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What To Do With Atlas D Or Ddc?


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#1 Quxudica

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Posted 11 July 2014 - 09:25 AM

I still have these two assaults from over a year ago when I stopped playing, I'm curious if anyone has any load out recommendations for them - obviously their set ups are a bit outdated. Ones running dual UAC5s, dual LL, Dual SSRMs and the other is actually mostly stripped.

Should probably mention that I pug 100% of the time since I just came back.

Edited by Quxudica, 11 July 2014 - 09:26 AM.


#2 Spheroid

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Posted 11 July 2014 - 11:13 AM

3x ASRM6 is still popular on the DDC.

#3 Bilbo

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Posted 11 July 2014 - 11:16 AM

2 LL, AC/20, 3 ASRM4, ECM, BAP, and 300 std.

#4 Smokeyjedi

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Posted 11 July 2014 - 11:27 AM

Founders D. std325 4MPL and 2 LRM20...........bap trgt info gathering and UAVs make it expensive to run unless you are a Founders D......and or dont need UAV from equipped lance. everyone always runs in at you.......untill 4 MPL pinpoint 24damage all day without overheating..............

DD-C 2LL 2AC5s 3 SRM4s STD 350iirc.

talk about making someones day..........2 times over.


**edit-trgt deprivation module is new shiny and works half decent. look into this. Being big and clumbersome needs every bit of help./

Edited by Smokeyjedi, 11 July 2014 - 11:30 AM.


#5 Autobot9000

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Posted 11 July 2014 - 11:50 AM

This is the best build for DDC hands down always was and in current meta even more than ever

http://mwo.smurfy-ne...827515e60e8f0b6

#6 Kin3ticX

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Posted 11 July 2014 - 11:55 AM

https://docs.google....g2a7f92d4c_6026

#7 TuntematonSika

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Posted 11 July 2014 - 11:40 PM

View PostSmokeyjedi, on 11 July 2014 - 11:27 AM, said:

Founders D. std325 4MPL and 2 LRM20...........bap trgt info gathering and UAVs make it expensive to run unless you are a Founders D......and or dont need UAV from equipped lance. everyone always runs in at you.......untill 4 MPL pinpoint 24damage all day without overheating..............

DD-C 2LL 2AC5s 3 SRM4s STD 350iirc.

talk about making someones day..........2 times over.


**edit-trgt deprivation module is new shiny and works half decent. look into this. Being big and clumbersome needs every bit of help./


Founders D: no. Atlas as an LRM in current meta = disappointing.

DD-C: dual AC/5 feels weak. You have to be visible 2 seconds to deal the same damage as the AC/20.

I would run both with AC/20, 3 SRM+A, and 2ml. Ecm for the D-DC and BAP for the D

Edited by TuntematonSika, 11 July 2014 - 11:44 PM.


#8 Quxudica

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Posted 12 July 2014 - 02:09 AM

View PostTuntematonSika, on 11 July 2014 - 11:40 PM, said:

Founders D: no. Atlas as an LRM in current meta = disappointing.

DD-C: dual AC/5 feels weak. You have to be visible 2 seconds to deal the same damage as the AC/20.

I would run both with AC/20, 3 SRM+A, and 2ml. Ecm for the D-DC and BAP for the D



Seems like trying to run AC/20/ML/SRM would make you effectively useless any time you dropped into the large maps though.

#9 VeryVizzy

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Posted 12 July 2014 - 03:11 AM

I highly recommend something of this flavour for the DDC:

2 LBX10, 3 SRM6 + A, 2 Medium Lasers, ECM, STD 325 engine

LBX10's are hardly flavour of the month, but couple them with 18 tubes of SRM and you can do some very satisfying melee damage. I won't lie, it can be tricky to get into optimal weapon range but once you do, everything melts and it's probably the most fun I have in this game ;)

Edit: Quick comparison of 2x LBX10s v AC20

Pros (2x LBX10):
Much lower heat,
Faster weapon cycling (cooldown),
Bonus to crit damage
I'd also argue they're better for legging lights, but that's subjective.

Cons (2x LBX10):
Damage is spread (negligible at sub 99m, tolerable from 100-270m, anything more than that is only really good for grabbing assists),
Weighs more and takes more crit space (12 slots and 22 tonnes v 10 slots and 14 tonnes)


AC20s are fantastic weapons, however in my opinion they run too hot coupled with 3 very toasty SRM 6s.

Edited by VeryVizzy, 12 July 2014 - 03:24 AM.


#10 Autobot9000

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Posted 12 July 2014 - 03:31 AM

@VeryVizzy

Yeah no doubt, the double LB10x build has a higher DPS, so higher numbers will come up on screen, but as you said, the spread of this damage means it's ineffective. It also comes with a very high weight, that needs you to either strip other weapons or your engine down. The problem is: Pin point accuracy and fast torso twist+movement are the key to win. The double U/AC5 build once was king, but in the new meta there are stronger dakka mechs around aginst whom you can't win a dakka contest (Direwolf U/AC10s+U/AC5s) hence pin point&twist is key for the Atlas in the new meta even more than before.

Edited by Autobot9000, 12 July 2014 - 03:32 AM.


#11 Smokeyjedi

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Posted 12 July 2014 - 05:45 AM

Im quite practiced in any Atlas..........I rarely have a bad match in 100tonnes.......No meta needed here....
LL and AC5s together @600-900M makes my effective range much superior to ML + SRM + AC20.................yea DPS and facemelting is not quite as high, but by the time they have closed the gap,I have opened a panel of armor........

