Lrm/ssrm Targeting Delay Trickery?!
#1
Posted 22 June 2014 - 05:17 AM
Seems to be more an issue with LRMS because you can fire at anytime without a lock.
With LRM's though, I see the lock, hear the lock, and send those missles out, but there is a delay and lots of times those missles launch without any tracking, even though I fired after I heard the tone and the reticule has finished the animation.
#2
Posted 22 June 2014 - 06:42 AM
#3
Posted 22 June 2014 - 09:34 AM
Edited by Bemm, 22 June 2014 - 09:40 AM.
#4
Posted 23 June 2014 - 05:22 AM
Sometimes I see the lock instantly fire (bay doors opened) and the missiles hit the ground where the crosshairs are aimed as if I dumb-fired them.
#5
Posted 23 June 2014 - 05:37 AM
#6
Posted 23 June 2014 - 07:25 AM
#7
Posted 23 June 2014 - 04:32 PM
GTV Zeratul, on 22 June 2014 - 06:42 AM, said:
No he is absolutely correct, in his description and observation. Unless you wait a second, your first volley of LRM's WILL dumbfire even after obtaining LOCK-ON AND having DIRECT LOS!
Prior to clans, I could fire INSTANTLY upon obtaining lock. NOT the case anymore.
Fix this please because I am sick of wasting LRM's!
#8
Posted 24 June 2014 - 01:40 PM
#9
Posted 25 June 2014 - 11:04 AM
Edited by Vela Terentius, 25 June 2014 - 11:04 AM.
#10
Posted 25 June 2014 - 11:16 AM
#11
Posted 25 June 2014 - 03:34 PM
GTV Zeratul, on 22 June 2014 - 06:42 AM, said:
The period key (.) is to cycle your cockpit lighting levels (pressing it once after starting a mission will turn them off, then cycle through 4 levels of light). To open any bay doors on your mech you use the slash key (/).
Bigbacon, on 23 June 2014 - 05:37 AM, said:
Streaks lock-out firing until they have a solid lock, so that's unusual in my mind. Streaks should track 100% of the time - if they don't something's seriously wrong and should be reported to PGI as a bug. Seeing my hit record with Streaks, though, you're probably right. Because I don't think my enemy was able to duck into cover 44% of the time I fired Streaks. =/
#12
Posted 26 June 2014 - 01:16 AM
I can definitely confirm that LRM locks are a genuine issue. I paid careful attention to LoS locks and volleys to make sure I could see clearly where targets were compared to where my LRMs were landing. About 50% of the time when firing my LRMs (both with and without Artemis) within 1-2 seconds of getting the initial LOCKED ON indication, there was zero tracking on the missiles and they behaved as if I had reticle-fired them at a fixed point on the ground. Even in flight while holding the lock through the entire flight, the missiles never gained tracking and corrected course. Subsequent volleys DID track and follow as expected, however. I tried this with targets that were NARC'd by a teammate and other that were not NARC'd and the result seemed to be about the same.
#13
Posted 26 June 2014 - 09:31 AM
Panzerbjorn, on 25 June 2014 - 03:34 PM, said:
The period key (.) is to cycle your cockpit lighting levels (pressing it once after starting a mission will turn them off, then cycle through 4 levels of light). To open any bay doors on your mech you use the slash key (/).
Streaks lock-out firing until they have a solid lock, so that's unusual in my mind. Streaks should track 100% of the time - if they don't something's seriously wrong and should be reported to PGI as a bug. Seeing my hit record with Streaks, though, you're probably right. Because I don't think my enemy was able to duck into cover 44% of the time I fired Streaks. =/
i guess I maybe misread what they originally were talking about. I was thinking it was "I get a clear lock on, push fire button and there is a delay from hte time I push fire button to the time the missiles fly out" which is what I see a lot with SSRMs but again I also play alot with 300 pings. I see and hear a clear lock indicator, press fire and wait like a 1/2 seconds before anything actually happens. mech doesn't have missiles doors.
Edited by Bigbacon, 26 June 2014 - 09:31 AM.
#14
Posted 26 June 2014 - 09:58 AM
i'm seeing:
- slower lock times
- i sometimes can't lock on to ECM mechs when i'm TAGging them in plain view
- i sometimes lose my HUD LRM recticle when i have an enemy mech in plain view in front of me, even when i'm TAGging
- and firing my LRMs into the ground in front of me even though i have a firm lock on the enemy
#15
Posted 29 June 2014 - 08:25 AM
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