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Light Mechs Are Still Fine.


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#21 Greyboots

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Posted 02 August 2014 - 06:44 AM

View Postsneeking, on 02 August 2014 - 06:38 AM, said:

bring any clan mech you like and face me in huginn.

I might die but there is more chance you will :P


You keep harping on about that one. I'm not a huge raven fan BUT if they ever bring all mechs down to reasonable prices I might have to give it a go.

#22 FDJustin

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Posted 02 August 2014 - 06:53 AM

You do make it look easy.

Hmm. Guess I could give the TAG another try. I didn't like using it, because it and the flamer mess up my chain fire- Not allowing me to rapidly press the fire key. Saviour kills and assists are my money maker for sure.

Being so center-torso heavy is a trade-off... Means you can run around with those XL's and not have much fear of having a side-torso targeted.

#23 Ngamok

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Posted 02 August 2014 - 07:09 AM

View PostVassago Rain, on 01 August 2014 - 11:14 PM, said:

You're playing in an ember, OP.


P2W you mean.

#24 Ph30nix

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Posted 02 August 2014 - 07:11 AM

try running the other lights, You are basing your opinion on the cream of the crop when it comes to lights (the firestarters) not saying the other lights are horrible (i havnt played them much lately but i started this game playing lights almost 80% of the time TDK being my fav of all time)
but they have started to take a beating in the game that really should be addressed.

Id love to see a radar rework so none ECM lights dont light up like christmas trees if even a pixel of their mech is in an enemy field of view.

View PostNgamok, on 02 August 2014 - 07:09 AM, said:


P2W you mean.

please just shush

#25 Greyboots

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Posted 02 August 2014 - 07:51 AM

View PostPh30nix, on 02 August 2014 - 07:11 AM, said:

try running the other lights,


The only IS light I don't own one of mastered is the Locust (because it sucks for my playstyle) so no, I'm not basing my opinion on the FS.

#26 Sandslice

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Posted 02 August 2014 - 08:01 AM

View PostEl Bandito, on 02 August 2014 - 06:20 AM, said:

And then you die...

Eh, depends. In one Alpine Conquest I started near Gamma, ended up coming around to take Sigma - and was forced to not ignore a Dire Wolf in the clearing just north of Sigma. He had no support, I had at least one lurmer and one sniper - and I'm the one that walked away. I've also done this to a couple other Pickles.

On the other hand, I haven't worked out how to beat Stormcrows in my Jenner yet... or how to solo two Atlai AND a Jenner AND a Stormcrow AND a K2. (I survived escaping that because of Alpine Gamma Town - it was conquest again); the Stormcrow eventually found me and ignored a Madcat just long enough to finish me. :P )

#27 Angel of Annihilation

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Posted 02 August 2014 - 08:14 AM

Been saying this exact same thing for a while.

There is no more dangerous mech on the battlefield than a light mech with a GOOD pilot.

However, not many people take the time to be good with them because they prefer the big pew pew and more forgiving armor of heavies and assaults. Also light mech play style is very high strung and stressful because you always have to dance on the razors edge, hyper aware of everything when playing them if you want to be successful. It is not a relaxing experience, not in the slightest.

The thing is, unless you fully recognize that this play style is required to be successful with a light mech, your going to fail miserably. These are the people that I see claiming lights suck or need buffed. They want to play the light they would a heavy and be able to stand in the wall of battle and lights are just never going to be able to do that.

Also people just need to start understanding that the play style required to be successful in a light isn't for everyone. In fact it isn't for the vast majority of players hence, the limited number of light mechs being used in matches.

Now alot of people are asking for buffs but you need to consider something. A good light mech pilot right now can usually knock out a minimum of 400-500 damage and at least 1-2 kills. On a good match they will knock out 800+ damage and 3-4 kills. Hell I am not all that good and I can usually pull this in my light mechs. This is right in line with what a good heavy or assault pilot can output. Seriously what more do people want?

#28 Angel of Annihilation

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Posted 02 August 2014 - 08:26 AM

View PostGreyboots, on 02 August 2014 - 06:35 AM, said:


The Hero mechs I have AREN'T as OP as most free to play players think btw. At least the Ember, Arrow and Firebrand. The Firebrand in particular is nothing special. A nice alternative with the energy hardpoints in the arms but certainly nothing special. The Arrow is nice but I like jumpy blackjacks and none of the stock ones have a CT weapon mount (I got sick of being zombied in BJs). I don't think the Arrow will be for everyone though.

Mostly I just bought them for the hero bonus to tell the honest truth.


I have to agree with you on the Ember. I just bought one because of the sale and because I need just one more Firestarter to complete my set for mastery. I had always heard people claim how awesome the Ember was but I am not seeing it. MGs are just too short of range in my opinion and way too inconsistent. I would much rather have those 2 extra MLs in my K than the 4 MGs. I find them offering much more finishing power and the longer range gives me just that little extra survivability.

The only good Hero mechs I really had was my Heavy Metal and Dragonslayer but they were only really good because of how their mobility and especially how well they jumped. Now with the nerfs, they are total trash and sitting useless right next to my Flame. Ember is the only one I own that is decent now but doubt I play it much in the long run.

