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Plz. Ignore Corerule.


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#1 Tamago Ausf F2

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Posted 12 August 2014 - 05:58 AM

this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.

#2 CDLord HHGD

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Posted 12 August 2014 - 06:09 AM

I'm going to guess English is not your first language....

I can extrapolate you are raging against the use of TT rules for MWO, but what exactly are you wanting here? What rule?

#3 BourbonFaucet

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Posted 12 August 2014 - 06:10 AM

View PostMecatamaMk2, on 12 August 2014 - 05:58 AM, said:

this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.


First of all, calming down before crapposting will lead to better English.

OT:

Wait a minute, I could of sworn other founders were accusing PGI of picking and choosing which TT rules to ignore or implement.

#4 Clit Beastwood

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Posted 12 August 2014 - 06:30 AM

View PostMecatamaMk2, on 12 August 2014 - 05:58 AM, said:

this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.


I *think* I get what he's saying, so I'll attempt to assist

<<Begin Translation>>
Mechwarrior Online is an online game, not a board game!
In order to properly balance the game we all know and love, I'd recommend ignoring or "re-interpreting" the majority of tabletop rules. This does not mean that I am proposing that we completely ignore canon, but to make the translation to an online game with a first-person perspective, some "fudging" is required. There are factors in Mechwarrior Online that simply don't translate properly from the board game. For example - hit locations or "accuracy" are decided by dice-roll in tabletop. In Mechwarrior Online, where gunnery skill is an actual factor, some players can aim better than others. I propose that we look at Mechwarrior Online more as a game "inspired" by TT Battletech, vs. an actual 1:1 conversion from tabletop.
<<End Translation>>


OP, if my translation is in error, please let me know :huh:

#5 Jonny Taco

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Posted 12 August 2014 - 06:32 AM

Wait, TT rule sets don't transfer over to a real time first person shooter very well? Who would have thought....

#6 Noesis

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Posted 12 August 2014 - 06:35 AM

<!DOCTYPE html>
 
 
<html lang="en">
	<head>
		<meta charset="utf-8">
		<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
 
		<title>Apply BT Rule Evaluation</title>
		<meta name="BT Rule Evaluation" content="1.0">
		<meta name="author" content="Noesis">
 
		<meta name="viewport" content="width=device-width; initial-scale=1.0">
</head>
 
<body>
 
<?php
 
require "BTGameRuleslib.php";
 
if (isset($_POST['makecomment']))
{
  $bt_precident = collect_bt_game_rules();
 
  $pilot = $_POST['Pilot'];
  $rule = $_POST['Comment'];
  $mode = "FPS";
  $dice = FALSE;
 
  if ($pilot != "Sandpit")
  {
	if (in_array($rule, $bt_precident))
	{
	   $mwo_use_rule = apply_closest_fit_to_rule($rule, $mode, $dice);
	}
	else
	{
	   $mwo_use_rule = apply_common_sense($rule, $mode, $dice);
	}
  }
  else
  {
	   $mwo_use_rule = FALSE; // assumption fallacy
  }
}
 
?>
 
<form method="post" action="#">
 
<label style="margin-left: 10px; color: white; border-color: grey" id="Pilotlbl" value="">Pilot Name:</label>
<input required="" size="32" style="margin-left: 10px; color: white; background-color: black; border-color: orange; text-align: left" type="text" name="Pilot" value="">
<BR><BR>
<label style="margin-left: 10px; color: white; border-color: grey" id="Commentlbl" value="">Comments:</label>
<BR>
<textarea style="margin-left: 10px; color: white; background-color: black; border-color: grey; text-align: left" rows="3" cols="80" name="Comment"></textarea>
<BR><BR>
<input style="margin-left: 10px; color: black; background-color: grey; border-color: grey;" type="submit" name="makecomment" value="Make comment">
 
</form>
</body>
</html>

Edited by Noesis, 14 August 2014 - 08:32 AM.


#7 PappySmurf

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Posted 12 August 2014 - 06:35 AM

OP(this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.)

