
My Death Knell, pretty basic.
http://mwo.smurfy-ne...2c67e741caa9b4b
It goes 171 kph. And has a 20 alpha. What more can I say?
The AMS is helpful, especially if others have it as well.
The COM-2D. Nasty little guy.
http://mwo.smurfy-ne...7dd181b16139e57
I love the medium pulse for taking quick pot shots and fighting lights. The short duration really helps focus the damage. I have the two SRM2s in the arm grouped in one weapon group for fast paced light fighting, and in another group I have all 3 set for chainfire. 3 SRM2s on chainfire is almost continuous. Chainfire those and keep that pulse going and you'll tear through a Dire Whale's rear in no time.

And finally, my COM-1B.
http://mwo.smurfy-ne...951d8ce3d2334db
I made this one from scratch recently. The ER Large is great for just reaching out and touching people when I am usually out ranged. The 2 meds and the Streak2 are great for beating up on lights. Having 19 pinpoint damage is great for targeting weak parks and the Streak is good just for helping gain a little DPS, without having to worry about aiming that chest as much.

One of the things that makes the commando great is the fact that they are just small, and capable of going REALLY fast. Another is that their arm movement range is huge, you can shoot completely behind you and hit with your lasers/SRMs. The thing I love most though, is that commandos get completely ignored for the most part (vs a firestarter, for example. Firestarters are more of a "threat"). I can't count how many times I've gotten behind someone, or I'll just be off to the side and I'll get completely ignored. I regularly pull anywhere from 400-800 damage with these builds, and since the Dire Whale invasion have been getting quite a bit more..
