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Game Mode Voting System Explained - Feedback
#61
Posted 06 October 2014 - 11:16 PM
#62
Posted 06 October 2014 - 11:49 PM
Edited by Evil Ed, 07 October 2014 - 12:14 AM.
#64
Posted 07 October 2014 - 01:07 AM
#65
Posted 07 October 2014 - 01:19 AM
#67
Posted 07 October 2014 - 02:23 AM
Edited by M0rpHeu5, 07 October 2014 - 02:24 AM.
#68
Posted 07 October 2014 - 02:31 AM
#69
Posted 07 October 2014 - 02:36 AM
#70
Posted 07 October 2014 - 03:46 AM
#71
Posted 07 October 2014 - 03:50 AM
#72
Posted 07 October 2014 - 03:52 AM
Ghostwolfe, on 07 October 2014 - 01:05 AM, said:
Is there anyway we can see how many people actually play this game like other games out there?
By the sheer amount of clan mechs I saw on the first days after their release as well as the ranks I went through in the leaderboard of this challenge I can tell that player numbers is nowhere near the problem some here think it is.
I think further softening up the constraints the MM has to consider is a good way to go. The 3x4 debacle showed pretty well that too many hard constraints simply break the MM. Not to say that 3x4 was a bad idea from the start, in theory and in the little practice I've seen it actually worked great, but you simply can't force people that dislike a weight class to play it. In a community where 65% tp 75% of the players are using heavies and assaults 3x4 as a hard constraint simply can not work.
And that leads directly to the problem of light and medium mechs being unattractive to play for most people, both reward wise and balance wise. And that relates to a lot of things: Most maps are still too small or too open to use their speed. The way the current gamemodes work make scouting pretty useless because most maps there are two maybe 3 ways the enemy can go and they are small enough for smaller faster heavy mechs to go check out as well, don't need a fast light to scout. And since maps are all small enough to allow for the enemy to stay grouped you also can't use a loight mech effectively to be hit and runnin, becaus ethe moment you show up you have the weapons of 12 mechs pointed at you.
For the traits of lights and mediums to become meaningful the maps need to become even bigger and the modes need to be tweaked so that staying in a groups of all 12 is the worst option and splitting up into lances is encouraged.
One such change for conquest for instance could be that you only gather points when at least 3 points belong to your team and have at least 3 mechs inside the zone and it needs to get respawn to effectivey eliminate killing the whole enemy team as a winning condition, because that is what breaks the objective driven gamemodes the most: It is FAR FAR easier to just stay in the group and eliminate the complete other team than trying to do the objective. Hence why assault and conquest aren't really much different from skirmish.
Edited by Jason Parker, 07 October 2014 - 03:59 AM.
#73
Posted 07 October 2014 - 04:12 AM
Thorn Hallis, on 07 October 2014 - 02:31 AM, said:
AssaultPig, on 07 October 2014 - 03:46 AM, said:
that just lands us right back in the same spot we are already in
the match maker is being punished at the moment because of all the little groups that want to play different things
its a logistical nightmare and its very obvious why no other game allows the kind of hard line choices that mwo offered
if the match maker finds two groups of 12 that are perfectly matched in elo, tonnage, ect it will try to setup a match
but then all it takes is 1 group or team to say, no we refuse to play mode x and the entire match cannot happen
so it sits and waits for the next perfect group the fill the spot but it cant find one so it says
this game has been in build processs for far to long, im going to break some rules to make it work
so it busts up ELO and then if it still cant find anything it does the same with tonnage and then again with weight class
this is why the Que's get so damn messed up when a new heavy mech is released
all those people looking for only their game mode and all in heavies
MM cannot deal with it
and the result is the constant stream of 0-12 games that we see in the group que
crying about this change makes you part of the problem
while the rest of the fan base is desperate for a solution
Edited by Naduk, 07 October 2014 - 04:13 AM.
#74
Posted 07 October 2014 - 04:14 AM
When I select the game modes I am interested in playing, it is because that is what I want to play. I would rather wait in a queue an extra 30-60 seconds and play what I want than be dropped into a match mode I did not want.
I actually flag all modes when I want to be surprised.
Maps on the other hand, could benefit from this I think. Not because it would change the rotation terribly much, but because it would give the devs a way to track player preferences and allow them to make maps that we like more often in the future.
#75
Posted 07 October 2014 - 04:21 AM
Now, what 'would' work for me here, is voting on maps. That way I get to influence which maps I play on.
#76
Posted 07 October 2014 - 04:44 AM
Ghostwolfe, on 07 October 2014 - 01:05 AM, said:
Is there anyway we can see how many people actually play this game like other games out there?
Other games aren't scared to show how many people play. PGI on the other hand doesn't even display it nor do they even brag about numbers like games that have healthy populations. We once had a player counter, apparently it wasn't braggable so it got removed.
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#77
Posted 07 October 2014 - 04:54 AM
Asmudius Heng, on 06 October 2014 - 02:20 PM, said:
Good:
- More variety
- Forces people to consider they they might drop into a different game mode and have to plan for it
- Helps match maker find closer games in Elo/tonnage etc
Bad:
- Rage quitters leaving matches
- Possibility of being gamed? (I am not sure)
- Poor game modes
Really the last one is my gripe. I play Skirmish only because it is the most interesting and dynamic game mode not restricted in movement by turrets or cap points.
I WANT to like conquest and assault but those modes have serious issues.
Assault - Static game play and no reason to cap a base. I have posted ideas to improve this mode and make it about having a battle front and till enabling capping.
- See here: http://mwomercs.com/...ode-but-improve
Conquest - Poor rewards for capping and a 'Merry go round' mentality rather than territory control. I think a matrix system of cap points would be better for this one too.
While others hate or love the modes the way they are, giving more depth to the objective based modes would really go a LONG way to making the majority happy.
I would love to see the breakdown of modes chosen right now though.
And this pretty well sums up my thoughts. I happily play any game mode with most of my mech builds, however, Assault and Conquest still aren't really about the objectives as the majority of games you win by enemy destruction AND are better rewarded for destroying the enemy.
Until objective based game modes HEAVILY reward obtaining the objective compared to killing the enemy they won't be all that different from skirmish, except more boring due to more static movement options.
#78
Posted 07 October 2014 - 05:06 AM
TheMagician, on 07 October 2014 - 04:21 AM, said:
Completely agree with Mag here, this change is definitely a step backwards.
Forcing people to play game modes they don't like won't improve the gaming experience of those players. On the other hand I can see what you try to achieve with it in terms of matchmaking.
However, I think most people like having options that allow them to customize their gaming experience more than being restricted by the games they play (I'm certainly one of them), therefore -if you plan on keeping this new system that prohibits people from choosing the game mode they want to play directly- I would request that you add the option into the game for people opt-out of it.
Edited by Ellen Ripley, 07 October 2014 - 05:08 AM.
#79
Posted 07 October 2014 - 05:48 AM
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#80
Posted 07 October 2014 - 05:53 AM
If u are dropping in a 12 men group when u played the last time against anohter 12 men group?
-before the group-queue patch cames..
Did u ever lost 12men drop against mini-groups?
-nope! maybe once when we was drunk
What if u can wish ur fav game mode with ur 12men brawl-dropdeck?
-F.. yeah maybe we can break the 2:30 min for a 12:0 stomp...
My Question could we get a Map Vote too?
Then we can stomp much faster with only gamemode-vote and only dropping against small groups..
edit: Sorry about my english skills... isn't my mother language
Edited by Chimperator, 07 October 2014 - 05:53 AM.
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