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Game Mode Voting System Explained - Feedback


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#21 plodder

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Posted 06 October 2014 - 03:23 PM

View PostAlphaToaster, on 06 October 2014 - 02:38 PM, said:


WINNER! WINNER! Tell him what he's won!

Big fish swim in the deep waters of skirmish mode. Usually because the little fish "get away" too often with victory bypassing combat and taking the cap point/points. It is not uncommon for someone to avoid skirmish mode in an attempt to avoid the bigger fish in the deep waters.


The tendency determines the insurgent concurrent lack of a educated splices, or singular slice. Be We skirmish cats, or be We conquesting mice? Wha! ?....on...the...roll...of... some dice.....?

Ok

Just let me say no to Terra Therma. I'd rather kiss Ethel Merman, unless you raised all the surrounding landscape higher than Mt. Mordor, a valley lava floor, not the bore, the chore, dunna wan it n'more.

Give me any mode, anytime, any mech, as long as it's mine, fine...?
Just let me know where before, if you care.

And a button that strips all modules from all mechs.
Oh, and some Canadian bacon for my pizza pie.
I will bring the beer,k?



#22 Wintersdark

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Posted 06 October 2014 - 03:26 PM

View PostCHH Badkarma, on 06 October 2014 - 03:18 PM, said:

Better matches?
But, but I thoughy 3x3x3x3x3xxxx
was supposed to fix everything? Riiight.
huh? No, it wasn't. 3/3/3/3 was supposed to reduce the massive tonnage disparities that happened. That was all it was supposed to do.

And 3/3/3/3 was expected to result in longer MM queue times because it becomes harder to make matches as a result. PGI never expected anything different, nor should anyone with half a brain.

Say what you will about PGI, but there are smart folks involved in MM wor. Karl Berg, for example, is no slouch here.

And yeah, 3/3/3/3 did indeed reduce the crazy tonnage gaps that happened, though (because its a soft limit, not a hard one) it didn't eliminate them entirely.


So, this? This opens doors for the MM. Its not just about getting matches faster, but having game mode select as hard limits removes vast numbers of players from the pool while making matches. This change removes those hard limits, and thus makes the available player pool substantially larger. Larger player pool means faster matches. Faster matches means closer Elo/weight class matching, as those limits stretch over time.

Closer Elo and weight class matching means better matches.

But... At the cost of having to play all the game modes sometimes.

#23 White Bear 84

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Posted 06 October 2014 - 03:27 PM

View PostTriordinant, on 06 October 2014 - 01:58 PM, said:

I guess the really important question is can players opt out of a match using a mode they don't want to ever play?


This is a must. While many players may not care, there are those that are ultimately opposed to either conquest or skirmish (assault seems to be a bit more bearable for both parties)

Is it not possible for the MM to FIRST group together groups/individual players that want a specific game more, let them get their cake then mix the leftovers?

That way you get your CQ and SK matchmaking and those that are left get a faster game.

Actually the more I think about it the more I think that ^THIS is a much better idea. Should match the default game modes players select first then as a secondary mechanism use the vote for mixed teams when the numbers cannot be met.

Edited by White Bear 84, 06 October 2014 - 03:32 PM.


#24 plodder

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Posted 06 October 2014 - 03:37 PM

P.s those that run missle boats(massive amounts of lrm without any other"serious weapons") to avoid battle, are like cattle crossed with a herd of turtles, hurtling at what they cannot see, I think they sit down to..see...

Not talking about lrms incorporated into a mech, talking about a mech incorporate to an lrm.

Some lurmers are artists with skill, but can still kick and take names in a brawl with their LRM machine, but I know few of them.

Since I am not an lrm fella, I was not aware they prized some maps so high. Is it the same for game mode?

#25 Tekadept

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Posted 06 October 2014 - 03:38 PM

Oh noes, you are going to ROLL A DICE to determine this? don't you know that this community doesn't like RNG!!

#26 Rebas Kradd

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Posted 06 October 2014 - 03:39 PM

View Post1453 R, on 06 October 2014 - 03:16 PM, said:

I did read thoroughly. Enough to know that my two personal gamemode choices (Assault, Conquest) are going to be outvoted 23/2 pretty much every match


You didn't read thoroughly. YOU CANNOT BE OUTVOTED IN THIS SYSTEM. You can have the virtual die weighed heavily against you, but you cannot be outvoted. There is still a chance that you will get your match and that all the neckbeards will be pissed.

