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The Warhawk (Masakari)


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#41 Sephlock

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Posted 05 May 2014 - 03:29 PM

View PostTeam Chevy86, on 05 May 2014 - 02:39 PM, said:

Very nice.
Now only if we knew what warhorns did. Hint hint
They said that while it was subject to change, they make noises like the Heavy Metal does.

#42 Koniving

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Posted 05 May 2014 - 03:29 PM

View PostKodiak Jorgensson, on 05 May 2014 - 03:20 PM, said:

can we get these in a higher resolution? previous reveals where higher res and id love to have this as my new dekstop :)

Better, can we get Lordred to take those shots?
Posted Image

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The Locust Match. Skip to 5:59.

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Never staged, always live action. The way the best shots are made. (If you quote please cut the images).
Check them out!

Edited by Koniving, 05 May 2014 - 03:31 PM.


#43 CtrlAltWheee

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Posted 05 May 2014 - 03:32 PM

Love it. PGI art team doing work.

#44 Zack Esseth

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Posted 05 May 2014 - 03:33 PM

View PostKoniving, on 05 May 2014 - 03:18 PM, said:

Alternatively, I would have straddled the launchers around the arms. Like the bottom rack here, or the side, or the top.
Posted Image

WHAT IN GODS NAME IS THIS MADNESS. I see its a Kintaro but dear lord does that look like a jumbled mess.

#45 Helmer

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Posted 05 May 2014 - 03:38 PM

View PostZack Esseth, on 05 May 2014 - 03:33 PM, said:

WHAT IN GODS NAME IS THIS MADNESS. I see its a Kintaro but dear lord does that look like a jumbled mess.


Golden Boy believes in forearm curls.




Cheers.

#46 Gyrok

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Posted 05 May 2014 - 03:40 PM

Dire Wolf next please!

#47 xSONOHx

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Posted 05 May 2014 - 03:41 PM

Put a normal PPC or two on there so you can hit targets that are closer; wow, already starting to think of different builds I could do with this mech.

EDIT :Earlier I did read about the ER weapon thing and do agree with keeping the Warhak/ Masakari a long-range combat mech.

Edited by xSONOHx, 05 May 2014 - 03:51 PM.


#48 BlackJack69

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Posted 05 May 2014 - 03:43 PM

very nice!

great work!

#49 Gyrok

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Posted 05 May 2014 - 03:44 PM

View PostxSONOHx, on 05 May 2014 - 03:41 PM, said:

Put a normal PPC or two on there so you can hit targets that are closer; wow, already starting to think of different builds I could do with this mech.


What is this "normal" PPC of which you speak? Trothkin do not believe in weapons that are not extended range.

#50 Pariah Devalis

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Posted 05 May 2014 - 03:45 PM

View PostGyrok, on 05 May 2014 - 03:44 PM, said:


What is this "normal" PPC of which you speak? Trothkin do not believe in weapons that are not extended range.



Like I said, Charlie. Warhawk Charlie. Charlie.


The most perfect of the battle air-raptors. Anything at 600 meters is just dead. Just.... Just dead.

#51 verybad

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Posted 05 May 2014 - 03:46 PM

View PostGyrok, on 05 May 2014 - 03:40 PM, said:

Dire Wolf next please!

Probably a Thor next if they continue in the same manner. Very unlikely to be two Assaults one right after the other.

#52 5th Fedcom Rat

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Posted 05 May 2014 - 03:46 PM

PGI's cockpit is all wrong. It's way too exposed.

Look here at this proper Warhawk rendering how the cockpit should be UNDERNEATH the hood to protect it from incoming LRMs, artillery, bird droppings etc.:

Posted Image

#53 xSONOHx

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Posted 05 May 2014 - 03:48 PM

View PostGyrok, on 05 May 2014 - 03:44 PM, said:


What is this "normal" PPC of which you speak? Trothkin do not believe in weapons that are not extended range.


Right.

Edited by xSONOHx, 05 May 2014 - 03:49 PM.


#54 Pariah Devalis

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Posted 05 May 2014 - 03:48 PM

View Post5th Fedcom Rat, on 05 May 2014 - 03:46 PM, said:

PGI's cockpit is all wrong. It's way too exposed.

Look here at this proper Warhawk rendering how the cockpit should be UNDERNEATH the hood to protect it from incoming LRMs, artillery, bird droppings etc.:

Posted Image



Here we go. Player A telling company B how to design mech C based on person D's personal rendition of a mech designed by E, which looks about as similar as B's C as E's version of C. When C was never ever uniformly designed in the first place.

Aesthetics.

They are not universal.

Edited by Pariah Devalis, 05 May 2014 - 03:50 PM.


#55 verybad

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Posted 05 May 2014 - 03:49 PM

View PostxSONOHx, on 05 May 2014 - 03:41 PM, said:

Put a normal PPC or two on there so you can hit targets that are closer; wow, already starting to think of different builds I could do with this mech.

The Clans don't have "normal" PPCs, they ONLY have ERPPCs. (Which have no minimum range in any case)

#56 Bilbo

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Posted 05 May 2014 - 03:50 PM

View PostPariah Devalis, on 05 May 2014 - 03:48 PM, said:




Here we go. Player A telling company B how to design mech C based on person D's personal rendition of a mech designed by E, which looks about as similar as B's C as E's version of C.

Aesthetics.

They are not universal.

My head just exploded.

#57 Pariah Devalis

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Posted 05 May 2014 - 03:51 PM

View PostBilbo, on 05 May 2014 - 03:50 PM, said:

My head just exploded.



Then you know my pain. :)

#58 SortaSane

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Posted 05 May 2014 - 03:52 PM

That is one beautiful looking death machine. So much long range firepower, though I'm leery of piloting anything with all it weapons in the arms. Any loremasters out there that know of configurations for the Warhawk with torso weapons?

#59 Xenon Codex

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Posted 05 May 2014 - 03:55 PM

So what's in that huge cargo carrier strapped to the top of this Mech? A dozen armored elementals? :)

#60 Redshift2k5

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Posted 05 May 2014 - 03:55 PM

View PostDaneiel, on 05 May 2014 - 02:54 PM, said:

I think the the missile rack is at wrong place at all - the Warhawk missile pod was on the shoulder . The cockpit also looks odd - like the pilot will take sunbaths - huge glass at 45 degrees toward the sky and the rim pass just in the front of the front line of sight ! At least the legs look better then the TimberWolf .


Traditionally pictured in the torso, but it is technically arm-mounted. I suppose it could have went on the side of the shoulder joint, but this is where the concept art put it so





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