Jump to content

Amd Cpus?


75 replies to this topic

#41 DeathlyEyes

    Member

  • PipPipPipPipPipPipPip
  • The Messenger
  • 940 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMetaphorical Island somewhere in the Pacific

Posted 02 July 2014 - 02:44 PM

If your motherboard doesn't support the FX 8320/50 don't bother with AMD. Just get a new motherboard and go Intel. This game hates AMD CPUs. I get 30-40 FPS on low with an FX 8320 @ 5 ghz and an R9 290. It's not an issue with my build either. I get 100+ FPS in BF4 on ultra.

#42 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 02 July 2014 - 03:04 PM

i have a amd and it suck with this game only. everyone else i know is running nvidia and they have zero problem.

stick to intel cpu
and
nvidia gpu

if your sole purpose to play this game only.

Edited by King Arthur IV, 03 July 2014 - 08:33 AM.


#43 Alreech

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,649 posts

Posted 03 July 2014 - 08:16 AM

View PostKing Arthur IV, on 02 July 2014 - 03:04 PM, said:

i have a amd and it suck with this game only. everyone else i know is running nvidia and they have zero problem.

So you suggest to buy a nVidea CPU ? :blink:

#44 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 03 July 2014 - 08:34 AM

View PostAlreech, on 03 July 2014 - 08:16 AM, said:

So you suggest to buy a nVidea CPU ? :blink:


fixed i think.......

intel cpu

nvidia gpu.

this game runs more smooth with those.

#45 darqsyde

    Member

  • PipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 348 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationFar Beyond The Black Horizon

Posted 03 July 2014 - 08:49 AM

While I'd agree with an Intel CPU being a better choice for MWO, I've seen more people with GFX issues with Nvidia cards than AMD GPUs.
The Nvidia cards might run marginally faster, but seem to have more issues. And I've at least seen suggestions of semi-working Crossfire implementations, and few/no working SLI fixes.

Back to the OP...

I'd suggest an FX8350 with a decent Liquid Cooler, going up to 8 more more GB RAM, and switching to 64bit Windows(this is a freebie...your windows license is good for both 32 and 64bit versions). Maybe also go with at least an R9-270X.

For MWO the FX-6xxx is a side grade at best, the FX-4xxx is probably a downgrade. Best bet, without breaking the bank is to go FX-8350, and overclock the beejebus out of it.
Or, be like me. Save your pennies and wait for Haswell-E in September.

Edited by darqsyde, 03 July 2014 - 09:00 AM.


#46 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 03 July 2014 - 10:13 AM

View Postdarqsyde, on 03 July 2014 - 08:49 AM, said:

While I'd agree with an Intel CPU being a better choice for MWO, I've seen more people with GFX issues with Nvidia cards than AMD GPUs.
The Nvidia cards might run marginally faster, but seem to have more issues. And I've at least seen suggestions of semi-working Crossfire implementations, and few/no working SLI fixes.

Back to the OP...


Well, to add insult to injury, Nvidia cards are slower at basically every single pricepoint, until you reach utterly ridiculous levels of spending and just run out of AMD GPUs to compare, not because there's anything inherently wrong with Nvidia, but because Kepler is fundamentally a failed GPU architecture. It costs over twice as much to make Kepler do what Volcanic Islands or Southern Islands will do, so they lop off effectively all of the GPGPU capability and then skimp badly on the VRAM to make it still-but-not-quite-as-badly inferior, and you get a GK104 (or if you want the full-flavor variety with all the VRAM, a very expensive GK104).

Drivers are good from both companies these days of course, but yes, Nvidia cards do have more issues with MWO in particular. You can examine the forums at any point and see that whenever a GPU problem is encountered, it's an Nvidia GPU 5-6 times as often as an AMD GPU. That ratio has held steady almost since closed beta, though I haven't bothered looking all that recently.

Edited by Catamount, 03 July 2014 - 10:15 AM.


#47 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 04 July 2014 - 02:15 AM

View PostSLDF DeathlyEyes, on 02 July 2014 - 02:44 PM, said:

If your motherboard doesn't support the FX 8320/50 don't bother with AMD. Just get a new motherboard and go Intel. This game hates AMD CPUs. I get 30-40 FPS on low with an FX 8320 @ 5 ghz and an R9 290. It's not an issue with my build either. I get 100+ FPS in BF4 on ultra.