Here I will translate what MecatamaMK2 is saying.

Im here on this forum because I have a point of view but im also derailing and trolling all other important topics that might mean something in the general forums because I can.


Sincerely MecatamaMK2

Edited by PappySmurf, 12 August 2014 - 06:41 AM.


#8 Grey Black

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Posted 12 August 2014 - 06:42 AM

View PostMecatamaMk2, on 12 August 2014 - 05:58 AM, said:

this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.


http://youtu.be/m_mDTLphIVY

Also, can someone please tell me how to embed a video? Every time I try to use the embed option with youtube, it comes out messed up.

Edited by Grey Black, 12 August 2014 - 06:46 AM.


#9 Budor

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Posted 12 August 2014 - 06:47 AM

View PostGrey Black, on 12 August 2014 - 06:42 AM, said:

http://youtu.be/m_mDTLphIVY

Also, can someone please tell me how to embed a video? Every time I try to use the embed option with youtube, it comes out messed up.


INTERNET ************ DO YOU SPEAK IT?!

#10 Kiiyor

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Posted 12 August 2014 - 06:53 AM

OP (esto es ONLINE, NO LA JUNTA.
MWO obligado bt juego de tablero.

para mantener el equilibrio. corerule ignorar.)



Well, I plugged it into google translate (guessing Spanish), translated it, then back to english. It was the same. Therefore, the OP's post is valid, sorry guys.


Edit:

View PostWM Wraith, on 12 August 2014 - 07:21 AM, said:


Can we make this in to bumper stickers for our mechs? Think we just found our new MWO slogan.


Posted Image

Edited by Kiiyor, 12 August 2014 - 05:40 PM.


#11 Blakkstar

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Posted 12 August 2014 - 07:02 AM

The rules transfer just fine, and were the basis of many of the most successful vehicle-shooter video games of all time. The problem is the MM and balancing. PGI has decided to attempt to balance the game by changing the gameplay rules instead of adjusting the MM, which is the entire problem.

Clan and IS mechs are not supposed to be balanced. That's kind of the whole point of Clan mechs. How does the TT system fix this? Battle Value. Not a perfect system, but if all mechs in the game were scored by Battle Value and MM built teams based on it, it would go a long way toward fixing the problems. BV takes into account the tonnage and tech of the mech, and also pilot skill...which would be easily replaced by ELO in this game.

Balancing mixed teams is self-explanatory, but in the case of Clan vs IS, the IS team would end up with a significant class/tonnage advantage over the Clans. A Summoner is roughly equivalent to an Atlas AS-7K. The drawback would be that Clan heavies and assaults would get longer wait times, but that's the price they would have to pay for being undisputed kings of the battlefield.

Probably still a solution more acceptible to everybody than Clan mechs getting nerfed into unrecognizability though.

#12 lol lol lol lol lol lol lol lol

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Posted 12 August 2014 - 07:04 AM

View PostMecatamaMk2, on 12 August 2014 - 05:58 AM, said:

this is ONLINE, NOT BOARD.
MWO bound bt boardgame.

for balance. corerule ignore.


i am 3049 and what is this


What balance, and what core rules from Table Top are you talking about?

Edited by 00ohDstruct, 12 August 2014 - 07:18 AM.


#13 CeeKay Boques

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Posted 12 August 2014 - 07:05 AM

If we exercise together, we can have both.

Posted Image

#14 IIIuminaughty

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Posted 12 August 2014 - 07:14 AM

View PostBlakkstar, on 12 August 2014 - 07:02 AM, said:

The rules transfer just fine, and were the basis of many of the most successful vehicle-shooter video games of all time. The problem is the MM and balancing. PGI has decided to attempt to balance the game by changing the gameplay rules instead of adjusting the MM, which is the entire problem.

Clan and IS mechs are not supposed to be balanced. That's kind of the whole point of Clan mechs. How does the TT system fix this? Battle Value. Not a perfect system, but if all mechs in the game were scored by Battle Value and MM built teams based on it, it would go a long way toward fixing the problems. BV takes into account the tonnage and tech of the mech, and also pilot skill...which would be easily replaced by ELO in this game.

