The Mechromancer, on 27 April 2014 - 09:20 PM, said:
It's too easy,
If you had to "laze" the drop point, I think it'd be a lot more fair. 2-3 seconds is all.
Or at least let Betty give us a damn warning, because nobody can type fast enough to give a decent warning.
"Pop tarting" or "peek-n-drop" for so much damage with so little risk is a terrible mechanic IMO.
Especially with how some of the maps are designed.
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As far as "blobwarrior".. That's what ******* happens when lockdown texting is the only form of communication we have!
Goose, on 27 April 2014 - 09:24 PM, said:
Being regarded as mandatory is a leading indicator it's OP …
It's not about L2P. The map is full of choke points and by choke points I mean areas where you can comfortably get 2 to 4 mechs in an arty or airstrike. Some maps that's tons of places unless the other team is scattered like leaves.
It is too easy. That's the issue. I tap 'F' (for me anyway, nice and easy) and BOOM. 200-400 damage to the enemy team. 20 AC20 rounds worth of destruction. Scattered, yes, but you wait until mid/late match and you'll get more than 40k in damage + component destruction and the occasional kill out of it.
Make it viable, but not mandatory. Much like what happened with Seismic. It used to be the must-have ninja-whiskers mod. Now it's useful, yes. Viable. I often (but not always) take it if I've got 3 slots.
Arty though? Always. It's free, guaranteed 10 to 20 AC20 rounds of damage to the enemy in just about any and every match. Play a 12man - you'll see 20 deploys. Maybe 30. You'll have people who take less than 30 total shots and in many matches arty/airstrikes will account for almost half the damage you take.
Nerf it. A bit.