Hey bud, I am wondering how your getting this low FPS!? Obviously @5Ghz you've OC'd a bit, so I imagine your NB / FSB are high enough and your Ram is running at speed. Are you on a Std HDD or SSD?

Anyhow you can always PM me if you want to go through things. I run 8350@4.7Ghz and Maxed detail, AAoff, 1920x1080, Vsync on and net 60-40Fps.

#48 Smokeyjedi

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,040 posts
  • LocationCanada

Posted 04 July 2014 - 09:53 PM

View PostWarGruf, on 04 July 2014 - 02:15 AM, said:


Hey bud, I am wondering how your getting this low FPS!? Obviously @5Ghz you've OC'd a bit, so I imagine your NB / FSB are high enough and your Ram is running at speed. Are you on a Std HDD or SSD?

Anyhow you can always PM me if you want to go through things. I run 8350@4.7Ghz and Maxed detail, AAoff, 1920x1080, Vsync on and net 60-40Fps.

indeed
FSB @256X19=4861mz
NB@2560
HT@2560 with
2046mhzDDR3 will land you much higher settings and framerates.....specially if you are experiencing thermal throttle to a 7X multiplier when MWO thrashes your cores like a pissed off chimpanzee thrashes tourists who falls into their cage @ the zoo.......Use core temp to see real time breakdown of core action./

#49 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 05 July 2014 - 10:53 AM

View PostSLDF DeathlyEyes, on 02 July 2014 - 02:44 PM, said:

If your motherboard doesn't support the FX 8320/50 don't bother with AMD. Just get a new motherboard and go Intel. This game hates AMD CPUs. I get 30-40 FPS on low with an FX 8320 @ 5 ghz and an R9 290. It's not an issue with my build either. I get 100+ FPS in BF4 on ultra.

View PostWarGruf, on 04 July 2014 - 02:15 AM, said:


Hey bud, I am wondering how your getting this low FPS!? Obviously @5Ghz you've OC'd a bit, so I imagine your NB / FSB are high enough and your Ram is running at speed. Are you on a Std HDD or SSD?

Anyhow you can always PM me if you want to go through things. I run 8350@4.7Ghz and Maxed detail, AAoff, 1920x1080, Vsync on and net 60-40Fps.


It's probably how MWO is utilizing the CPU. It's only quad-threaded and if it's using only two modules, it's only getting two FPUs, and MWO is very FPU-heavy. You might as well be giving it an FX4320 at 5ghz at that point, or an 8320 at below stock clocks.

Edited by Catamount, 05 July 2014 - 10:56 AM.


#50 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 05 July 2014 - 01:03 PM

View PostCatamount, on 05 July 2014 - 10:53 AM, said:

It's probably how MWO is utilizing the CPU. It's only quad-threaded and if it's using only two modules, it's only getting two FPUs, and MWO is very FPU-heavy. You might as well be giving it an FX4320 at 5ghz at that point, or an 8320 at below stock clocks.

^_^ 12 named threads, all seemingly requiring floating-point access, assignable to six cores, plus ~ 4 more variables able to spawn up to 12 other threads each …

#51 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 05 July 2014 - 01:23 PM

and yet, MWO gains all of zero benefit from more than four cores

It may have numerous threads, but clearly not numerous threads of especial significance.

#52 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 05 July 2014 - 01:38 PM

If they ever get ca_thread0Affinity & ca_thread1Affinity to load-balance properly, we can check your theory; In the mean time, a quad-core with the Hz to please ca_thread0Affinity, with or without r_WaterUpdateThread in the way, can distribute the other 9-plus loads across three cores without too much trouble.

If ca_thread0Affinity isn't happy, will you notice a difference between a X4 or X6 Phenoms, and what tweaks did it take to paint yourself into that corner?

#53 Catamount

    Member

  • PipPipPipPipPipPipPipPipPip
  • LIEUTENANT, JUNIOR GRADE
  • 3,305 posts
  • LocationBoone, NC

Posted 05 July 2014 - 09:49 PM

I think you're making my point for me. It doesn't matter why MWO is failing to utilize highly threaded CPUs; what matters is that we have amply evidence that it doesn't, because they simply don't perform better, and in cases like 8 "core" FX chips, tend to savagely underperform.