Balancing mixed teams is self-explanatory, but in the case of Clan vs IS, the IS team would end up with a significant class/tonnage advantage over the Clans. A Summoner is roughly equivalent to an Atlas AS-7K. The drawback would be that Clan heavies and assaults would get longer wait times, but that's the price they would have to pay for being undisputed kings of the battlefield.

Probably still a solution more acceptible to everybody than Clan mechs getting nerfed into unrecognizability though.


12v5 (as and example) isn't very smart to put in. (12 being IS mechs and the 5 being clan mechs). TT rules is not very effective when it comes to the main point of online shooters. no matter how powerful the clan mech unless invincible, 12v5, the 12 will win 99% of the time. This game is based on skill, we don't roll any dices here.
Problem with PGI they are nerfing way to much. I was fine with the 2 ppc/gauss combo change. But making ppc as slow as it, really isn't even worth putting them on anymore. so they are going to nerf another weapon to make up for the lack of ppcs on the battlefield.

I don't know who complained about ppcs but congratz you got what you wanted.

Edited by IIIuminaughty, 12 August 2014 - 07:20 AM.


#15 WM Wraith

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Posted 12 August 2014 - 07:21 AM

View PostKiiyor, on 12 August 2014 - 06:53 AM, said:

for balance. corerule ignore.


Can we make this in to bumper stickers for our mechs? Think we just found our new MWO slogan.

#16 Blakkstar

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Posted 12 August 2014 - 07:31 AM

View PostIIIuminaughty, on 12 August 2014 - 07:14 AM, said:


12v5 (as and example) isn't very smart to put in. (12 being IS mechs and the 5 being clan mechs). TT rules is not very effective when it comes to the main point of online shooters. no matter how powerful the clan mech unless invincible, 12v5, the 12 will win 99% of the time. This game is based on skill, we don't roll any dices here.
Problem with PGI they are nerfing way to much. I was fine with the 2 ppc/gauss combo change. But making ppc as slow as it, really isn't even worth putting them on anymore. so they are going to nerf another weapon to make up for the lack of ppcs on the battlefield.

I don't know who complained about ppcs but congratz you got what you wanted.


12v12 can be maintained. The IS force will just wind up around 30% heavier than the Clan force in terms of tonnage. Clan teams with Warhawks and Dire Wolves are going to end up with more lights and mediums to make up the difference. IS teams will skew heavier.

Then, as we agree, PGI wouldn't have to constantly mess with nerfing and buffing weapons to make two inherently unbalanced types of mech play the same.

Edited by Blakkstar, 12 August 2014 - 07:31 AM.


#17 Faith McCarron

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Posted 12 August 2014 - 07:32 AM

Excellent thread that fills a void here on the forums. Please sticky.

#18 Novakaine

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Posted 12 August 2014 - 07:34 AM

Wut????

#19 Jonny Taco

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Posted 12 August 2014 - 07:58 AM

View PostBlakkstar, on 12 August 2014 - 07:31 AM, said:


12v12 can be maintained. The IS force will just wind up around 30% heavier than the Clan force in terms of tonnage. Clan teams with Warhawks and Dire Wolves are going to end up with more lights and mediums to make up the difference. IS teams will skew heavier.

Then, as we agree, PGI wouldn't have to constantly mess with nerfing and buffing weapons to make two inherently unbalanced types of mech play the same.


Come now, can't we just nerf everything to homogeneous levels and call this vanilla warrior? Isn't that what's best for game design?

#20 Pht

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Posted 12 August 2014 - 08:10 AM

View PostMecatamaMk2, on 12 August 2014 - 05:58 AM, said:

this is ONLINE, NOT BOARD.


Because, obviously, it's impossible to convert a boardgame to work in real time online while leaving out the stuff from the boardgame that simulate pilot skills... no, that would destroy our computers and the internet.





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