Moral of the story. Don't buy Hero mechs because PGI will nerf them to oblivion and make you totally regret spending your hard earned money on them.

#29 Funkadelic Mayhem

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Posted 02 August 2014 - 08:30 AM

Lights are not fine. I am a LIGHT ONLY pilot. The damage on the battlefield has gotten higher with clan mechs, and the lights got a silly 5% to legs. That’s 1.75 on a leg with 35 points. It’s laughable.

You had a lucky match or in a low elo bracket. Mid to high elo match would have burnt you to a crisp. I’m going to go with you’re in a low elo bracket by the way you can’t keep your weapons on target and how the enemy kept missing you.


Lights are not fine. They are the redhead stepchildren in the MWO world. There is a reason they are usually 10% or lower in the queue. And seriously need to be looked into.

And be4 you go silly on how I need to learn to play:
Posted Image
Posted Image
Posted Image


and here more screens in my fav mech the 4x: post #16 page 1
http://mwomercs.com/.../154340-rvn-4x/

Edited by Funkadelic Mayhem, 02 August 2014 - 08:36 AM.


#30 Angel of Annihilation

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Posted 02 August 2014 - 10:01 AM

View PostFunkadelic Mayhem, on 02 August 2014 - 08:30 AM, said:

Lights are not fine. I am a LIGHT ONLY pilot. The damage on the battlefield has gotten higher with clan mechs, and the lights got a silly 5% to legs. That’s 1.75 on a leg with 35 points. It’s laughable.

You had a lucky match or in a low elo bracket. Mid to high elo match would have burnt you to a crisp. I’m going to go with you’re in a low elo bracket by the way you can’t keep your weapons on target and how the enemy kept missing you.


Lights are not fine. They are the redhead stepchildren in the MWO world. There is a reason they are usually 10% or lower in the queue. And seriously need to be looked into.

And be4 you go silly on how I need to learn to play:
Posted Image
Posted Image
Posted Image


and here more screens in my fav mech the 4x: post #16 page 1
http://mwomercs.com/.../154340-rvn-4x/


You just proved that Light mechs are fine with your screen shots.

Even though your complaining about them, you are putting up excellent scores equal or better than the best put out by Heavies and Assaults.

#31 Greyboots

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Posted 02 August 2014 - 10:03 AM

View PostFunkadelic Mayhem, on 02 August 2014 - 08:30 AM, said:

Lights are not fine. I am a LIGHT ONLY pilot. The damage on the battlefield has gotten higher with clan mechs, and the lights got a silly 5% to legs. That’s 1.75 on a leg with 35 points. It’s laughable.

You had a lucky match or in a low elo bracket. Mid to high elo match would have burnt you to a crisp. I’m going to go with you’re in a low elo bracket by the way you can’t keep your weapons on target and how the enemy kept missing you.


Lights are not fine. They are the redhead stepchildren in the MWO world. There is a reason they are usually 10% or lower in the queue. And seriously need to be looked into.

And be4 you go silly on how I need to learn to play:
Posted Image
Posted Image
Posted Image


and here more screens in my fav mech the 4x: post #16 page 1
http://mwomercs.com/.../154340-rvn-4x/


I set it out in the OP.

Quote

There's so many twin ERLL or twin PPC lights out there and many people think that this is about the only way to be viable anymore and it is 100% not true. So I wanted to show that the short-ranged light is still a force to be reckoned with.


I'm not here to convince the devs of anything at all.

All I'm here for is to show people that short ranged lights are still a hell of a lot of fun. The majority of whom happen to be in the low ELO bracket last time I saw any graphs. So... Unless you're trying to say that you need to be in the top ELO bracket to have fun with MWO I just don't see where we cross purposes.

If you want to see Lights altered then be my guest and put forth logical arguments to convince the devs. While you work on that I'll just keep encouraging people to learn a few things and have a little more fun with MWO.

If that's OK by you?

Edited by Greyboots, 02 August 2014 - 10:10 AM.


#32 Greyboots

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Posted 02 August 2014 - 10:13 AM

View PostViktor Drake, on 02 August 2014 - 10:01 AM, said:


You just proved that Light mechs are fine with your screen shots.

Even though your complaining about them, you are putting up excellent scores equal or better than the best put out by Heavies and Assaults.

I did sort of wonder whether he thought much about that particular paradox before posting...

Edited by Greyboots, 02 August 2014 - 10:15 AM.


#33 Funkadelic Mayhem

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Posted 02 August 2014 - 10:15 AM

View PostViktor Drake, on 02 August 2014 - 10:01 AM, said:


You just proved that Light mechs are fine with your screen shots.

Even though your complaining about them, you are putting up excellent scores equal or better than the best put out by Heavies and Assaults.

No I proved I know what im talking about when I say lights need looking into and are NOT fine. The pix I posted are just an example from a range from 17 Jan 2013 to be4 clans were put into the game. To prove Im not some noob QQing about poor lights. Not whats happening since clan mech were put into the game. When a mech can leg me or core my CT from 2k away as im zigzaging at 150kph, there is a problem!