Still, are you saying that it's solely because something like an 8350 lacks the horsepower to feed ca_thread0Affinity? I'm not sure that would explain why MWO takes poorly to anything with less than four cores, but is indifferent to anything with more. An FX4350 can process a single thread as quickly as an 8350, so if that's the entire bottleneck in and of itself, why does the 4350 flounder so badly by comparison?

And if MWO has more than four threads that actually matter, why doesn't something like a 3770k seem to in any way outperform a 3570k? Why doesn't a 3930k absolutely scream by comparison to both?

Edited by Catamount, 05 July 2014 - 10:07 PM.


#54 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 06 July 2014 - 04:52 PM

View PostCatamount, on 05 July 2014 - 10:53 AM, said:

It's only quad-threaded …

View PostCatamount, on 05 July 2014 - 09:49 PM, said:

It doesn't matter why MWO is failing to utilize highly threaded CPUs; what matters is that we have amply evidence that it doesn't, because they simply don't perform better …

My current i7-990X, with the 4288MHz overclock:
Posted Image

The previous i7-920, which ran at 2.8GHz all the time thanks to swell cooling:
Posted Image

Both had a fps limit of 70 to go with my 1800 x 1440 x 70Hz CRT. True Color, of course. Posted Image

That's ca_thread0Affinity on the last core of both systems, with "sys_budget_soundCPU = 0" no-longer "preserving" the last 15 percentage points of any given core to run them thar RealTek cardz. Note the scale difference(s) from one core to the next.

I've got
r_WaterUpdateThread = 0
sys_TaskThread2_CPU = 4
sys_TaskThread4_CPU = 2
sys_TaskThread0_CPU = 4
sys_TaskThread1_CPU = 0
sys_TaskThread3_CPU = 2
sys_TaskThread5_CPU = 1
in my user.cfg, but the other five are their stock "locations":
;ca_thread0Affinity = type: int current: 5
;ca_thread1Affinity = type: int current: 3
;sys_main_CPU = type: int current: 0
;sys_physics_CPU = type: int current: 1
;sys_streaming_CPU = type: int current: 1
;r_WaterUpdateThread = type: int current: 5
;sys_TaskThread0_CPU = type: int current: 3
;sys_TaskThread1_CPU = type: int current: 5
;sys_TaskThread2_CPU = type: int current: 4
;sys_TaskThread3_CPU = type: int current: 3
;sys_TaskThread4_CPU = type: int current: 2
;sys_TaskThread5_CPU = type: int current: 1
for reference.

Teh "Once Size Fits All" nature of that list tasks me greatly; That ca_thread0Affinity stays on the last core isn't what I would expect from looking at that list. It does seem CryTek thought Main, TaskThread2, and TaskThread4 were all special, 'cause they got cores all to themselves, but why? You'd figure Main is doing the net code, but never seems too loaded; Task(s)2 & 4 do seem to carry a load, but I have no rhyme or reason for any of these "sys_TaskThreadX_CPU". :)

It uses 6 cores, and can use Hyper-Threading on a quad; But the load imbalance in the CA subsystem requires such a beefy IPC/ Overclock, it becomes practical to just use an I5.

