Bring Back 3 Mech Module Slots
#1
Posted 29 July 2014 - 09:24 PM
#2
Posted 29 July 2014 - 10:27 PM
Edited by The Great Unwashed, 29 July 2014 - 10:27 PM.
#3
Posted 29 July 2014 - 10:58 PM
The Great Unwashed, on 29 July 2014 - 10:27 PM, said:
I could get behind a well thought out module revision, but not this half-arsed for whatever reason 'quick-fix' module change.
A well thought out revision would mean for instance addressing the potential of 48 arty and air strikes in a single match, a well thought out revision would mean also having weapon modules which make sense (not lame added range + added heat level 1 modules - DO NOT forget that targeting computers give added range WITHOUT the heat plus more benefits) OR EVEN what you suggested above which at least allows flexibility and customization to how a player wants to play.
So in the ABSENCE of a well thought out PLAN, the old 3 mech module system is better than what PGI just did.....
Edited by Daehoth, 30 July 2014 - 12:36 AM.
#4
Posted 30 July 2014 - 01:40 AM
#5
Posted 30 July 2014 - 03:13 AM
#6
Posted 30 July 2014 - 06:29 AM
Weapon, Mobility, Sensor, Universal, Consumable.
With further differentiation, PGI can be a bit more generous with total module slots while also shaping the role of each variant by tweaking the number of each category that it can bring along.
Master slots are Universal (can hold anything but Consumable modules).
#7
Posted 30 July 2014 - 06:42 AM
Worst patch ever!
#8
Posted 30 July 2014 - 06:48 AM
- One and just one consumable slot
- Restore old mech module slots numbers,make minimum number of mech module slots 2 (+1 extra from master efficiency)
- Weapon modules slots should be 1-2(+1 more from master efficiency),and they have to be reinvented (few suggestions here http://mwomercs.com/...s-propositions/ )
#9
Posted 30 July 2014 - 11:30 AM
The handful of good modules outnumber the available slots.
The rest of the seldom-used modules now become never-used modules.
Advanced Gyro, Hill Climb, Cap Accel? Good bye.
#10
Posted 30 July 2014 - 11:37 PM
Edited by The Great Unwashed, 30 July 2014 - 11:38 PM.
#11
Posted 31 July 2014 - 03:06 AM
I think we should get 3 mech module slots though.
And more weapon modules need to be introduced that have useful effects
can we modify the poll ... option 3 ... like the new system but add another mech module slot
#12
Posted 02 August 2014 - 12:57 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users