#34 Funkadelic Mayhem

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Posted 02 August 2014 - 10:48 AM

View PostGreyboots, on 02 August 2014 - 10:03 AM, said:

All I'm here for is to show people that short ranged lights are still a hell of a lot of fun. The majority of whom happen to be in the low ELO bracket last time I saw any graphs. So... Unless you're trying to say that you need to be in the top ELO bracket to have fun with MWO I just don't see where we cross purposes.

If that's OK by you?


Lights are a hell of a lot of fun to play. No one is saying they are not. But if your going to say lights are awesome in low elo brackets and Ignore the lack of viability other then to meet the 3x4 requirements in high elo brackets and competitive play. (meta game) your fooling yourself. Of course something is fun if your in a low enough bracket 90% of the enemy shots miss you. Its not so fun when your in a bracket where everyone can aim, and one good shot insta kills you when your at 100%

People were complaining not long ago about about 1 shot kills and how its ruining the game. Pgi fixed it for everyone BUT the lights.

Edited by Funkadelic Mayhem, 02 August 2014 - 10:52 AM.


#35 Adiuvo

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Posted 02 August 2014 - 11:08 AM

Lights have the worst effort to reward ratio in the game. The best light pilots in the game have such a small impact compared to the best heavy/assault, or even medium pilots, that it's ridiculous. They are by far the hardest class to do well in and to even learn but you reach a cap on skill due to their low agility when compared to mechs like the Timberwolf or Dragon Slayer.

#36 Dawnstealer

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Posted 02 August 2014 - 11:11 AM

Yeah, my Ember still cracks 600 damage and multiple kills most games. And I've had luck with my locusts, commandos...I'm even dropping in my spiders again.

#37 MrMadguy

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Posted 02 August 2014 - 11:53 AM

You know. Most light pilots think, that they are so successful due to their enormous amount of skill and that it's totally ok to be almost invulnerable, openly attack heavy and assault mechs, kill them 1vs1 and running among enemy team without taking any damage. But the real truth is that their success caused by poor hitreg, HSR and problems with ping and lights are actually not supposed to openly attack heavier mechs - they have dedicated scout role and should instantly die as soon, as they are taking direct fire from other mechs. Fortunately, I've learned to deal with this problems. And it gives me so much satisfaction to see, how those "extremely skillful 6 kills 1000dmg in each match" guys are fleeing in fear after getting their armor stripped by the fist shot, right after they popped out going to openly attack the whole our team as usual. So. The good advice to all players, who want to became light pilot: don't let invulnerability of other light mechs mislead you - the fact, that you are piloting light mech won't automatically make you invulnerable and won't grant you god mode. Light mechs are supposed to die in open direct fight and so don't whine about lights being gimped, when you actually will die in open direct fights.

Edited by MrMadguy, 02 August 2014 - 11:58 AM.


#38 Greyboots

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Posted 02 August 2014 - 11:55 AM

View PostFunkadelic Mayhem, on 02 August 2014 - 10:48 AM, said:

Lights are a hell of a lot of fun to play. No one is saying they are not. But if your going to say lights are awesome in low elo brackets and Ignore the lack of viability other then to meet the 3x4 requirements in high elo brackets and competitive play. (meta game) your fooling yourself.


You're forgetting option 2: I am fully aware of the situation but just don't really care. No need to call Ripleys...

Like I said, if you have problems then by all means go out and work towards getting them fixed. I'm all for that and have no wish to stand in your way.

If you want me to care? Then not being a condescending jerk is probably a good place to start. Until then I can't see my viewpoint changing.

#39 Adiuvo

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Posted 02 August 2014 - 11:55 AM

View PostMrMadguy, on 02 August 2014 - 11:53 AM, said:

You know. Most light pilots think, that they are so successful due to their enormous amount of skill and that it's totally ok to be almost invulnerable, openly attack heavy and assault mechs, kill them 1vs1 and running among enemy team without taking any damage. But the real truth is that their success caused by poor hitreg, HSR and problems with ping and light actually are not supposed to openly attack heavier mechs - they have dedicated scout role and should instantly die as soon, as they are taking direct fire from other mechs. Fortunately, I've learned to deal with this problems. And it gives me so much satisfaction to see, how those "extremely skillful 6 kills 1000dmg in each match" guys are fleeing in fear after getting their armor stripped by the fist shot, right after they popped out going to openly attack the whole our team as usual. So. The good advice to all players, who want to became light pilot: don't let invulnerability of other light mechs mislead you - the fact, that you are piloting light mech won't automatically make you invulnerable and won't grant you god mode. Light mechs are supposed to die in open direct fight and so don't whine about lights being gimped, when you actually will die.

Lights haven't had hitreg problems since the Raven in closed beta.

#40 mike29tw

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Posted 02 August 2014 - 12:08 PM

View PostViktor Drake, on 02 August 2014 - 10:01 AM, said:


You just proved that Light mechs are fine with your screen shots.

Even though your complaining about them, you are putting up excellent scores equal or better than the best put out by Heavies and Assaults.


A few good matches with light mechs are proofs that light mechs are fine?





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