Besides, nothing's permanent. If the data doesn't show a reduction in ELO gaps, perhaps we can campaign to have this feature removed.

Edited by Rebas Kradd, 06 October 2014 - 03:40 PM.


#27 plodder

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Posted 06 October 2014 - 03:42 PM

There was a game with mechs that was based on rolling dice right?


Yes, trololololo la lo la lololo
Smile.

#28 Koniving

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Posted 06 October 2014 - 03:43 PM

Got no complaints about it.

Though I might offer a preference: Instead of map voting (for community warfare mind you), could we assign a surface type to maps (volcanic, forestry, urban, etc) and assign maps of said types to types of planets.

Example lets assume that a random planet -- Saint Ives -- is urban. Now maps of type "Urban" will be randomly selected when a fight occurs on Saint Ives.

Lets assume another planet, WadabadadingdongisjustarandomnameIthrewoutthere, is considered to be of types volcanic and desert. So volcanic maps and desert maps are in the possibilities.

Now for another planet. This one has some urban areas but is mostly considered to be forestry. Very low chance of Urban maps and a high probability of forest/woods/swamp style maps.

Seems fair, right? Voting system for maps on public queue isn't a big deal for me to care one way or the other. :) I'm fine either way.

#29 Bmetranger

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Posted 06 October 2014 - 03:45 PM

As someone stated at the begining of this thread. IF I do not like the mode then I will quite at the start of the match. Most of my team/clan will too. This will piss off alot of players in that match but I do not care. I do not play the game to make them Happy I play it for my Happiness. Vote for maps yes we wanted that. No one wanted this regardless of polls that was not on the forum. RUSS reach up and grab your ears.. Now pull down real hard. That popping sound you heard should be your head coming out of your ass. Concentrate on CW not this stupid Idea.

#30 Bulvar Jorgensson

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Posted 06 October 2014 - 03:50 PM

So we are stuck with the game modes we have and the guys at PGI are trying to make them cover all the bases (or not if that is not the mode you get).

Death of a thousand cuts comes to mind, with this game.

Dropping in for a match or two, getting bored of the merry-go round that is Circle the Map till one team out numbers the other by 3, then ZERG.....come on guys at PGI, lets start getting DYNAMIC with our mechs/games.

Tweeking and manipulation of the game mode generation is a poor way of trying to enhance your game franchise.

Maps are way too small to have proper Tactical mech-warfare on, with no proper objectives other than KILL the other team, here anyone out there remember a game called Starsiege: Tribes or even Unreal Tournament, have we not evolved a tad since then.

Heck why not just add in a CAPTURE the FLAG and be done with it and you will have re-invented the Wheel.

I play this game, because I have faith in the rich background, in the general concept of Fighting in Big huge Robots in a futuristic battlefield, and with players in general who can think on their feet, who also have a certain concept of tactics.

PGI do not keep letting us down with these well intentioned but rather poor attempts at fixing our/your game-play.

#31 Mystere

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Posted 06 October 2014 - 03:51 PM

View Post1453 R, on 06 October 2014 - 03:01 PM, said:

Aaaaaaaaand there goes anything but Skirmish mode. If more than one game in 20 lands anywhere but Skirmish, I'll be shocked. And pleased, as Skirmish mode is a horrid hateful place full of trolls and bassholes who hate the game, their opponents, and themselves.

So awesome that all my games are going to be Skirmish from now on, what with being outvoted 23-1 every single time. Damnit.


Players who do not like playing Skirmish can of course just decide to quit the match. That should get PGI's attention real quick.

#32 JDH4mm3r

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Posted 06 October 2014 - 03:51 PM

I wonder if PGI could duplicate that giant forest map aka Galuzza.

That would be insane - a true flanker and light mech's wet dream come true

#33 JDH4mm3r

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Posted 06 October 2014 - 03:56 PM

View PostMystere, on 06 October 2014 - 03:51 PM, said:


Players who do not like playing Skirmish can of course just decide to quit the match. That should get PGI's attention real quick.

I suppose same could be said about Mordor map as well?

#34 Kageru Ikazuchi

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Posted 06 October 2014 - 03:58 PM

Ever since it was mentioned that choosing or eliminating one or two game modes had a negative impact on the match maker, I've played only "any" (and I really, really dislike Assault).

