Nikolai Lubkiewicz, on 30 July 2014 - 01:33 AM, said:
Many people have mentioned the cost of Modules as a concern...
Those extra slots will soon enough be filled with all sorts of other goodies...
Finally, the last factor to mention is the importance of taking baby steps in dealing with balance so as to not revisit such fun occasions as LRMmaggedon™. Starting with just a handful of modules makes it more accessible and easier to review the overall effect of each one.
1) As a customer, I don't want to see the Community Manager's name on the post explaining design decisions already made and ones to follow. That's not the right messenger for the message. That's less about the Community Manager's sanity and more about the community's.
2) I assume you're addressing the cost of weapon modules. That's fair, even if they're overpriced compared to their utility. But it does nothing to address that have invalidated millions of CBills already spent on modules spent based on how the old system works. Which is a problem because
3) we have been provided no details on when those "other goodies" will arrive or how they will function. And given how the new mech module slots are allocated, is a poor replacement.
4) Fine, take baby steps--even if Paul's post on the Gauss/PPC nerfs looks nothing like it. But those baby steps deserve full criticism when we aren't provided any information about what the end state looks like.