For laughs:
Posted Image

This should be the last time I tested on the Pentium G620/ GTX650Ti HTPC, in the training grounds, in DX11
sys_spec = 0
sys_spec_full = 4
cl_fov = 79
d3d10_TripleBuffering = 1
d3d11_TripleBuffering = 1
d3d9_TripleBuffering = 1
r_DrawNearFOV = 79
r_GeomInstancing = 1
r_multiGPU = 0
r_ShadersPreactivate = 1
r_silhouettePOM = 0
r_stereodevice = 0
r_TexturesStreaming = 1
r_TexturesStreamingSync = 0
r_UsePOM = 0
r_vSync = 0
sys_budget_soundCPU = 0
sys_budget_streamingthroughput = 15662080
sys_budget_sysmem = 2048
sys_budget_videomem = 1024
sys_job_system_enable = 1
sys_job_system_max_worker = 0
s_NumLoadingThreadsToUse = 2
r_ShadersAsyncMaxThreads = 2
sys_spec_Water = 1
sys_streaming_memory_budget = 2048
ca_thread = 0
r_MultiThreaded = 1
e_ParticlesThread = 0
;sys_budget_frametime = 22
sys_MaxFPS = 45
sys_budget_fps = 45
ca_thread0Affinity = 0
ca_thread1Affinity = 0
r_WaterUpdateThread = 0
sys_main_CPU = 0
sys_physics_CPU = 0
sys_streaming_CPU = 0
sys_TaskThread0_CPU = 0
sys_TaskThread1_CPU = 0
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 0
sys_TaskThread4_CPU = 0
sys_TaskThread5_CPU = 0
es_MaxPhysDistInvisible = 1
e_ObjectLayersActivationPhysics = 1
e_OnDemandPhysics = 0
p_cull_distance = 1
p_num_threads = 2
sys_limit_phys_thread_count = 0
sys_physics = 1
sys_spec_Physics = 1
e_particles = 1
e_ParticlesCullAgainstViewFrustum = 1
e_ParticlesGI = 0
e_ParticlesLights = 0
e_ParticlesPoolSize = 0
e_ParticlesPreload = 1
e_ParticlesShadows = 0
r_UseGSParticles = 1
r_UseParticlesGlow = 0
r_UseSoftParticles = 0
q_ShaderWater = 0
r_fogShadowsWater = 0
is the high-light reel for it's user.cfg; should be nothing higher then High, and no Glow.

So: I believe
ca_thread0Affinity = 0
ca_thread1Affinity = 0
r_WaterUpdateThread = 0
sys_main_CPU = 0
sys_physics_CPU = 0
sys_streaming_CPU = 0
sys_TaskThread0_CPU = 0
sys_TaskThread1_CPU = 0
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 0
sys_TaskThread4_CPU = 0
sys_TaskThread5_CPU = 0
punts thread sorting to the OS;
ca_thread = 0
r_MultiThreaded = 1
e_ParticlesThread = 0
pretty much tells the game you are "only a duel-core, so extra threads are just overhead," and the fps limit(s) unload both the CPU and the GPU greatly from doing frames it would blow the deadline on anyways. (The spikes hoodoos you see in the GPU load are that goofy tunnel in River City.) Edit: No: Them hoodoos where a train-wreak of news web-site pushes and some defense plug-ins under Waterfox.

Note how it looks like "sys_budget_soundCPU = 0" does nothing on a duel-core: It's really applied per thread.

Moving this box to DX11 required a different bunch of settings then DX9, and still the loads are higher …

Every other week, I get a yen to build one of them thar FX boxes, if only to see which thread(s) truly need access to the math-co …

Edited by Goose, 08 July 2014 - 12:59 PM.


#55 Valdr_Skeggjoar

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 46 posts
  • LocationWishing that these mech's where real not just on paper.

Posted 08 July 2014 - 03:12 PM

Here's my money Monster! But :huh: "GOD HELP ME I DO LOVE IT SO!!" :huh:
just upped the cpu from the fx 8320 and added the SSD and the 3rd card! This is her 1st stroll in the BIG WORLD! ;)

MB - ASUS Crossfire V Formula Z 990FX
CPU - AMD FX-9590 8-c Blk Edt 4.7GHz
RAM - Corsair Dominator Platinum 32gig DDR3 2133mhz
[color=CPU/GPU Cooling - Aquacomputer Aquaduct 720xt Mk V External L/C
Case - CoolerMaster HAF X Full Tower (2x200mm, 4x160mm fans 1 and 2 intake/exhaust respectively)
SSDs - Samsung SSD 840 EVO 250GB
HDDs - W/D VelociRaptor WD5000hhtz 500gig at 10krpm
HDDs - W/D VelociRaptor WD1000dhtz 1tb at 10krpm
Graphic - 3x Crossfired AMD Radeon HD 7770's
Monitors - 3x22in Samsung S22c300
PS - Thermaltake Toughpower Grand TPG -1200M 1200w

Edited by Tho, 08 July 2014 - 03:16 PM.


#56 Flapdrol

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,986 posts

Posted 19 July 2014 - 12:10 PM

Pentium G3258 on 4.5

near 100% cpu load all the time.

my settings are very modest (nothing above medium, some on low), in a brawl I'm Always cpu limited.

haswell quads should easily outperform this pentium, but it seems to outperform my old i5-750 on 4.0, and it's dirt cheap (+ many H81 boards allow overclocking, stock cooler gets you pretty far).

