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Time To Nerf Arty

Gameplay Module

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#1 MischiefSC

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Posted 27 April 2014 - 08:58 PM

It's good to have a module that's really useful but end of the day I find the game less fun for its current inclusion. Maybe double the price? It's a must-have and is pretty much spam in most matches. I get the concept - I do. And in general I approve. Currently though it's rare for me to see a match with less than 6 or 7 strikes. Higher end games are often close to 20 between arty and airstrikes.

Maybe three times the cooldown? A small damage nerf? Something. It's nice that I can trade 40k cbills for 200-400 damage guaranteed in a match regardless of how well or how poorly I play but it's just assumed that you'll see five or six in the first half of the match, with peoples second strikes saved for the last part of the match.

I do not find it a significant improvement in my MW:O experience. Much like the need to pack in ACs/PPCs if I want to run a competitive match (which you don't always) you need to pack and deploy one or two strikes in a match. It's just a given.

Which removes options and depth of play, not adds it. I'd rather it be valuable in the same way UAVs are valuable - in set situations and occasionally.

Edited by Egomane, 28 April 2014 - 01:02 AM.


#2 Craig Steele

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Posted 27 April 2014 - 09:04 PM

Nope

Edited by Craig Steele, 27 April 2014 - 09:04 PM.


#3 Nauht

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Posted 27 April 2014 - 09:06 PM

Only one person can use arty at a time and there's a cooldown on it too.

Fair enough you and all your lancemates may have missed the red smoke so that no-one gave a warning but if you're all dumb enough to still cluster together after the first shells rock your cockpit then you deserved to be bombed mutiple times.

#4 kesuga7

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Posted 27 April 2014 - 09:07 PM

View PostNauht, on 27 April 2014 - 09:06 PM, said:

Only one person can use arty at a time and there's a cooldown on it too.

Fair enough you and all your lancemates may have missed the red smoke so that no-one gave a warning but if you're all dumb enough to still cluster together after the first shells rock your cockpit then you deserved to be bombed mutiple times.

iv noticed too many times
by the time a mech notices the smoke and accelerates foward its usually too late

pretty much free damage against most assault mechs iv seen

even in my 100 kph treb lol

Edited by kesuga7, 27 April 2014 - 09:08 PM.


#5 MischiefSC

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Posted 27 April 2014 - 09:09 PM

Let me make this clear -

I work the arty just fine. I'll typically pack an arty and an airstrike and deploy both in many matches.

They're more significant in most matches than any one players shooting skill anymore though.

It's a constant run on a lot of matches - literally as soon as the cooldown finishes there's another one.

That's not every match but often. Increase the cooldown? Reduce damage? A pretty much guaranteed couple to few hundred damage module though is just.... well, cheap. I'd not bring it but then I'm literally a couple hundred damage behind everyone else in the match.

I'm glad it got a bump. It needs to be worthwhile. Like LRMs though it needs a bit of a dialback. Not much, but enough to make it at least a question what module you bring.

#6 Mystere

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Posted 27 April 2014 - 09:10 PM

Many BlobWarriors dislike artillery and air strikes because they destroy the only form of teamwork they know. :D


View PostMischiefSC, on 27 April 2014 - 09:09 PM, said:

I'm glad it got a bump. It needs to be worthwhile. Like LRMs though it needs a bit of a dialback. Not much, but enough to make it at least a question what module you bring.


The better solution is to bring in more really good modules:
  • airbursts for upper body damage
  • cluster bombs/mines for lower body damage
  • smoke for cover/blinding
  • incendiaries for extreme heat generation
  • EMPs for disrupting electronics
Nerfing is not the only solution possible.

Edited by Mystere, 27 April 2014 - 09:15 PM.


#7 White Bear 84

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Posted 27 April 2014 - 09:13 PM

View PostMystere, on 27 April 2014 - 09:10 PM, said:

Many BlobWarriors dislike artillery and air strikes because they destroy the only form of teamwork they know. :D


Ahahahaha, I am so giving you this one.. ..blobwarriors... that is a classic. Yup, the blobs deserve what they get - worst way you can play this game aside from being a scatter-warrior!

