Joseph Mallan, on 09 October 2014 - 09:40 AM, said:
Conquest was supposed to be about the collecting more than teh fighting. Getting more resources was the goal. But players in their infinite wisdom chose the bloodbath over the skillful victory.
When they were first talking about Conquest, I pictured having to get to the resource collectors, get them started up, protect them while other mechs got other ones started, and after they ran for a while (for either side), they'd have some loot to spit out that you'd need to make sure made it back to your base / dropzone.
When it first came out, the combat was pretty dynamic. It was a light/medium-mech friendly zone where the heavies were medium hunters, the mediums and lights were the workers, and the smart assaults were those who found some semi-middle ground or second line base and setup camp on guard duty.
The earnings, however, were about equal to capturing the base on assault (if you did nothing else, so about 100,000 cbills) + either 7,500 or 15,00 for the resources. So a light could earn slightly more, and the long ranges on larger maps with lots of space in between meant that scouting was very important as was reporting enemy positions. Assists for LRMs were easy to get and so was stealthy approaches, flanking maneuvers, etc.
The lack of choice in the matter or foreknowledge of the game mode you'd be stuck in made it bad, however, as the assault mech craze was big at the same time.
Then PGI removed the rewards for playing the objective...because people played the offensive objective (capture the base) but some weren't playing the defensive objective (defend the base). Removing the rewards didn't stop base capturing, and so it became "trolling." Also capturing it was too quick. So they made all bases universally longer to capture in addition to removing the rewards. Which rapidly demonstrated the only way to make money is to kill things. Assault and heavy mechs became completely dominant of every match. Anything less than 35 tons was a "waste of space" and occasionally team-killed. Conquest diminished into a Skirmish style match.
Which was fine, because we didn't have a Skirmish. Then we got it. And nothing else got fixed. It's been this way for a long time.
And all balancing goes to heavies and assaults with little about lights and mediums. Simply some afterthoughts.