The way I test is with msi afterbuner. I log cpu use, gpu use and framerate. In a brawl fps tanks, and so does gpu use, this means the cpu cant keep up. on my old quad I had roughly 50% cpu load in a brawl, so 50% of that cpu was wasted by the game not scaling. This Pentium is near full load all the time, outperforming the old quad with better perf/clock and higher clockspeed.

Settings might make a difference on scaling too, if you have high object detail there may be a lot of directx cpu overhead, I've set the pre rendered frames in nvidia control panel to the minimum (1). This means the cpu can only work on one frame at a time. Perhaps this is why it failed to load up my quad, but I like the low input lag it brings. "no scaling" and fullscreen are also important for low input lag.

#57 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 19 July 2014 - 12:54 PM

View PostCatamount, on 05 July 2014 - 09:49 PM, said:

… and in cases like 8 "core" FX chips, tend to savagely underperform.

Still, are you saying that it's solely because something like an 8350 lacks the horsepower to feed ca_thread0Affinity? I'm not sure that would explain why MWO takes poorly to anything with less than four cores, but is indifferent to anything with more. An FX4350 can process a single thread as quickly as an 8350, so if that's the entire bottleneck in and of itself, why does the 4350 flounder so badly by comparison?

And if MWO has more than four threads that actually matter, why doesn't something like a 3770k seem to in any way outperform a 3570k? Why doesn't a 3930k absolutely scream by comparison to both?

Blew through the AMD FX part of the question, didn't I? Posted Image

Them FX chips are caught in a crossfire: ca_thread0Affinity demeans a critical mass of Hz and IPC; Then, the seemingly vast majority of game threads demand access to the math-co of any given module, which is directly opposed to whole point of AMD's Module architecture: "Math co-processors aren't that important anymore."

So: We have a couple reports of ~30% boost by restricting MW:O to a 1:1 cores-to-math-co ratio, through two different means (shut cores off in the BIOS, on one hand, or restrict the game to "teh left" cores of a module, using stuff like Processor Lasso or Bill2's Process Manager); We don't yet have any reports of user.cfg settings that should do something close to that, in theory; This is important 'cause we've heard Teh Twelve Named Threads all want math-co access, but I can think of two or three settings that would spawn a whole bunch of "unnamed" threads, and we don't know if these can get by without floating point access.

The "critical mass" thing? I once saw someone on Tom's Hardware say AMD needs ~50% moar Hz to make up for the IPC gap: That means 6.2GHz, don't it? <_<

I don't have the parts to do the tests I'd like to see, and no one else is trying; But it still comes down to "reduce a module to one core" for MW:O purposes …

Edited by Goose, 31 August 2014 - 11:04 AM.


#58 ninjitsu

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 402 posts

Posted 19 July 2014 - 05:05 PM

I agree that 1 module is much closer to one core. AMD has had so many problems with this that they are building a new processor architecture from the ground up. From what I've read, we will be seeing it in about two years. From what I understand, AMD is abandoning their FX line until they have their new architecture.

#59 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 20 July 2014 - 07:21 AM

View PostGoose, on 19 July 2014 - 12:54 PM, said:

We don't yet have any reports of user.cfg settings that should do something close to that, in theory.

D'oh: http://mwomercs.com/...ost__p__3394675

I guess he was still getting his ~30% …

#60 Apocalypse Pryde

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 38 posts

Posted 20 July 2014 - 09:11 AM

I have a 1st run Bulldozer... An 8150, in fact. With 32gb of 1866 RAM, dual GTX 760s, Heatpipe/TEC cooling, and at 4.4GHZ, I get 30-40fps... I've even disabled the weak 7th/8th cores and get the same performance. I'd recommend Intel or a newer Piledriver AMD CPU, personally. As a point of reference, I can disable one of my GPUs, and don't drop below 59fps on a 39" LED TV in Titanfall; Guild Wars 2 averages about 30fps (I can't figure that out to save my life.)

At 6 cores, I never get above 100 degrees Fahrenheit, either.


Edit: typo, addendum.

Edited by Apocalypse Pryde, 20 July 2014 - 09:12 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users