

Sure, Turn On The Ppc Gauss Link Nerf
#1
Posted 18 July 2014 - 09:57 AM
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
#2
Posted 18 July 2014 - 10:02 AM
#3
Posted 18 July 2014 - 10:08 AM
#4
Posted 18 July 2014 - 10:13 AM
If there is energy in cap enough to fire, you fire. Cap recharges at a linear rate. PPC draws from cap, perhaps a slightly lower rate than gauss, so there is a tad of overlap.
The system would work fine, and I'd have my old "brawlin'" gauss back -- I can manage cap use (thank you EVE!) easier than dealing with a 2 second window of usage for a weapon.
#5
Posted 18 July 2014 - 10:13 AM
#6
Posted 18 July 2014 - 10:13 AM
#7
Posted 18 July 2014 - 10:57 AM
FupDup, on 18 July 2014 - 10:02 AM, said:
Eddrick, on 18 July 2014 - 10:08 AM, said:
#8
Posted 18 July 2014 - 11:01 AM
1) Nerf PPC/Gauss linked usage
2) but Gauss charge up removed
I would be all over this like it's the last drop of beer on Earth.
#11
Posted 18 July 2014 - 11:23 AM
Tynan, on 18 July 2014 - 11:20 AM, said:
I'm not against this but if they're going to remove the charge up the need to drop the projectile speed back down. Gauss are stupidly easy to hit with at 2000m/s.
#12
Posted 18 July 2014 - 11:26 AM
Sephlock, on 18 July 2014 - 09:57 AM, said:
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
FupDup, on 18 July 2014 - 10:02 AM, said:
Sorry guys but making a Gauss explode is not a Nerf. It is returning it to its normal operating parameter. The Charge, though I don't like it, Does simulate the minimum range from TT pretty well. So to me, Gauss is working as intended.

#13
Posted 18 July 2014 - 11:27 AM
Sephlock, on 18 July 2014 - 09:57 AM, said:
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
Umm Source, or are you being a **** and using a misleading title to get reads.
#14
Posted 18 July 2014 - 11:27 AM
Sephlock, on 18 July 2014 - 11:23 AM, said:
Yeah, don't get me wrong, I want them to be good, but with no charge at that speed we'd have more dual-gauss sniping than we already do. PP FLD needs to take skill to deliver, since it's pretty clearly going to stay the dominant damage delivery mode.
#15
Posted 18 July 2014 - 11:32 AM
Tynan, on 18 July 2014 - 11:27 AM, said:
Yeah, don't get me wrong, I want them to be good, but with no charge at that speed we'd have more dual-gauss sniping than we already do. PP FLD needs to take skill to deliver, since it's pretty clearly going to stay the dominant damage delivery mode.
... I mean gosh yes that would be terrible. Lower the speed.
(or make it travel at an EVEN HIGHER VELOCITY but lose that speed rapidly, so I can easily swat those pesky squirrels, who all deserve to die in a single alpha anyway).

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Joseph Mallan, on 18 July 2014 - 11:26 AM, said:
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Sorry guys but making a Gauss explode is not a Nerf. It is returning it to its normal operating parameter. The Charge, though I don't like it, Does simulate the minimum range from TT pretty well. So to me, Gauss is working as intended.</p>
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<img src='https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png' class='bbc_emoticon' alt=':unsure:' /> I feel dirty now.</p>
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As well you should.
Look, even the forum is peeing all over your post, that's how dirty it is.
#16
Posted 18 July 2014 - 11:34 AM
Joseph Mallan, on 18 July 2014 - 11:26 AM, said:

Out of curiosity why did it have a min range on TT?
#17
Posted 18 July 2014 - 11:35 AM
shad0w4life, on 18 July 2014 - 11:27 AM, said:
It can't be both?
http://mwomercs.com/...auss-link-nerf/
For some reason the initial post that had a direct link to the podcast is nowhere to be found, and I can't be bothered to go on google, so that will have to do

In short; They mentioned it in an interview with NGNG.
#18
Posted 18 July 2014 - 11:36 AM
Sephlock, on 18 July 2014 - 11:32 AM, said:
... I mean gosh yes that would be terrible. Lower the speed.
(or make it travel at an EVEN HIGHER VELOCITY but lose that speed rapidly, so I can easily swat those pesky squirrels, who all deserve to die in a single alpha anyway).

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As well you should.
Look, even the forum is peeing all over your post, that's how dirty it is.

Still doesn't change my perspective... except that I will continue to hold it while using an Umbrella.

Ultimatum X, on 18 July 2014 - 11:34 AM, said:
Out of curiosity why did it have a min range on TT?
Cause all Long range weapons did. Besides lasers.
Edited by Joseph Mallan, 18 July 2014 - 11:37 AM.
#19
Posted 18 July 2014 - 11:39 AM
Ultimatum X, on 18 July 2014 - 11:34 AM, said:
Out of curiosity why did it have a min range on TT?
Because it was a super jesus cannon and could dish out TEH PWN at super long ranges, beheading enemy mechs and... doesn't afraid of anything.
Or something

Not sure what the canon reason was.
Joseph Mallan, on 18 July 2014 - 11:36 AM, said:

Still doesn't change my perspective... except that I will continue to hold it while using an Umbrella.

Cause all Long range weapons did. Besides lasers.
Even autocannons?
BTW, nice outfit.
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