Mwo Might Be The Only Mech Game Left?
#161
Posted 25 March 2015 - 11:47 AM
The only reason I mentioned treads and wheels was to allow for more customization. Players would be able to make tanks or armored vehicles and see how they compete against mechs.
Maybe something like this?
#162
Posted 27 March 2015 - 05:20 AM
#163
Posted 27 March 2015 - 06:02 AM
#164
Posted 27 March 2015 - 07:33 AM
AWOL 01, on 27 March 2015 - 06:02 AM, said:
Pretty much any size. This mech wasn't created with the Mech Builder system since it is just testing ideas in movement. I have nothing against people making Pacific Rim sized mechs if they can.
#165
Posted 27 March 2015 - 08:13 AM
extraammo, on 27 March 2015 - 07:33 AM, said:
Pretty much any size. This mech wasn't created with the Mech Builder system since it is just testing ideas in movement. I have nothing against people making Pacific Rim sized mechs if they can.
So would the player be able to scale the size of weapons up to fit those mechs or would they rely more on mass amounts of smaller weapons?
Also, are you planning on putting this on Steam or something similar to allow people to play together? Will it be strictly deathmatch or various game modes?
#166
Posted 27 March 2015 - 09:36 AM
How's Mektek doing with Heavy Gear?
Titan fall is so frustratingly boring I CAN'T EVEN!
Edited by girl on fire, 27 March 2015 - 09:37 AM.
#167
Posted 27 March 2015 - 11:25 AM
Anjian, on 24 March 2015 - 07:09 PM, said:
I really, REALLY hope Armored Core isn't dead - it's a long-running franchise and one of my favorites ever.
For now I have my fingers crossed that FROM has a next-gen Armored Core game in the works. I suspect they would implement the "single player/multiplayer hybrid" formula for Armored Core into a next gen game and I can see it working beautifully. Imagine:
The ability to hire (with your ingame credits of course) other players over the internet to co-op those really tough Single Player missions with you.
An Arena mode like the older Armored Core games had, where you face off in one-on-one battles against other in-game characters to improve your rank - except you can fight real players as well, with all the benefits that brings.
Have single player missions be interrupted by drop-in players who hinder/help you.
It'd be brutal, fun, fresh, it'd keep you on your toes, and it would fit into the mech-piloting-mercenaries backstory of Armored Core flawlessly. Because every Raven is a lone wolf, and you never know who will or won't be on your side.
Dammit, FROM, hire me already!
#168
Posted 27 March 2015 - 12:31 PM
AWOL 01, on 27 March 2015 - 08:13 AM, said:
Also, are you planning on putting this on Steam or something similar to allow people to play together? Will it be strictly deathmatch or various game modes?
I'm actually going to use procedurally generated weapons and devices based on size and brand. So if you want a cannon, you specify how big and what company you want it from and it is generated for you. Certain companies will be known for their products having certain trends. Such as Company A's weapons tend to be lower heat and Company B's jets last longer and so on.
#169
Posted 27 March 2015 - 01:42 PM
StompingOnTanks, on 27 March 2015 - 11:25 AM, said:
I really, REALLY hope Armored Core isn't dead - it's a long-running franchise and one of my favorites ever.
For now I have my fingers crossed that FROM has a next-gen Armored Core game in the works. I suspect they would implement the "single player/multiplayer hybrid" formula for Armored Core into a next gen game and I can see it working beautifully. Imagine:
The ability to hire (with your ingame credits of course) other players over the internet to co-op those really tough Single Player missions with you.
An Arena mode like the older Armored Core games had, where you face off in one-on-one battles against other in-game characters to improve your rank - except you can fight real players as well, with all the benefits that brings.
Have single player missions be interrupted by drop-in players who hinder/help you.
It'd be brutal, fun, fresh, it'd keep you on your toes, and it would fit into the mech-piloting-mercenaries backstory of Armored Core flawlessly. Because every Raven is a lone wolf, and you never know who will or won't be on your side.
Dammit, FROM, hire me already!
Which game is your favorite? Mine is probably Project Phantasma or one of the AC2s. I'm kind of worried about the future of the series because they don't seem to have been doing very well and the company that makes them is more interested in other games. Co-op is a great idea and it'd be really cool to have a random player drop into your mission. It happens all the time in the other games but it's always AI, so it'd be much more interesting. It'd be cool to see everyone playing in the same time frame and have a single-player storyline that everyone can go through followed by extra missions that are released every so often and an Arena that is entirely composed of real players that could be separated into different categories like Master of Arena.
They definitely need to bring something new and fresh to the franchise because they aren't attracting new players and people who have been with the series for years get tired of the same old game.
extraammo, on 27 March 2015 - 12:31 PM, said:
I'm actually going to use procedurally generated weapons and devices based on size and brand. So if you want a cannon, you specify how big and what company you want it from and it is generated for you. Certain companies will be known for their products having certain trends. Such as Company A's weapons tend to be lower heat and Company B's jets last longer and so on.
Will you be able to duplicate weapons you already have so that they still look/act the same? Are you just going with basic weapons like machine guns, cannons, missiles, etc, or will lasers/energy weapons be included? When you choose a weapon will it just be a general category or will it be more specific, similar to how you can have ER, Pulse, and Standard lasers of different sizes/powers?
#170
Posted 27 March 2015 - 06:31 PM
StompingOnTanks, on 27 March 2015 - 11:25 AM, said:
I really, REALLY hope Armored Core isn't dead - it's a long-running franchise and one of my favorites ever.