#12 Bilbo

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Posted 14 July 2014 - 07:49 AM

View PostQuxudica, on 12 July 2014 - 02:09 AM, said:




Seems like trying to run AC/20/ML/SRM would make you effectively useless any time you dropped into the large maps though.

Which is why I run LL instead, which is why I have to use the smaller motor and ASRM4 instead of ASRM6. If I ever have the ability to know where I'm dropping I'd have several different builds ready to go.

#13 Devon Golem

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Posted 15 July 2014 - 12:01 AM

There's a need to make them faster. I have the same problem, not driving my Atlas often at the moment. Weapons are not so important. I will buy a new engine when I have the money for it.

#14 Reported for Inappropriate Name

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Posted 15 July 2014 - 03:44 PM

View PostQuxudica, on 11 July 2014 - 09:25 AM, said:

I still have these two assaults from over a year ago when I stopped playing, I'm curious if anyone has any load out recommendations for them - obviously their set ups are a bit outdated. Ones running dual UAC5s, dual LL, Dual SSRMs and the other is actually mostly stripped.

Should probably mention that I pug 100% of the time since I just came back.


this is what I run on my founders.
Standard 360, 4 mlas, 2 srm6, ac/20
http://mwo.smurfy-ne...5e4d85bf820924f
sometimes i would run a smaller engine to fit a machine gun, although you dont really need artemis.
http://mwo.smurfy-ne...12b7acf7a189bed

this is what I run on my D-DC
Standard 350 3 srm6+a ac/20 machine gun 2 mlas, again you dont really need artemis, you dont really need machinegun either but i like machinegun.
http://mwo.smurfy-ne...9d2bd6d83cba610

here is the machine gun and artemis less version
http://mwo.smurfy-ne...437a732a36b91a1

Edited by Battlecruiser, 15 July 2014 - 03:52 PM.


#15 Autobot9000

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Posted 19 July 2014 - 12:07 AM

View PostSmokeyjedi, on 12 July 2014 - 05:45 AM, said:

Im quite practiced in any Atlas..........I rarely have a bad match in 100tonnes.......No meta needed here....
LL and AC5s together @600-900M makes my effective range much superior to ML + SRM + AC20.................yea DPS and facemelting is not quite as high, but by the time they have closed the gap,I have opened a panel of armor........


Well at first that sounds as if it would come down to playstyle, i.e. hiding the brawler or engaging early with the long range version.... But at a 2nd guess you just see, that you can't compete with the range of clan mechs. IS mechs can not win a long range contest. I don't doubt you feel successful in the pug games, but that doesn't make the build more meaningful.

#16 Smokeyjedi

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Posted 19 July 2014 - 05:10 AM

View PostAutobot9000, on 19 July 2014 - 12:07 AM, said:


Well at first that sounds as if it would come down to playstyle, i.e. hiding the brawler or engaging early with the long range version.... But at a 2nd guess you just see, that you can't compete with the range of clan mechs. IS mechs can not win a long range contest. I don't doubt you feel successful in the pug games, but that doesn't make the build more meaningful.

The talk of a true min/max'er Ya....thats okay.........I was here long before the clans. Here I will remain.

#17 Autobot9000

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Posted 19 July 2014 - 08:44 AM

View PostSmokeyjedi, on 19 July 2014 - 05:10 AM, said:

The talk of a true min/max'er Ya....thats okay.........I was here long before the clans. Here I will remain.


It's your good right to play the builds you like, but it doesn't make them necessarily effective, that's my point here. :)

Edited by Autobot9000, 19 July 2014 - 08:44 AM.


#18 MondoMan

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Posted 21 July 2014 - 04:29 AM

I run 2 ERLLs and 2 AC5s with enough double heat sinks (10) to be firing all 4 weapons almost continuously, std300, ecm, bap. Not a lot of alpha damage but very continuous and accurate.

Also have a simular 2 UAC5 and 2 LPLAS setup, but it tends to get shredded by clan ERMLs too easily.

#19 Kmieciu

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Posted 21 July 2014 - 04:51 AM

View PostBattlecruiser, on 15 July 2014 - 03:44 PM, said:

this is what I run on my founders.
Standard 360, 4 mlas, 2 srm6, ac/20
http://mwo.smurfy-ne...5e4d85bf820924f

The sad thing is, nowadays you can put more firepower on a Stormcrow (SCR-C UAC20 3xSRM6 2xERML), with double the speed and 50% more range.

In my opinion, the only thing an Atlas can do better than Clan mechs is pinpoint damage. That's why I run my D-DC with ECM, 2xPPC, AC20 and 3xLRM5 for assists.

Edited by Kmieciu, 21 July 2014 - 05:00 AM.


#20 Saiyajin12

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Posted 21 July 2014 - 08:19 PM

Starting picking up my old D-DC again, same old brawler (3xASRM6, AC20, switched out the 2LLs for 2MPLs and a bigger engine), and noticed that compared to my clan mechs I've been getting alot kills on average but quite abit less dmg done (usually anything from 400-700 in the atlas, whilst my clan mechs do 600-1000+).

Gotta say though, while I can see how long range (especially now since clan tech brings about even longer ranges) kinda outdoes brawling when the snipers are skilled, if you can get in their faces at close range, the brawler atlas can still do pretty well. It feels good to brawl in this slow walking tincan of death again ^^.





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