CapperDeluxe, on 29 July 2014 - 05:21 AM, said:
Now if all autocannons were changed to fire as quickly as AC2's perhaps there could be a use there as they would become DPS weapons instead of Front Loaded Damage weapons. (strictly speaking about IS AC's here)
CapperDeluxe, on 29 July 2014 - 06:17 AM, said:
One way to make recoil have an effect with even single-projectile (e.g. front-loaded damage) weapons is to couple the introduction of the recoil mechanic with the introduction of a short universal cooldown.
The universal cooldown can be very short - even just 0.10s (one-tenth of one second) would do the job.
That that combination would do is create the situation where simultaneously triggering multiple weapons (as with an Alpha Strike) would not allow all of the weapons to actually fire simultaneously; instead, the weapons would very quickly fire sequentially.
Take, for example, the classis "2 PPC + 2 AC/5" combination. Under this system, triggering all of the weapons simultaneously would produce the following effect:
- the first weapon would fire at t = 0.00s (e.g. when the trigger is pulled)
- the second weapon would fire at t = 0.10s (e.g. 0.10s after the first weapon fires)
- the third weapon would fire at t = 0.20s (e.g. 0.10s after the second weapon fires)
- the fourth weapon would fire at t = 0.30s (e.g. 0.10s after the third weapon fires)
The same system (combined recoil with forced non-simultaneous firing) was used, with success, in From Software's Chromehounds.
With a similar system in place, "pinpoint" Alpha Strikes would become far less prevalent - a small percentage of players would have the adaptability + will to learn how to manually compensate, while the majority would simply no longer be able to place all of the damage of 3+ high-recoil weapons on a single pixel (or perhaps even a single location) at long range (or even medium range, depending on the individual).