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MWO is an online multiplayer game that is always going to be focussed on the PVP aspect of a battle. PVE campaigns have been talked about and will be investigated in the new year.
Takeaway message: Any content that is not directly related to blowing up an enemy mech is not PVP content, and we aren't interested in changing Conquest/Assault to make capture attractive.
I am... not happy about this. By definition, any game mode which pits you against another player is PVP content; forcing all the game modes to be essentially identical just makes for a boring game.
Edited by Xarian, 08 October 2014 - 08:28 PM.