Arty is fine. I hardly use it tbh. 10 rounds = 400,00 c-bills that could of gone towards a new mech or module, can do more damage with direct fire, so only use it when in lights really..

Edited by White Bear 84, 27 April 2014 - 09:14 PM.


#8 The Mechromancer

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Posted 27 April 2014 - 09:20 PM

It's too easy,

If you had to "laze" the drop point, I think it'd be a lot more fair. 2-3 seconds is all.

Or at least let Betty give us a damn warning, because nobody can type fast enough to give a decent warning.

"Pop tarting" or "peek-n-drop" for so much damage with so little risk is a terrible mechanic IMO.

Especially with how some of the maps are designed.

----

As far as "blobwarrior".. That's what ******* happens when lockdown texting is the only form of communication we have!

Edited by The Mechromancer, 27 April 2014 - 09:26 PM.


#9 Goose

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Posted 27 April 2014 - 09:24 PM

Being regarded as mandatory is a leading indicator it's OP …

#10 MischiefSC

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Posted 27 April 2014 - 09:34 PM

View PostThe Mechromancer, on 27 April 2014 - 09:20 PM, said:

It's too easy,

If you had to "laze" the drop point, I think it'd be a lot more fair. 2-3 seconds is all.

Or at least let Betty give us a damn warning, because nobody can type fast enough to give a decent warning.

"Pop tarting" or "peek-n-drop" for so much damage with so little risk is a terrible mechanic IMO.

Especially with how some of the maps are designed.

----

As far as "blobwarrior".. That's what ******* happens when lockdown texting is the only form of communication we have!

View PostGoose, on 27 April 2014 - 09:24 PM, said:

Being regarded as mandatory is a leading indicator it's OP …


It's not about L2P. The map is full of choke points and by choke points I mean areas where you can comfortably get 2 to 4 mechs in an arty or airstrike. Some maps that's tons of places unless the other team is scattered like leaves.

It is too easy. That's the issue. I tap 'F' (for me anyway, nice and easy) and BOOM. 200-400 damage to the enemy team. 20 AC20 rounds worth of destruction. Scattered, yes, but you wait until mid/late match and you'll get more than 40k in damage + component destruction and the occasional kill out of it.

Make it viable, but not mandatory. Much like what happened with Seismic. It used to be the must-have ninja-whiskers mod. Now it's useful, yes. Viable. I often (but not always) take it if I've got 3 slots.

Arty though? Always. It's free, guaranteed 10 to 20 AC20 rounds of damage to the enemy in just about any and every match. Play a 12man - you'll see 20 deploys. Maybe 30. You'll have people who take less than 30 total shots and in many matches arty/airstrikes will account for almost half the damage you take.

Nerf it. A bit.

#11 Adiuvo

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Posted 27 April 2014 - 09:43 PM

Lower the splash damage greatly, and halve the actual shell damage. At the same time, increase the splash radius. Make it an area denial weapon rather than an executor,

#12 Kilo 40

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Posted 27 April 2014 - 09:45 PM

View PostGoose, on 27 April 2014 - 09:24 PM, said:

Being regarded as mandatory is a leading indicator it's OP …


I've played tons of matches without using it. How is it in anyway mandatory???

#13 LoneMaverick

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Posted 27 April 2014 - 09:47 PM

Arty is a joke. Anyone defending it on a "l2p" or "tacticool" issue is out of their minds. When a consumable is so good its considered mandatory in the competitive community, something obviously needs to be done(yes a lot of the other modules are in varying stages of uselessness, I know, but buffing them doesn't seem to be the option).

If you are not grinding C-bills for more mechs/happy with your current stable there is no reason to not bring some instant drop, skilless, tonless, extra damage. Running into the tryhard premades that run full strikes on a lance of lights+ECM or your favorite poptart flavor makes a match infuriating and dull. Why are these people running these group comps/modules? Because it makes it easy to stomp public groups with free damage raining from the sky.

