

Mwo Tournament Series (Beta): First Engagement
#501
Posted 19 May 2014 - 06:27 PM
#503
Posted 19 May 2014 - 06:47 PM
............................................................................................................................................................................................................................................................................................................................................................................................................................................not a single shnot yet...

Edited by Thorqemada, 19 May 2014 - 06:57 PM.
#505
Posted 19 May 2014 - 06:51 PM
#506
Posted 19 May 2014 - 07:01 PM
But not in a Tournament that is watched by Spectators that now get a very bad picture of this game from such boring bad matches.
Any Tournament or Challenge has usualy a punishing inactivity penalty to prevent such behavior and this one is no different!
Edited by Thorqemada, 19 May 2014 - 07:01 PM.
#507
Posted 19 May 2014 - 07:01 PM
Edited by Darklord, 19 May 2014 - 07:01 PM.
#508
Posted 19 May 2014 - 07:09 PM
Thorqemada, on 19 May 2014 - 06:47 PM, said:
............................................................................................................................................................................................................................................................................................................................................................................................................................................not a single shnot yet...

Looked like a "GG" right there! No, seriously! Really! I'm being serious!
Technically, you could get into stalemate situations even in Conquest; just much more unlikely. Needs tie-breaker rules aside from a straight rematch (preferably before the tournament starts, but that's a bit past now).
#509
Posted 19 May 2014 - 07:26 PM

#510
Posted 19 May 2014 - 07:28 PM
#512
Posted 19 May 2014 - 08:04 PM
GetterRobo, on 19 May 2014 - 06:11 PM, said:
I'm not sure the status of servers, but the Russians seem to be doing quite well, lol.
Khajja nar Jatargk, on 19 May 2014 - 07:28 PM, said:
It's 40,000 cbills and looked funny, why not?
#513
Posted 19 May 2014 - 08:09 PM
Lords were smart to avoid the meat grinder and wait until IGP/PGI forced our hand announcing the game mode change to assault instead of skirmish, and predictably beat us soundly in the next match. Well played guys, good luck and I'm looking forward to an almost certain Steel Jag/Lords final.
Thorqemada, on 19 May 2014 - 04:59 PM, said:
PGI - the matchtime is that long - 20minutes - yet they prefer passivity for 19 minutes and half of them fail to do above 100 damage.
This is no good sport, this is no good entertainement, they used the RNG based strikes very heavy - throw such Teams out of the contest and substitute them with the best Teams that lost their matches but did Show Courage, Skill and Activiy!
This Tounament is in dire need of a passivity penalty!!!

In answer to this, Skirmish mode should be taken out of the equation... Conquest would make for the most exciting viewing, if that's what people are after.
#514
Posted 19 May 2014 - 08:21 PM
#515
Posted 19 May 2014 - 08:21 PM
UBCslayer, on 19 May 2014 - 08:09 PM, said:
Lords were smart to avoid the meat grinder and wait until IGP/PGI forced our hand announcing the game mode change to assault instead of skirmish, and predictably beat us soundly in the next match. Well played guys, good luck and I'm looking forward to an almost certain Steel Jag/Lords final.
In answer to this, Skirmish mode should be taken out of the equation... Conquest would make for the most exciting viewing, if that's what people are after.
No need to apologize. The match with Skojd using the same strat their opponent assaulted the position and won, so the same flak could be thrown (and was thrown) at Lords for not being "good enough" to do assault the cave. It's a strategy and could go both ways.
Also, I wouldn't be so sure about the final matchup. There have been a lot of upsets already... It just takes one wrong move or lucky strike to change everything.
Speaking of that, nerf arty/air for crying out loud! It's the only "meta" that has actually been consistent through every single match - that should tell PGI how unbalanced it is...
#516
Posted 19 May 2014 - 08:27 PM
Cimarb, on 19 May 2014 - 08:21 PM, said:
Also, I wouldn't be so sure about the final matchup. There have been a lot of upsets already... It just takes one wrong move or lucky strike to change everything.
Speaking of that, nerf arty/air for crying out loud! It's the only "meta" that has actually been consistent through every single match - that should tell PGI how unbalanced it is...
Cave with all AC40 mechs is essentially impossible to assault when you're fighting a team that can shoot back, which SwK can do. Nobody is good enough to deal with that, simply due to problems with firing lines.
#517
Posted 19 May 2014 - 08:28 PM
Cimarb, on 19 May 2014 - 08:21 PM, said:
Also, I wouldn't be so sure about the final matchup. There have been a lot of upsets already... It just takes one wrong move or lucky strike to change everything.
Speaking of that, nerf arty/air for crying out loud! It's the only "meta" that has actually been consistent through every single match - that should tell PGI how unbalanced it is...
Precisely.... We wanted to at least try and win a match without using either of the two biggest meta weapons: PPC's and Arty Strikes. Best we could do was a tie.
Edited by UBCslayer, 19 May 2014 - 08:29 PM.
#518
Posted 19 May 2014 - 08:30 PM
It's "play to win", the elite teams have made that very clear time and again. HoL has many world-class jump-snipers on their team. Why, if SwK were trying to win the match, would they ever engage HoL in the open? That would be playing right into HoL's strategy and thus a poor tactical decision.
Albeit, I'm very disappointed that in the second round SwK immediately went the Cataphract route they did... I would have wanted to see another cave-camp, followed by a change of mode. Not sure if assault would have changed much, but forcing SwK into a change in strategy while HoL could continue with their tested-and-true methods put SwK at a severe disadvantage (imo).
#519
Posted 19 May 2014 - 08:40 PM
UBCslayer, on 19 May 2014 - 08:09 PM, said:
Hey gotta do what you gotta do cave rush takes balls and a bit of luck. Look at our match we could of won it but all it took was 1 awesome airstrike to change the tides. And lets face it the cave/grinder push mega brawls were exciting to watch I think
#520
Posted 19 May 2014 - 08:59 PM
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