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A Little Bit Data Collected From The Tournament


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#1 bluepiglet

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Posted 27 October 2014 - 06:23 AM

Posted Image

The numbers are the means of the tops 15 players of each classes.

A few things I can get from the simple chart:

1) Damage/Kill based tournament is heavy weight favouring, and boring.

2) Medium is the current underdog

3) Victor needs some serious help urgently.

4) Timberwolf, pffff.....


Edited, the numbers have been updated to the final results of the tournament.

Edited by bluepiglet, 28 October 2014 - 03:51 AM.


#2 Bilbo

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Posted 27 October 2014 - 06:30 AM

Where did you get your numbers?

#3 ToxinTractor

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Posted 27 October 2014 - 06:33 AM

I belive these numbers are just the top scores at the time on http://mwomercs.com/tournaments

So itll need some updates :)

#4 bluepiglet

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Posted 27 October 2014 - 06:34 AM

View PostBilbo, on 27 October 2014 - 06:30 AM, said:

Where did you get your numbers?


I copied numbers from the tournament page into Excel. That why I was able to get the numbers for top 15s.

#5 Bilbo

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Posted 27 October 2014 - 06:37 AM

View Postbluepiglet, on 27 October 2014 - 06:34 AM, said:



I copied numbers from the tournament page into Excel. That why I was able to get the numbers for top 15s.

Ah, the more interesting numbers would be how many people played in each chassis, as well as how many played 10 games or more in each.

#6 ToxinTractor

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Posted 27 October 2014 - 06:39 AM

I wish we could get more detailed information from the tournament page out side of the top 15.

Maybe it should expand to give more numbers for certain mechs if you click on them, or show heat maps for those specific mechs

#7 Shalune

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Posted 27 October 2014 - 06:40 AM

You realize this tournament excludes all but your top 10 right? This data is almost entirely meaningless for balancing purposes. It supports high risk/reward mechs even if they fail more often than not. All that matters is that they have the capability to put up huge numbers when the enemy team ignores them.

#8 KodiakGW

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Posted 27 October 2014 - 06:48 AM

Tournaments scored like this promote kill stealing, plain and simple. Working my butt off to stay in the top 10 for Kit Fox, dealing with ROFLSTOMPS (thank you ELO) almost every game, and watching a Dragon (last game) get 4 kills with a whopping 212 points of damage. Many times I see a mech die saying that I did the most damage on screen, but I did not get kill. Most damage, in a Kit Fox!

They have the means to track who did the most damage to a mech before it dies, so why not base the tournament of that. Then you'll see less hiding mechs waiting for everyone else do the work so they can get the kills.

Kill x 10
Most Damage x 10
Assist x 10
Damage / 15


#9 ToxinTractor

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Posted 27 October 2014 - 06:54 AM

View PostKodiakGW, on 27 October 2014 - 06:48 AM, said:

Tournaments scored like this promote kill stealing, plain and simple. Working my butt off to stay in the top 10 for Kit Fox, dealing with ROFLSTOMPS (thank you ELO) almost every game, and watching a Dragon (last game) get 4 kills with a whopping 212 points of damage. Many times I see a mech die saying that I did the most damage on screen, but I did not get kill. Most damage, in a Kit Fox!

They have the means to track who did the most damage to a mech before it dies, so why not base the tournament of that. Then you'll see less hiding mechs waiting for everyone else do the work so they can get the kills.

Kill x 10
Most Damage x 10
Assist x 10
Damage / 15


I can agree with that- kinda forces you to play a high alpha build in order to get kills since some weapons are just plain bad for it. Im scoring pretty high damage in my blackjacks but because I lack the alpha to get kills my team mates pick up the kills (Which is normally okay) BUT right now.. it kinda is not..

#10 Greenjulius

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Posted 27 October 2014 - 07:31 AM

View PostKodiakGW, on 27 October 2014 - 06:48 AM, said:

Tournaments scored like this promote kill stealing, plain and simple. Working my butt off to stay in the top 10 for Kit Fox, dealing with ROFLSTOMPS (thank you ELO) almost every game, and watching a Dragon (last game) get 4 kills with a whopping 212 points of damage. Many times I see a mech die saying that I did the most damage on screen, but I did not get kill. Most damage, in a Kit Fox!

They have the means to track who did the most damage to a mech before it dies, so why not base the tournament of that. Then you'll see less hiding mechs waiting for everyone else do the work so they can get the kills.

Kill x 10
Most Damage x 10
Assist x 10
Damage / 15


I ran a kitfox on Sunday and managed 4th place. You are indeed correct. Kitfoxes don't have enough front loaded damage to kill steal or prevent kill steals. I was more often than not the top scorer of most of my matches, loss or victory, but never got above 4 kills in a match because of spineless kill stealers. I could name a few of the prominent ones I lost many kills to, but all you have to do is look in the top 5 of almost any category to see their names.