For now I have my fingers crossed that FROM has a next-gen Armored Core game in the works. I suspect they would implement the "single player/multiplayer hybrid" formula for Armored Core into a next gen game and I can see it working beautifully. Imagine:
The ability to hire (with your ingame credits of course) other players over the internet to co-op those really tough Single Player missions with you.
An Arena mode like the older Armored Core games had, where you face off in one-on-one battles against other in-game characters to improve your rank - except you can fight real players as well, with all the benefits that brings.
Have single player missions be interrupted by drop-in players who hinder/help you.
It'd be brutal, fun, fresh, it'd keep you on your toes, and it would fit into the mech-piloting-mercenaries backstory of Armored Core flawlessly. Because every Raven is a lone wolf, and you never know who will or won't be on your side.
Dammit, FROM, hire me already!
Armored Core is something that is dear in the hearts of FROM Software. I won't be surprised if they have like an outline for an Armored Core 6 for next generation consoles. The problem is their corporate overlords, especially after the company was sold to Kadokawa Games. The bigger problem is the sheer success of the Dark Souls franchise and FROM going deeper into the genre like Bloodbourne, which seems to be a hit. I think there is a lot more people wanting that FROM do yet another Dark Souls game. Heck there are still (a few) people who want them to do another Chromehounds. I can see no way out for Kadokawa unless they hire another developer to do Armored Core, which I think is one of the reasons why Kadokawa bought FROM, aka multiple franchise acquisition.
I think they already implemented that single player/multiplayer coop hybrid with Armored Core V, Verdict Day and on to Dark Souls.
#171
Posted 27 March 2015 - 06:36 PM
Anjian, on 27 March 2015 - 06:31 PM, said:
Dark Souls, yes. Armored Core V and VD, not really.
AWOL 01, on 27 March 2015 - 01:42 PM, said:
Armored Core 3. I grew up with that game.
#172
Posted 28 March 2015 - 10:44 AM
You can hire mercs to join you for your story coop.
And then there is the special four player vs. special online boss coop. That one is my favorite particularly the one with the skyscraper sized mech you have to fight against. The one fighting Aegis ships gets me killed frequently.
Edited by Anjian, 28 March 2015 - 10:46 AM.
#173
Posted 28 March 2015 - 03:10 PM
AWOL 01, on 27 March 2015 - 01:42 PM, said:
Weapons will be reproducable if that is what you are asking. Company A's 2x0.5x0.5 meter cannon will always be the same. I still have to decide all the weapon categories but I don't want them too specific. I want to avoid too much overlap in company products. Rather than cannons, machine guns, and rifles, I might just have ballistics and one company will have a cannon for a certain size while another has a machine gun array.
I'll have to update my blog with the planned and possible features because it varies a lot! The general idea is as much simulation and flexibility as possible while making the complex parts easier to use.
#174
Posted 29 March 2015 - 09:06 AM
#175
Posted 29 March 2015 - 12:39 PM
StompingOnTanks, on 27 March 2015 - 06:36 PM, said:
That one is probably my second favorite. It had a great variety of parts without being redundant. The only problem I had with it was that it took away Human Plus and it changed the way being overweight worked. In the previous games if you finished the game with a 100% completion rate it would let you create overweight mechs, allowing you to have heavily armored, high-speed mechs with tons of weaponry. In AC3 they let you be overweight at any time and just gave you a speed penalty. It made it more realistic but it took away one of the things that made the game unique. And without Human Plus you had to kneel down or use quad legs to fire a cannon, which was a little frustrating. Still a great game.
extraammo, on 28 March 2015 - 03:10 PM, said:
I'll have to update my blog with the planned and possible features because it varies a lot! The general idea is as much simulation and flexibility as possible while making the complex parts easier to use.
That makes sense. To give more variety without being specific maybe you could pick a barrel for the bullet's size and then an action for what kind of fire rate it would have? For example, you pick a 30mm, 90mm, or 125mm barrel that is short, medium, or long for different bonuses, and then pick an automatic, burst, semi-automatic, or single-shot action. Just an idea.
Would you be able to post a link to your blog? I'd really like to follow this project; it's very interesting!
#176
Posted 30 March 2015 - 05:12 AM
AWOL 01, on 29 March 2015 - 12:39 PM, said:
That one is probably my second favorite. It had a great variety of parts without being redundant. The only problem I had with it was that it took away Human Plus and it changed the way being overweight worked. In the previous games if you finished the game with a 100% completion rate it would let you create overweight mechs, allowing you to have heavily armored, high-speed mechs with tons of weaponry. In AC3 they let you be overweight at any time and just gave you a speed penalty. It made it more realistic but it took away one of the things that made the game unique. And without Human Plus you had to kneel down or use quad legs to fire a cannon, which was a little frustrating. Still a great game.
That makes sense. To give more variety without being specific maybe you could pick a barrel for the bullet's size and then an action for what kind of fire rate it would have? For example, you pick a 30mm, 90mm, or 125mm barrel that is short, medium, or long for different bonuses, and then pick an automatic, burst, semi-automatic, or single-shot action. Just an idea.
Would you be able to post a link to your blog? I'd really like to follow this project; it's very interesting!
It's rough so don't expect popular indie tier writing or direction. I'll try to update it more frequently but I do have a full-time job and family.
extradevelopment.blogspot.com
Edited by extraammo, 30 March 2015 - 05:13 AM.
#177
Posted 30 March 2015 - 06:20 AM
I'm pretty sure Hawken is doomed. I have mixed feelings about that because it did give some attention to the mech genre and it did have pretty great maps and mech designs. They just made it too much like a first-person shooter.
#178
Posted 30 March 2015 - 10:58 PM
#179
Posted 31 March 2015 - 07:00 AM
#180
Posted 03 May 2015 - 04:18 PM
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