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Soft Encouragement - Cbill Boost For Selecting All Game Modes


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#1 EGG

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Posted 08 October 2014 - 04:28 AM

As per title, if you want to get more people selecting All Game Modes in order to make life easier for the matchmaker, then why not give a Cbill boost to people to who do so. Obviously people who select "only conquest" etc would get no boost.

Monitor the numbers that transfer over to "All Game Modes", and adjust/add other rewards if necessary. This way the grumpy 5% that want to continue playing game mode X can do so and the people who are on the fence about it will come over anyway.

If you wanted to steal something from the Paul Inouye playbook, you could boost Cbills for those who select All Game Modes, AND reduce over-all incomes. Le sigh.


However, as Asmudius Heng has pointed out in his excellent thread, people don't want to play all the game modes because they all carry certain flaws. Do you want to put up with fighting in the same place, standing in squares, or chasing ECM squirrels:

http://mwomercs.com/...y-real-reasons/

And as Rebas Kradd has pointed out, not all match imbalances (which is what is driving this game mode change) are due to the Matchmaker being unable to balance team Elo's, as it totally ignores ECM, LRM's and thinks a Mad Dog = Quickdraw:

http://mwomercs.com/...amemode-change/

#2 SmokinDave73

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Posted 08 October 2014 - 05:11 AM

If PGI choses going back to selecting game modes I think a 10% Cbill bonus for selecting all game modes will go a long way.
Example make 200k cbills on the match heres 20,000 cbills for selecting all game modes to help MM out.

Good Idea +1

#3 D34K

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Posted 08 October 2014 - 08:03 AM

I want to agree, but I'm selfish and don't have much free time. I will still insta-DC any time I don't get the game type I want. Having spent stupid money on virtual robots, this is my prerogative.

Already stocked up on Radar Derps. :ph34r:

#4 Xeraphale

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Posted 08 October 2014 - 08:20 AM

I'll agree to this, especially as I won't be unchecking boxes anyway. Avoiding match types just limits you as a player anyway.

#5 KraftySOT

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Posted 08 October 2014 - 08:32 AM

Yes. MORE BAIT.

LESS SWITCH.

You know for a fact that people gravitate towards the lowest common denominator. Even if everyone doesnt even pay attention to the rewards...enough people do that if you dangle more bait where you want players to go, they will shift that way. It wont be everyone...thats impossible. But you can get enough to make a difference.

This game needs more bait.

#6 Ph30nix

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Posted 08 October 2014 - 08:51 AM

maybe if they bothered to just fix the C-bill rewards on conquest and greatly reduced the time to cap people would stop avoiding conquest.

as the mode currently is it would take A MAJOR incentive for me to play the POS that is conquest.

View PostXeraphale, on 08 October 2014 - 08:20 AM, said:

I'll agree to this, especially as I won't be unchecking boxes anyway. Avoiding match types just limits you as a player anyway.

how are you limiting yourself as a player when there is really no difference between any of the modes?
9 out of 10 matches i've played the past few months have ended with one team being destroyed, not by caps or by base caps.

#7 RazorbeastFXK3

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Posted 08 October 2014 - 08:57 AM

If that feature goes through, I will be one wealthy bastid as I always choose all sortie types regardless of which 'mech and build I choose to go in with.

#8 Ph30nix

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Posted 08 October 2014 - 09:00 AM

OH and i thought that new system thing was only going to effect group ques?

if i get forced to play game types i dont want to play in solo im gonna be pissed

#9 M4NTiC0R3X

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Posted 08 October 2014 - 09:03 AM

Not only a c-bill boost for selecting all modes, but also as I suggested in the game mode feedback thread, increased rewards for playing the least played game modes and least played maps in the future for public queue. Not to mention a tweak or two to conquest (timers, increased rewards for resource) and also assault (increased rewards for base destruction and capture) to be on par with skirmish, which I believe is the preferred game mode due to quicker c-bill generation. I also said that multiple game modes give a fresh perspective on maps and all have strengths. Conquest gives a chance for clustered fights spread across the map, assault allows more strategy and skirmish is kill = $ at a faster pace, I believe.