Honestly, the 20 points should go to the players who did the most damage to the mech, not the final blow. They already have this calculation in game, they just need to integrate it into the tournament.

Edited by Greenjulius, 27 October 2014 - 07:33 AM.


#11 Torgun

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Posted 27 October 2014 - 07:39 AM

The problem with the scoring system is that friendly fire is penalized too little. If FF score was say 4 times as much of a penalty as damage reward is, people would actually worry about friendly fire instead of the rabid everything goes kill-stealing we have now.

#12 Lily from animove

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Posted 27 October 2014 - 08:05 AM

View PostTorgun, on 27 October 2014 - 07:39 AM, said:

The problem with the scoring system is that friendly fire is penalized too little. If FF score was say 4 times as much of a penalty as damage reward is, people would actually worry about friendly fire instead of the rabid everything goes kill-stealing we have now.


so Whens oemone wants to steal the kill he just jumps in front of the own guys akign them deal FF damage? thats also not working.

View PostGreenjulius, on 27 October 2014 - 07:31 AM, said:

I ran a kitfox on Sunday and managed 4th place. You are indeed correct. Kitfoxes don't have enough front loaded damage to kill steal or prevent kill steals. I was more often than not the top scorer of most of my matches, loss or victory, but never got above 4 kills in a match because of spineless kill stealers. I could name a few of the prominent ones I lost many kills to, but all you have to do is look in the top 5 of almost any category to see their names.

Honestly, the 20 points should go to the players who did the most damage to the mech, not the final blow. They already have this calculation in game, they just need to integrate it into the tournament.


20 would be too much, but something like: kill and assist is worth 10 points, if you did more than 50% of the damage that was needed to kill the mech another 5 points. that would be fair to make killstealing unimportant but damage done a bit more of a role. While yet it may cause some builds to do damage instead of killing the mechs.

#13 Torgun

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Posted 27 October 2014 - 08:09 AM

View PostLily from animove, on 27 October 2014 - 08:05 AM, said:


so Whens oemone wants to steal the kill he just jumps in front of the own guys akign them deal FF damage? thats also not working.


That's better than the tournaments now, when you get shot to crap because someone imagined he had a shot above your arm to get the killing shot and alpha right into it to oblivion and lose 2-3 points for it, with the potential of 10 or even 20 points gained if they succeed.

Edited by Torgun, 27 October 2014 - 08:39 AM.


#14 Felio

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Posted 27 October 2014 - 08:14 AM

View Postbluepiglet, on 27 October 2014 - 06:23 AM, said:

The numbers are the means of the tops 15 players of each classes.


Thank you for this. :)

I initially thought the median might be more useful, but it looks like the outliers stopped being outliers as the tourney went on.

I'm not sure it tells us a whole lot, though, given that the Locust outscored 12 other chassis.

Edited by Felio, 27 October 2014 - 08:16 AM.


#15 KamikazeRat

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Posted 27 October 2014 - 08:28 AM

View PostFelio, on 27 October 2014 - 08:14 AM, said:


Thank you for this. :)

I initially thought the median might be more useful, but it looks like the outliers stopped being outliers as the tourney went on.

I'm not sure it tells us a whole lot, though, given that the Locust outscored 12 other chassis.

i've seen locusts post some pretty good numbers...not often, but if your bread-and-butter mech is the locust and you play enough, you could get a pretty good score.

#16 The Boz

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Posted 27 October 2014 - 08:32 AM

If only we had some type of way of learning what variant was most used... I'm betting the Atlas did as good as it did primarily because of the ECM suite.

#17 Lyoto Machida

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Posted 27 October 2014 - 08:42 AM

View PostThe Boz, on 27 October 2014 - 08:32 AM, said:

If only we had some type of way of learning what variant was most used... I'm betting the Atlas did as good as it did primarily because of the ECM suite.


I've only seen about 1 DDC for every 10 Atlases nowadays...mostly a lot of S variants on the field.

#18 Bilbo

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Posted 27 October 2014 - 08:45 AM

View PostLyoto Machida, on 27 October 2014 - 08:42 AM, said:



I've only seen about 1 DDC for every 10 Atlases nowadays...mostly a lot of S variants on the field.

I should have played my Atlases instead of Orion, Firestarter, and Dragons.

#19 The Boz

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Posted 27 October 2014 - 08:45 AM

...but that is not what is important here, is it? This is just the top games of the top players. The number of non-top players piloting non-top mech variants of the same chassis in non-top games is irrelevant. Because yes, the S is all I see if I'm not in my D-DC, but I doubt the S is getting these numbers. Unless the LRM spam is getting REALLY out of hand.

#20 SpeedingBus

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Posted 27 October 2014 - 08:47 AM

I am surprised but mad dog placing so high most people dislike missile boat mechs.





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