and the occasional laser salvo, and finishing it with the Ultras on Full Auto... On the occasions it has worked, oh my, it has worked wonders!

#18 Turist0AT

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Posted 13 April 2014 - 04:13 PM

Did he just said 4xAc5 is ok. its glorious.

There is only one thing better than 4xAc5 and that's 3xAc10.


Pfff torso twisting in dps mech. Just spam those guns, ppl will duck.

Edited by Turist0AT, 13 April 2014 - 04:18 PM.


#19 Amsro

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Posted 13 April 2014 - 04:29 PM

View PostTurist0AT, on 13 April 2014 - 04:13 PM, said:

Pfff torso twisting in dps mech. Just spam those guns, ppl will duck melt.


fixed ha.

I agree 4 AC/5 just decimates mechs, use them as a long range AC/20 or chainfire them for complete enemy meltdown.

View PostDarthPeanut, on 13 April 2014 - 02:14 PM, said:

I run my 4x with dual gauss and mls for backup personally. I find it works well.

I tried the 4x ac5 and did nothing for me, although it seems to be well liked by many people.


My Muromets gets dual Gauss, so the 4x uses a ac/5. Both are equally deadly.

#20 DarthPeanut

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Posted 13 April 2014 - 05:15 PM

View PostAmsro, on 13 April 2014 - 04:29 PM, said:

My Muromets gets dual Gauss, so the 4x uses a ac/5. Both are equally deadly.


I did dual Gauss in my Ilya as well for a while, the added speed was nice but my 4x ended up back with the dual gauss since the gauss range made up for its lack of speed.

My Ilya I run 3 uac5 and a ppc with a ml for backup... bit meta but works well for me. I will admit I am tempted to cheese it up with a tripple ac10 on it though.





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