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Game Mode Voting System Explained - Feedback
#81
Posted 07 October 2014 - 06:05 AM
#82
Posted 07 October 2014 - 06:09 AM
Russ the community wants Community Warfare. We don't wan't anything else at the moment.
#84
Posted 07 October 2014 - 06:30 AM
Conquest needs a different set of config from both Assault / Skirmish.
I want to play what i want, and will DISCO from skirmish ALWAYS.
Please remember, you are working FOR us, not AGAINST us!!!
#85
Posted 07 October 2014 - 06:33 AM
All the modes might be a bit more fun if it wasn't 10 mechs wandering around at 70kph with a .
Go back and force 3/3/3/3. People either wait to play the mech they really really want OR they choose something else and still have fun.
#86
Posted 07 October 2014 - 06:34 AM
plodder, on 06 October 2014 - 03:37 PM, said:
Not talking about lrms incorporated into a mech, talking about a mech incorporate to an lrm.
Some lurmers are artists with skill, but can still kick and take names in a brawl with their LRM machine, but I know few of them.
Since I am not an lrm fella, I was not aware they prized some maps so high. Is it the same for game mode?
Maps favor mech builds as much as game modes.
Speeds is useful in general, but helps a lot in Conquest.
AMS and ECM is extra important in Assault.
Skirmish rewards pure firepower.
Caustic is great for LRMs as there's very little useful cover.
Alpine favors long range mechs.
River City and Frozen city favor brawling builds.
Just to name a few.
#87
Posted 07 October 2014 - 06:40 AM
I don't like Conquest, so why should i play it? How about free will PGI? It is 21st century guys not 18th!!!
#88
Posted 07 October 2014 - 06:44 AM
Nobody wants the freedom of choice we have been given (to select modes we are willing to play) to be taken away from them.
How can it be Russ at the townhall meetings agrees he doesnt like UI 2.0 at all, admits to being wrong about forcing 3PV etc and now Russ is forcing this on the playerbase? I thought we (and Russ) had moved past this stage of removing choice and not giving players what they want?
And oh my could this mechanism have been made more convoluted if you tried?
#89
Posted 07 October 2014 - 06:47 AM
Its your game, and while I would prefer all modes a appear in open pug games, if one is favoured more than the others and make MWO dull i'll find something else to do.
Only one thing I will say that bothers me..
Maps when the campaign game starts should not be voted on they, should be dictated to by what the planet is, not by any form of voting system, but a completely locked set of maps.
This shouldn't need explaining why, but for those that need it..
if your fighting over an ice planet, its not going to look like Terra therma, and a heavily vulcanic planet without a breathable atmosphere isn't going to be full of woodland.
Now these conditions might change over millions of years but in the time scale of the game the ecology or each planet simply won't change, unless its nuked .into oblivion that no life could be supported
#91
Posted 07 October 2014 - 07:11 AM
jozkhan, on 07 October 2014 - 06:44 AM, said:
We'll see if it leads to better games, but I'm afraid it will lead to more Disconnecting at the drop
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I enjoy them all (probably enjoy Skirmish the least). What I dislike are the maps for some game modes. River City (either) on Assault is just bad. Tourmaline's start points on anything but Assault are strange and too spread out. What bugs me more is that sometimes you simply want to play a particular game mode (maybe it's team practice, or you're trying out a build for a game mode), but now you can't do that.
#92
Posted 07 October 2014 - 07:33 AM
#93
Posted 07 October 2014 - 07:33 AM
First and foremost: more game modes. The mode voting function should definitely not be implemented before we've got 5 or 6 different modes at least. Having 2 that are essentially the same with one outlier that is far less popular means implementing this now will just lose players and cause community outrage (which, in case you haven't noticed, has contributed to PGI's less than stellar image).
Second: if this is going to be implemented, it would probably be best to wait until map voting can also be implemented. The logic behind this is simple: a single new feature set being implemented makes the public say "this was nicely thought out" where every time you add a little snippet of something and say "we'll elaborate in the future" the public says "this game is a patchwork quilt and I'm not sure I trust the developers to keep things steady".
Third: there needs to be better role implementation. Before we start voting on the mode and the map, we need to know that we can play a certain role in a strategy. Right now, MWO is "you dropped here, now fight with everything that shows a red marker". Defining a scout role, support role, front line role, etc will play into voting strategy.
Now, a little more feedback: I think the best way to do voting is not to select ahead of time what a players preferences are, but rather build a lobby with the matchmaker, show the players who their opponents are (obviously keep the mechs hidden), and then have a mode and map vote. If you've ever played Halo Reach, you'll know exactly what I'm talking about.
