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Weapon Module Suggestions


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Poll: Weapon modules (5 member(s) have cast votes)

Would you use any of these suggested modules

  1. No, there all worthless (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Velocity module (4 votes [20.00%])

    Percentage of vote: 20.00%

  3. Critical module (3 votes [15.00%])

    Percentage of vote: 15.00%

  4. Inferno module (2 votes [10.00%])

    Percentage of vote: 10.00%

  5. EMP Booster (1 votes [5.00%])

    Percentage of vote: 5.00%

  6. Fire Control (2 votes [10.00%])

    Percentage of vote: 10.00%

  7. Enhanced Coils (5 votes [25.00%])

    Percentage of vote: 25.00%

  8. Hot Loading (3 votes [15.00%])

    Percentage of vote: 15.00%

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#1 Leopardao

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Posted 21 August 2014 - 04:42 PM

Since weapon modules have bugged the heck out of me (like why 3 weapon modules on a locust), I figured I should suggest a few.

First how about setting a sort of theme (involves removing the range modules from srms)

Current: Range module (by weapon); for lasers and ballistics.

Suggestion: Velocity module (by weapon); for projectiles and missiles.
Effect: Increases the travel speed of the cannon shells and missiles.
Note: suggest including the PPC, ERPPC, and C-ERPPC in this category.

Suggestion: Critical module (by weapon); for lasers and missiles.
Effect: Either increases the critical chance of these weapons or the critical damage of these weapons.

Suggestion: Inferno Module (by weapon); all except MG, Gauss Rifle, and LB-Xs
Effect: Weapons have the current micro heat gain found on the range modules and inflict half the micro heat gain to any target hit by the weapon.

Specific Modules

Suggestion: EMP Booster; for PPC, ERPPC, and C-ERPPC.
Effect: Increases the EMP duration of these weapons.

Suggestion: Fire Control; for LRMs.
Effect: Allows Artemis and Narc to stack.

Suggestion: Enhanced Coils; for Gauss Rifle.
Effect: Increases the duration a Gauss rifle charge may be maintained before charge is lost.

Current Module change suggestions
Artillery and Air Strike Accuracy; Seeing as Artillery and Air Strikes are pretty much weapons I suggest that this module be moved to the weapon category.

Edited by Leopardao, 25 August 2014 - 09:54 PM.


#2 Leopardao

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Posted 25 August 2014 - 09:42 PM

Another Specific weapon module

Suggestion: Hot loading (by LRM); For LRMs only
Effect: Each level reduces the minimum range for IS LRMs and for Clan LRMs the range at which LRMs start dealing full damage.





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