ninjitsu, on 09 September 2014 - 03:18 PM, said:
It was intended for the XBOX, it's not even a PC game. Why are you bringing it up?
Intended for XBOX? I'd like to see where you got that info.
I'm bringing it up due to the trailer looking good and that trailers are deceiving.
Sparks Murphey, on 09 September 2014 - 03:40 PM, said:
They spent a long time trying to find a publisher for MechWarrior 5 as a single player experience, before IGP agreed to publish them if they made it an online MMO instead. Everything in the trailer was rendered in engine (Unreal rather than CryEngine, another change after signing on with IGP) - thus the "in game footage" indicating this wasn't produced on a cinematic render farm with effects you'd never see in game.
Returning to the topic at hand, it's got my interest, though I'm not sure if I'm willing to buy into it without more details. The "no NPCs" thing sounds interesting (I'm imagining the pseudo-NPC remnants being controlled by actions the players have previously undertaken) and an exploration of transhumanity (à la Eclipse Phase) is something this could offer that neither Star Citizen or Elite: Dangerous promise. If either of those angles flatline, though, it could be just another space sim.
People say MechWarrior 5, but where was that ever coined in at? All the years I've been tracking it, it was MechWarrior, intended as a reboot, i.e. MechWarrior 1