If it means that I get into a better match (with more closely matched team mates and opponents) faster, then I'm all for it.

#35 Gorgo7

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Posted 06 October 2014 - 04:03 PM

I don't like the whole vote for type of match.
I believe it is a bad idea.
The novelty will wear off long before it is changed back to the original formula.
Perhaps it would be useful for CW.

Edited by Gorgo7, 06 October 2014 - 04:07 PM.


#36 Chrithu

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Posted 06 October 2014 - 04:05 PM

View PostAlphaToaster, on 06 October 2014 - 03:18 PM, said:

I like to come on these forums and read what's happening every day, usually during breaks and downtime at work. I didn't see a poll so if you could link that, that would be cool. If he tweeted it or it was a facebook poll or something on Reddit, then that would explain why I didn't see it.


Here you go mate: http://mwomercs.com/...23#entry3749623

Though one has to admit that the number of voters is just laughable compared to how many votes a meaningless poll on what the next IS Assault or Heavy could be according to our swarm opinion. That means of those few that care about this at all the majority would be willing to trade the strict gamemode vote for faster matchmaking with closer ELO gap.

#37 Wintersdark

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Posted 06 October 2014 - 04:16 PM

May I present something to consider, that hasn't been discussed yet?

Currently, newly added game modes split the queues, and as such PGI always has to weigh the coolness of a new game mode against the resultant degradation of match quality.

This change would allow new game modes to be added without any match quality degradation, removing the #1 obstacle to new game modes.

#38 Bartholomew bartholomew

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Posted 06 October 2014 - 04:25 PM

View Postplodder, on 06 October 2014 - 03:37 PM, said:

P.s those that run missle boats(massive amounts of lrm without any other"serious weapons") to avoid battle, are like cattle crossed with a herd of turtles, hurtling at what they cannot see, I think they sit down to..see...

Not talking about lrms incorporated into a mech, talking about a mech incorporate to an lrm.

Some lurmers are artists with skill, but can still kick and take names in a brawl with their LRM machine, but I know few of them.

Since I am not an lrm fella, I was not aware they prized some maps so high. Is it the same for game mode?

Not really, any mode works. and can lurm good even on bad lurm maps, So I really do not mind no map choice. But with map choice, If there is no need for backup in case you get a rough map, then boats will likely get worse. And not just lurm boats. But dakka and streak, etc as well. Just think there is too much room for abuse in map choice.

Cause, I really do not mind terra therma even if it is a stupid map to play sometimes.

View PostWintersdark, on 06 October 2014 - 04:16 PM, said:

May I present something to consider, that hasn't been discussed yet?

Currently, newly added game modes split the queues, and as such PGI always has to weigh the coolness of a new game mode against the resultant degradation of match quality.

This change would allow new game modes to be added without any match quality degradation, removing the #1 obstacle to new game modes.

An escort mode would be cool. There is room for improvement on most of the current modes too. Anything would help.

#39 OznerpaG

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Posted 06 October 2014 - 04:48 PM

first off, is this a PUG and/or a CW thing?

because when CW comes out i plan on playing that only - after 4000 games i need a reason to fight beyond killing stompy robots for the fun of it. if this involves the PUG queue only then ultimately i'm not going to care, and i would be surprised if this was a CW thing because i would think CW would involve REAL objectives as opposed to collecting 750 resources before the other team to win a planet

and if CW is only on at certain times of the day then those are the only times i'l be interested in playing since i'm not very interested in the possibility of having to collect 750 resources before the other team if i want to drop for a casual PUG game

Edited by JagdFlanker, 06 October 2014 - 04:52 PM.


#40 AssaultPig

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Posted 06 October 2014 - 05:34 PM

This system is going to functionally eliminate conquest.

While there is no public data on which game mode is most popular (afaik), anecdotally the majority of players seem to prefer 'deathmatch,' i.e. skirmish or assault. Under this system not only will conquest games be the small minority, players who prefer a non-objective-oriented game will be able to stack the odds in their favor by voting for skirmish and assault. A game where 12 players vote conquest and the other 12 vote assault/skirmish, for example, would result in an assault/skirmish game 2/3 of the time.

I guess I'll wait to see how it goes when it hits live, but if I keep getting dropped into boring camp/snipe fest skirmish games I'll probably just quit playing.





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