#94
Posted 07 October 2014 - 07:35 AM
Bront, on 07 October 2014 - 07:11 AM, said:
About 80% of the 1500 people that voted said yes.
Just to give a hint on how much this vote is really saying: Teh heavy Mech poll has about 4000 votes.
The thread that had the vote had a badly chosen title and might have been ignored by a lot of people, plus didn't really say much beyond that we'd give up the guarantee to get the gamemode we activated for getting better and faster elo matching.
If anything then now after most of the community is aware of what exactly is planned and that there is anything planned at all there should be another poll and it only should be closed if at least 5000 votes were gathered.
If all I know about maths holds true the outcome shouldn't change much, but casting a poll again will go miles to shutting up those that say they weren't asked or that only the vocal minority said yes to it while the silent majority didn't get heard. It's hard to come with those arguments when there were two actual votes on the topic.
Edited by Jason Parker, 07 October 2014 - 07:39 AM.
#95
Posted 07 October 2014 - 07:42 AM
Bront, on 07 October 2014 - 07:11 AM, said:
We'll see if it leads to better games, but I'm afraid it will lead to more Disconnecting at the drop
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I enjoy them all (probably enjoy Skirmish the least). What I dislike are the maps for some game modes. River City (either) on Assault is just bad. Tourmaline's start points on anything but Assault are strange and too spread out. What bugs me more is that sometimes you simply want to play a particular game mode (maybe it's team practice, or you're trying out a build for a game mode), but now you can't do that.
Sorry Brother. Not trying to seem argumentative. However, 80% of the gaming community doesn't post on the forums. (this is exaggerated of course because I am not aware of the actual percentage of players that are active on the forums)
I can tell you with precision that all of my battle buddies don't post on the forums. They leave that to me. I dare say that most of the gaming community on MWO doesn't post. So, I think it would be accurate to say that 80% of the people who voted on this (or should I say knew of its existence, because I certainly didn't) are only a small part of a much larger community. =]
Cheers!
#96
Posted 07 October 2014 - 07:53 AM
PGI: "MM could do better if people were more flexible with game modes"
MWO Playerbase:"OMG DO IT #PGIPLS"
PGI: "Here is how voting (ranking) will work."
MWO Playerbase: "OMG YOU CAN'T FORCE ME TO PLAY GAME MODES I DON'T WANT!"
I'd bring up the community poll on the topic but I'm too lazy. But a voting system won in a landslide to narrow the ELO gap in drops. Ya'll be whiners.
#97
Posted 07 October 2014 - 08:26 AM
Sandtiger, on 07 October 2014 - 07:42 AM, said:
Sorry Brother. Not trying to seem argumentative. However, 80% of the gaming community doesn't post on the forums. (this is exaggerated of course because I am not aware of the actual percentage of players that are active on the forums)
I can tell you with precision that all of my battle buddies don't post on the forums. They leave that to me. I dare say that most of the gaming community on MWO doesn't post. So, I think it would be accurate to say that 80% of the people who voted on this (or should I say knew of its existence, because I certainly didn't) are only a small part of a much larger community. =]
Cheers!
I'm well aware of that. The vote still was 80/20 for those that did vote, and that's why we're getting this.
#98
Posted 07 October 2014 - 08:30 AM
Yes, some of you paid money to play this game. I've paid quite a bit myself, but paying to play isn't paying to own the game. You are not the Monarch of MWO; I know because I'm not either. You are a player just like everyone else, and you need everyone else to play with. That's what makes us a community and lets this game be enjoyable and as part of the community you have a voice in what direction MWO goes, even if you're not in the majority.
Ultimately, if you're out voiced then you have 2 options; continue to support the community because there are still parts of the game you enjoy, or leave because there's nothing left for you. If you can't find any reason to continue playing the game over a single change then why are you playing now? Is the game only keeping you around because of a single feature? Look inside yourselves and really think about it. Are you here for the free lunch or are you here because you like this game and you want to support the community.
I know where my vote is: supporting this community.
With that said if we do go to game mode voting I'd like to see more game modes.
Cheers,
Mitsuragi
Edited by Mitsuragi, 07 October 2014 - 10:05 AM.
#99
Posted 07 October 2014 - 09:08 AM
Naduk, on 07 October 2014 - 04:12 AM, said:
The "rest of the fanbase" will continue to find something to blame for their constant losses. Before the MM it were the Clans, before that it were groups, before that it were Gauss-, Boom-, and Splatcats, before that it was again the MM. And so on and on and on.
I voted against that system in the poll. I don't blame the matchmaker for a loss. I'm fully aware that the matchmaker is unable to guarantee an even matchup every time. The problem isn't the matchmaker, its the game itself.
#100
Posted 07 October 2014 - 09:48 AM
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