Clan "standard" Autocannon (Placeholder), A Discussion
#121
Posted 09 June 2014 - 10:36 PM
#123
Posted 10 June 2014 - 02:43 AM
Quote
You don't have to. They come pre-broken.
#124
Posted 10 June 2014 - 04:03 AM
wanderer, on 10 June 2014 - 02:43 AM, said:
You don't have to. They come pre-broken.
Perhaps. But are they as broken and DOA as people think?
Can't help but wonder how much people are overlooking what 2 crit DHS and no ST Death XLs will mean, as well as half crit Endo and Ferro. Even light on FLD and JJ and the conspicuous absence of ECM, those are some very very significant advantages. Anyone catch if standard SRMs were going to be wave fired (I know LRMs and SSRMs are)? Because if the Buckton Fix is indeed as advertised half weight SRM racks could be very very nasty, too.
#125
Posted 10 June 2014 - 04:39 AM
Bishop Steiner, on 10 June 2014 - 04:03 AM, said:
Can't help but wonder how much people are overlooking what 2 crit DHS and no ST Death XLs will mean, as well as half crit Endo and Ferro. Even light on FLD and JJ and the conspicuous absence of ECM, those are some very very significant advantages. Anyone catch if standard SRMs were going to be wave fired (I know LRMs and SSRMs are)? Because if the Buckton Fix is indeed as advertised half weight SRM racks could be very very nasty, too.
Just having burst fire auto cannons will be suficant fun for me. Then the possibility of a clan war-hammer variant, just might make me spend some money.....
#126
Posted 10 June 2014 - 04:40 AM
Bishop Steiner, on 10 June 2014 - 04:03 AM, said:
Can't help but wonder how much people are overlooking what 2 crit DHS and no ST Death XLs will mean, as well as half crit Endo and Ferro. Even light on FLD and JJ and the conspicuous absence of ECM, those are some very very significant advantages. Anyone catch if standard SRMs were going to be wave fired (I know LRMs and SSRMs are)? Because if the Buckton Fix is indeed as advertised half weight SRM racks could be very very nasty, too.
It seems to me that the Clans are being designed to brawl. They already have the speed and fire power to brawl well and everything else seems to be eliminating the option of hanging back and playing a stand off game. PP/FLD may be king but I think it is the delivery system that really pushes it over the top. The gap between it and other forms of damage seems to get smaller when you are in close.
In the recent tournament we saw an example of brawlers charging jump snipers across a fair bit of open ground and unfortunately for them they took too much damage on the way in. It would be interesting to see that kind of charge being taken up by Timber Wolves and Stormcrows traveling at around 89-106 kph instead of Cataphracts traveling around 71-78kph.
If the Clans are capable of closing in on jump snipers and killing them in the brawl the IS would probably have to start taking up brawlers of its own against Clan teams. 100% speculation here but hey a guy can dream, right?
Edited by Rouken, 10 June 2014 - 04:41 AM.
#127
Posted 10 June 2014 - 04:56 AM
Rouken, on 10 June 2014 - 04:40 AM, said:
It seems to me that the Clans are being designed to brawl. They already have the speed and fire power to brawl well and everything else seems to be eliminating the option of hanging back and playing a stand off game. PP/FLD may be king but I think it is the delivery system that really pushes it over the top. The gap between it and other forms of damage seems to get smaller when you are in close.
In the recent tournament we saw an example of brawlers charging jump snipers across a fair bit of open ground and unfortunately for them they took too much damage on the way in. It would be interesting to see that kind of charge being taken up by Timber Wolves and Stormcrows traveling at around 89-106 kph instead of Cataphracts traveling around 71-78kph.
If the Clans are capable of closing in on jump snipers and killing them in the brawl the IS would probably have to start taking up brawlers of its own against Clan teams. 100% speculation here but hey a guy can dream, right?
exactly the feeling I am getting..and if so, I embrace it. The clans are honor duelist, at heart. Brawling ranges makes much more sense to their warrior ethos. I know the "who gives a crap about fluff, we just want to be ubercomp" crowd don't care or see that, but when dealing with a storied IP, I honestly don't give a fig what that group thinks.
Love the fluff or go play Hawken! (jk...mostly)
#128
Posted 10 June 2014 - 05:34 AM
Vassago Rain, on 08 June 2014 - 06:19 PM, said:
Yes, I can see the clan news have been met with overwhelming praise and cheers, so there's absolutely no reason for anyone to be negative - especially with the news that PGI intends to launch with several key items in placeholder mode. People love placeholders in general, but mechwarrior veterans simply can't get enough of them.
Really, now. You'd think that if people shell out 200+ dollars for your product, you'd at least make sure all the stuff is in place, ESPECIALLY when you make bold claims and assurances that everything will be delivered by the release date.
Which is why I rage refunded mine. It's not ******* finished for 240 bucks they had better made sure everything was in working order. So ******* stupid.
#129
Posted 10 June 2014 - 07:30 AM
Darth Bane001, on 10 June 2014 - 05:34 AM, said:
Which is why I rage refunded mine. It's not ******* finished for 240 bucks they had better made sure everything was in working order. So ******* stupid.
Whats worse is having no idea what they are making. Ghost heat helped kill Phoenix sales. i think they learned from that cluster *^*^ and saved balance changes for as close to launch as possible.
#130
Posted 10 June 2014 - 09:53 AM
#131
Posted 10 June 2014 - 10:00 AM
#132
Posted 10 June 2014 - 10:04 AM
wanderer, on 10 June 2014 - 02:43 AM, said:
That is the exact opinion that is pushing me to actually order that package, I think they'll be rather nice.
Then again this whole *********** of an release is pushing me away... thank you for the time table IGP, thank you...
#134
Posted 12 June 2014 - 06:13 AM
I just wish King Crab is on it's way for me to use in CW
#136
Posted 13 June 2014 - 02:20 AM
Maybe some nerfs coming after package deal closes... streak6s were rather brutal and they kept clan weapons surprisingly long ranged, tho I did notice range modules were not available. Perhaps their reasoning is that lvl5 modules for IS will be enough of a balancing factor...
And a surprisingly positive reception... well done
#138
Posted 25 August 2014 - 06:19 PM
#139
Posted 20 October 2015 - 06:53 PM
A/C -> single slug shot (no multi tap)
LBX - > shotgun mode
why can't we just have it like this plain and simple?
#140
Posted 20 October 2015 - 08:08 PM
They're place-holders for swappable ammo, which they've already stated we're never getting.
Personally, I think they should have a niche. Perhsaps fire less shells? Or single-shot?
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