I bet if the rewards were all even then skirmish would become less popular, of course we'd have to mess around with the timers on base caps IMO and turrets... stuff like that. ^_^

#10 Bhael Fire

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Posted 08 October 2014 - 09:04 AM

This is a GREAT idea.

I approve of providing incentives like this to make the game run smoother for everyone.

#11 Wiley Coyote

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Posted 08 October 2014 - 09:15 AM

View PostPh30nix, on 08 October 2014 - 09:00 AM, said:

OH and i thought that new system thing was only going to effect group ques?

if i get forced to play game types i dont want to play in solo im gonna be pissed

Then you may want to start getting pissed now. I had to play a few conquest matches last night in solo queue even though it was unchecked in my selections. As a light pilot, it was a waste of my time to cap for the piddly cbills I got even with a win.

#12 IronChance

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Posted 08 October 2014 - 09:18 AM

I think offering rewards is always a great idea. It should be big enough to encourage the large portion of the player base that only plays skirmish or assault to branch out and evolve their play. It's already horrendously slow to grind c-bills, so I think the reward system needs a buff anyway, and if we can phrase it like that to people who only want to play one mode, then they might click the "all modes" option more often.

Oh, and give a c-bill reward to players entering the queue in a mech that is the least represented weight class. Or, maybe one of the two least represented. This is nearly always lights/mediums right now, but it should be dynamic based on the percentages at time of launch. Also, a cbill boost for being in a pre-made group that has at least one of every weight class.

#13 Jeb

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Posted 08 October 2014 - 09:21 AM

This is a backwards idea... your trying to encourage people to play modes they don't want to play...

It comes down to this... people want to play the modes they have the most fun playing... make all the modes fun, and people will play them... I don't like Conquest because the teams don't' tend to play to win via the Conquest objectives... when I lose cause no one bothers capping, it makes me mad... change the modes up somehow to make people want to win by capping and I would not mind playing that mode as much.

Same with weight classes... people like to play heavy and assault mostly... trying to push those people out of those weights isn't ever gonna work well... It requires them giving up some of their fun, and why should they do that...

Give people real reasons to play lights and mediums (role based rewards) over heavies and assaults and people will play them more as the game stops becoming just about dmg and kills for payout.

Edited by Jeb, 08 October 2014 - 09:26 AM.


#14 VanillaG

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Posted 08 October 2014 - 09:26 AM

Instead of C-Bills make it a GXP boost. The hardest thing to acquire without spending real money is GXP. Boosting that will make it easier to unlock modules.

#15 Evil Ed

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Posted 08 October 2014 - 09:42 AM

Nothing new, I've suggested this over and over ever since the new matchmaker and 3/3/3/3 was the topic. Building a matchmaker around a system where users who pick "any" get rewarded, suggested a system where the least played weight classes get rewarded, and in several posts regarding mode suggested exactly this. Needless to say - no positive response.

http://mwomercs.com/...ost__p__3794447
http://mwomercs.com/...ost__p__3750794
http://mwomercs.com/...ost__p__3750153
http://mwomercs.com/...is-my-solution/

Edited by Evil Ed, 08 October 2014 - 09:50 AM.


#16 Jeb

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Posted 08 October 2014 - 10:07 AM

it doesn't make any difference what you make the reward... people won't play the game unless they have fun... If a game mode is not fun, they may tolerate it for a bit, but long term they are going to find something else to do that they do find fun...

#17 Appogee

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Posted 08 October 2014 - 10:09 AM

Seems like a good idea. More carrot, less stick.

#18 Bhael Fire

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Posted 08 October 2014 - 10:47 AM

View PostJeb, on 08 October 2014 - 09:21 AM, said:

This is a backwards idea... your trying to encourage people to play modes they don't want to play...


Not really...it's more about rewarding those that don't care what mode they play.

The easy-going players that are indifferent to game modes allow the matchmaker to do its job more effectively, so they should be rewarded for it.

If a side effect is that some players end up playing a mode they don't really like, but don't mind playing for extra money, then that's just icing on the cake.

Edited by Bhael Fire, 08 October 2014 - 10:49 AM.






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