IMO a cooldown increase would be the first necessary step to attempt to balance strikes, up to about 20-30 seconds(cry me a river, you didn't get to use your skillstrikes since everyone else was hitting it on cooldown!). Also I'd like to see a "lasing the target" mechanic brought in where in order to designate the drop zone for your strike, you need to keep your reticule pinned on your drop area for 3-5 seconds, this will help against the 900 out poptart dropping one at your feet after tossing his alpha at you, and also detract from the use by chestbumping Lights that run thru enemies to glitch out their hitboxes while dropping their strikes at your feet.

Both of these changes would help to tone down Strike usages against solo mechs, while also increasing their tactical value. If your scrub teammates cant keep their fingers off the button because they want that free damage on that solo Catafract NAO, well I guess you cant drop yours on that blob with the DDC about to push into brawling range.

Edited by LoneMaverick, 27 April 2014 - 09:49 PM.


#14 focuspark

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Posted 27 April 2014 - 09:49 PM

View Postkesuga7, on 27 April 2014 - 09:07 PM, said:

iv noticed too many times
by the time a mech notices the smoke and accelerates foward its usually too late

pretty much free damage against most assault mechs iv seen

even in my 100 kph treb lol

Yeah, a free one-time, global cool-down, 40 pts of damage scattered across an assault isn't that great. It's mostly an anti-cluster weapon. Don't bunch up and arty isn't a problem.

#15 Bishop Steiner

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Posted 27 April 2014 - 09:51 PM

View PostAdiuvo, on 27 April 2014 - 09:43 PM, said:

Lower the splash damage greatly, and halve the actual shell damage. At the same time, increase the splash radius. Make it an area denial weapon rather than an executor,

Executor? Only if you are totally trashed to begin with or REALLY have pissed off the RNG gods. I think I may have died to arty....once? Has it punished me for not paying attention, and does it get tiring dome matches? Yup. And I wouldn't be against some form of moderating it, but I proposed something on another thread similar to what WhiteBear84 said, I think providing more viable options would be better than this constant stream of nerf.

I do find it can be a great tool for suppression for manuevering or for funneling someone into a kill box though,

Edited by Bishop Steiner, 27 April 2014 - 09:52 PM.


#16 The Mechromancer

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Posted 27 April 2014 - 09:58 PM

View PostBishop Steiner, on 27 April 2014 - 09:51 PM, said:

Executor? Only if you are totally trashed to begin with or REALLY have pissed off the RNG gods.


I got headshoted/killed 2 games in a row by arty ;_;

... In a Banshee

#17 meteorol

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Posted 27 April 2014 - 10:00 PM

Increase number of shells, decrease the damage of shells. Same overall damage.
Increase the global cooldown a bit (the spaming on cooldown during tournaments is a bit much).

#18 Kilo 40

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Posted 27 April 2014 - 10:01 PM

I don't recall having ever died from it.

I think it should be renamed "annoying screen shake for a few seconds module"

#19 Ngamok

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Posted 27 April 2014 - 10:02 PM

View PostWhite Bear 84, on 27 April 2014 - 09:13 PM, said:


Ahahahaha, I am so giving you this one.. ..blobwarriors... that is a classic. Yup, the blobs deserve what they get - worst way you can play this game aside from being a scatter-warrior!

Arty is fine. I hardly use it tbh. 10 rounds = 400,00 c-bills that could of gone towards a new mech or module, can do more damage with direct fire, so only use it when in lights really..


It's literally thrown around around like an unwanted stepchild in 12s. The moment you see the enemy you throw them down and advance into them. They might have taken some damage or not but it makes people scatter as well because if you don't, you are missing armor all over. It needs a longer cool down between uses for everybody.

#20 Bishop Steiner

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Posted 27 April 2014 - 10:05 PM

View PostThe Mechromancer, on 27 April 2014 - 09:58 PM, said:

I got headshoted/killed 2 games in a row by arty ;_;

... In a Banshee

better Kiss up to the RNG gods, then son, and stay indoors, don't play the lotto or go near electrical outlets. You JINXED, boy! :D





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