Kyle Wright, on 01 October 2014 - 09:09 PM, said:
How about stay in solo queue or regular group queue. Not my fault you cant mechwarrior in a group effectively.
and it's not our fault you can't people effectively, but people try to compromise without coming across as a git. This here, is irony.
cSand, on 01 October 2014 - 09:14 PM, said:
Precisely the attitude that makes people look at you "pro" guys and want nothing to do with them.
Bingo to that one.
Now of Mice, men, groups and solo players...
I used be part of a team that managed an extremely successful gaming community for a BF2 Mod Called Project Reality once upon a time. #1/2 in the world during the mods heyday (I seem to recall 50,000 or so log ins on one of our servers one month, coinciding with a new release)
700 active members on the website, dozens upon dozens of regulars.
And ohhhh yes we played to win a lot, and if any of you have played PR I'm sure you can vouch that the gameplay required an exceptional level of coordination and teamwork between all 32 players on each side. Something would be wrong if I didn't get one of the two best squads, not a bragging thing, it just was that way.
Here's the clincher, even then I rarely played with all clanmates in a single squad, in fact I hated it.
Doesn't apply in mechwarrior because of how the teams are laid out but there it just felt very elitist, closed off and no fun playing against other clans with mixtures of randoms thrown in.
So I always used to have the groups of "n00bs" the squadless ones who by some folks logic here just need to join a group or sign up with a unit or whatever.
More often than not we would still dominate.
Being in a group tends to be hassle, there's drama, politics, that one guy who comes into the lounge to just rant about life and everything, everyone knows best so any tactics tend to just drop off into mindless banter with voicing the target des of who you're shooting at being the highlight of any tactical maneuvers.
Then there's the ridiculous levels of some with "try outs" and practice sessions... where the game takes a back seat towards proving to some long lost father figure that you're the best there is and you'll get really wound up if you're not...
Any solo player who I've seen here trying to suggest improving features that encourage and enforce teamwork between random unknown players just gets instantly shot down by a load of comments that extend to little beyond "get on our level u scrub"
There's also a very condescending tone down to those who wish to play together in pugs, like we're still in the dark ages of gaming and THE ONLY WAY YOU'LL EVER BE BETTER IS TO JOIN US! ...meh
Still... It's been done where a scrabbling of pugs will walk all over a 12 man, often because of a tiny bit of coordination...
A terrifying concept what would happen if there were actually the tools and encouragement IN-GAME to work with your fellow randoms. You may try, fruitlessly, but something is undoubtedly missing from the mix as it stands.
The moment this happens, the hidden aspect of balance which is screwing the matchmaker will be much more evened out, after all, with the size of a lotta groups the only difference really is voip. All a group is is a bunch of solo players after all...
If ONLY it were the case that it's the done thing to command a lance, or the company, there are no commanders in this game, not because players don't want to be, it's because they can't be, it's pointless.
The solution is bolstering the teamwork aspects to a more acceptable level for ALL players, not one where aving more and simply squaking into a mic makes the game.
- That doesn't mean looking down on those who haven't the time nor the patience to mess around with groups.
- It doesn't mean frowning upon everyone who doesn't play in a group as inferior because they don't practice, train, have a secret handshake yadda yadda yadda.
- It doesn't mean that you and your group are the meat and potatoes, be all and end all, saviors of MWO and everyone else is just an ancillary character in your game.
- Most certainly when you and your units lance are the very first to die getting wiped out by running headlong into the enemy when the rest of your team has spawned on opposite ends of the map and are capping flags.
- It doesn't mean you choose now you're dead to be the only time you open the chat to warble on about how what other people are doing and how it's all their fault that you buggered up and died in seconds
- Finally it really really REALLY doesn't mean that the teamwork is standing still in a clustermech about 50-100m across hoping the enemy comes one by one to give you the advantage.
It means that all players have the same tools and structure in each game to play on level ground.
Oncemore, that's not all going on teamspeak. it's a
command wheel (can't wait), better battlegrid, preplaced commanders to encourage leadership, bonuses for good leadership and for the teammates in that command, tutorials, tactics and so on!
Right now we have a commanding system that not even the most hardcore ArmaLover seems to want to touch it with a bargepole. (Had a dev once who shall remain nameless say to me in a game "That's the first proper use of the command system I've ever seen")
THAT is the problem.
I'm sure some folk will get upset or angry because what I'm saying isn't the typical "you should be in a unit" "l2p nub" "solos suck, get used to it" and so forth.
This has dragged on for far to long so Ill leave it with the fact that pugs are fully capable of giving 12 mans a run for their money and then some don't be so afraid of that happening, maybe... even... help?
TLDR: My unit is the people on my team, who can work together and
need a better system to do so.
I have zero problem with organised groups. I have every problem with characters of the sort who use TS like many others and once having a few letters stuck to their name see themselves as gods gift to the game, CW as
their special gamemode and all other players are secondary to their
obvious superiority.
/rant of untold ends
/apologies for rant of untold ends
Joseph Mallan, on 02 October 2014 - 01:41 AM, said:
We have a 2 drink minimum
before we drop
^^^^^ right attitude, this man gets it... he always has.
Edited by Sadist Cain, 02 October 2014 - 04:23 AM.