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Get Rid Of Magic Cockpit Anti-Ssrm Force Field


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#1 Mystere

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Posted 25 September 2014 - 10:38 AM

As the title says. Cockpits should not deserve any special treatment compared to the rest of a mech's parts.

#2 Screech

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Posted 25 September 2014 - 10:41 AM

Would help some folks on getting their headshot achievement I suppose.

#3 Egomane

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Posted 25 September 2014 - 10:45 AM

And removed the troll posts! Remember to post constructivly or not at all, even more so if you disagree on a topic!

#4 Mystere

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Posted 25 September 2014 - 10:47 AM

View PostScreech, on 25 September 2014 - 10:41 AM, said:

Would help some folks on getting their headshot achievement I suppose.


I never thought of that. That's a very good point, though. :D

Edited by Mystere, 25 September 2014 - 10:48 AM.


#5 Torgun

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Posted 25 September 2014 - 10:47 AM

So are we supposed to accept that Mystere can't be laughed at for a bad idea unlike everyone else on the forums?

#6 Mystere

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Posted 25 September 2014 - 10:49 AM

View PostTorgun, on 25 September 2014 - 10:47 AM, said:

So are we supposed to accept that Mystere can't be laughed at for a bad idea unlike everyone else on the forums?


Answer this: What's so special about the cockpit that it needs special treatment against damage?

#7 Felicitatem Parco

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Posted 25 September 2014 - 10:49 AM

View PostMystere, on 25 September 2014 - 10:38 AM, said:

As the title says. Cockpits should not deserve any special treatment compared to the rest of a mech's parts.


Well, cockpits are the smallest parts of a Mech. If cockpits were susceptible to Streaks, it should be at a reduced rate relative to Torsos, etc. I think they DO deserve special treatment, just not invulnerability.

#8 Mystere

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Posted 25 September 2014 - 10:51 AM

View PostProsperity Park, on 25 September 2014 - 10:49 AM, said:

Well, cockpits are the smallest parts of a Mech. If cockpits were susceptible to Streaks, it should be at a reduced rate relative to Torsos, etc. I think they DO deserve special treatment, just not invulnerability.


So, make the probability of missile hits small, as long as it is not improbable.

#9 dario03

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Posted 25 September 2014 - 10:51 AM

If anything streaks should be nerfed. It sure is fun piloting a light and running across a 24-36 ssrm clan mech and getting half blasted away with practically no effort needed by the enemy. I know I for one sure can't wait to see SSRM18 Ice Ferrets running around at ~143kph.

#10 Thorqemada

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Posted 25 September 2014 - 10:52 AM

Ego - you missed that it was a destilled skit of the reason SSRM do not hit Heads ;)

#11 Brody319

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Posted 25 September 2014 - 10:52 AM

nah, I'd rather not take a single missile to the face and explode.

#12 Mystere

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Posted 25 September 2014 - 10:53 AM

View Postdario03, on 25 September 2014 - 10:51 AM, said:

If anything streaks should be nerfed. It sure is fun piloting a light and running across a 24-36 ssrm clan mech and getting half blasted away with practically no effort needed by the enemy. I know I for one sure can't wait to see SSRM18 Ice Ferrets running around at ~143kph.


Noted. But that's a separate if somewhat related issue.

#13 Spheroid

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Posted 25 September 2014 - 10:55 AM

This would actually be a nerf to streaks since fewer would hit a Locust's legs and in their pathetically weak state they would do nothing to the head. TTK would be increased against most targets.

#14 Bhael Fire

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Posted 25 September 2014 - 10:59 AM

Or...they could make SSRMs more skill based instead of randomly generating target locations.

I always felt that SSRMs should soft lock onto the targeted location and then corkscrew out into a cone to prevent pinpoint strikes.

#15 Redshift2k5

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Posted 25 September 2014 - 11:12 AM

View PostBhael Fire, on 25 September 2014 - 10:59 AM, said:

Or...they could make SSRMs more skill based instead of randomly generating target locations.

I always felt that SSRMs should soft lock onto the targeted location and then corkscrew out into a cone to prevent pinpoint strikes.


Corkscrew SSRMs would be gorgeous.

#16 Mystere

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Posted 25 September 2014 - 11:18 AM

View PostBhael Fire, on 25 September 2014 - 10:59 AM, said:

Or...they could make SSRMs more skill based instead of randomly generating target locations.

I always felt that SSRMs should soft lock onto the targeted location and then corkscrew out into a cone to prevent pinpoint strikes.


I almost always aim for the face when firing missiles. It's just a pity I can never ever hit it.

#17 Mcgral18

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Posted 25 September 2014 - 11:23 AM

View Postdario03, on 25 September 2014 - 10:51 AM, said:

If anything streaks should be nerfed. It sure is fun piloting a light and running across a 24-36 ssrm clan mech and getting half blasted away with practically no effort needed by the enemy. I know I for one sure can't wait to see SSRM18 Ice Ferrets running around at ~143kph.


SSRM18 weighs 9 tons.

Ice Ferret has 9 tons of pod space.

2 tons of ammo with a Streak 14.


As for unlocking, why not. It will likely hit an arm or ST on the way to the head anyway.

#18 dario03

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Posted 25 September 2014 - 11:36 AM

View PostMcgral18, on 25 September 2014 - 11:23 AM, said:


SSRM18 weighs 9 tons.

Ice Ferret has 9 tons of pod space.

2 tons of ammo with a Streak 14.


As for unlocking, why not. It will likely hit an arm or ST on the way to the head anyway.


Well thats good to know. I figured it would have more. To reliant on smurfy which doesn't have the wave 2 mechs up yet.

#19 Mcgral18

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Posted 25 September 2014 - 11:40 AM

View Postdario03, on 25 September 2014 - 11:36 AM, said:


Well thats good to know. I figured it would have more. To reliant on smurfy which doesn't have the wave 2 mechs up yet.


I'd recommend Solaris Skunk Werks as a mech building solution for things not on Smurfy.

You'll have to unlock the chassis to max armour (or remove some from an arm/legs) but you'll get a good idea. You'll have to cross-reference with the hardpoints, though.

#20 LT. HARDCASE

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Posted 25 September 2014 - 11:41 AM

View Postdario03, on 25 September 2014 - 10:51 AM, said:

If anything streaks should be nerfed. It sure is fun piloting a light and running across a 24-36 ssrm clan mech and getting half blasted away with practically no effort needed by the enemy. I know I for one sure can't wait to see SSRM18 Ice Ferrets running around at ~143kph.

My 6x SSRM4 Angry Doggy sure has been massacring heaps of lights. The damage done by the first burst always makes me throw my head back in laughter.

How much more can they nerf them though? You already see GH after the 3rd launcher, and they have a 5 second cooldown. Plus there is no cooldown module for the Streak 4 or 6.

Can't wait to test an Ice Ferret with 2x Streak 4 and a couple lasers.

Edited by Kevjack, 25 September 2014 - 11:43 AM.






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