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So...the King Crab, 100 Tons Of Ac20 Terror, Is "large" Movement, But The Gargoyle, With It's Medium Mech Firepower, Is Huge?


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#1 Bishop Steiner

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Posted 09 December 2014 - 09:04 PM

:wacko:

Not trying to rattle too many cages, but let's think this out. The KGC is 100 tons, slow, with MASSIVE firepower potential. Yet it has insane agility (considering), and traverses hills with relative ease, because they give it the "Large" movement archetype.

The Clan Gargoyle, with it's ridiculously over the top 400xl engine, 20 tons less mass, and medium mech class firepower.... gets less agility and is a "Huge" movement archetype, like the Atlas and Direwolf.

C'mon guys, I support ya in a lot of things, but like the Summoner, mobility is the ONLY thing the Gargoyle has going for it. The speed is nice. But getting slowed to a Sisyphian crawl every time one encounters a pebble or incline, really pretty well negates that speed.

Edited by Bishop Steiner, 09 December 2014 - 09:05 PM.


#2 MischiefSC

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Posted 09 December 2014 - 09:06 PM

The Crab is long, but not tall. It is also mostly leg.

I would say the 80 ton Gargoyle though should get the 'Large' trait as well though. Like every other 80 tonner. Not sure why it wouldn't.

#3 FupDup

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Posted 09 December 2014 - 09:08 PM

View PostMischiefSC, on 09 December 2014 - 09:06 PM, said:

The Crab is long, but not tall. It is also mostly leg.

I would say the 80 ton Gargoyle though should get the 'Large' trait as well though. Like every other 80 tonner. Not sure why it wouldn't.

I think it's based on the physical model size, i.e. very big mechs like the Gargles get "Huge" while the relatively small Crab got only "Large."


And this just goes to show how badly scaled the Gargles is, because that scaling directly caused PGI to kick its movement archetype up a notch.

Edited by FupDup, 09 December 2014 - 09:08 PM.


#4 Bishop Steiner

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Posted 09 December 2014 - 09:09 PM

View PostMischiefSC, on 09 December 2014 - 09:06 PM, said:

The Crab is long, but not tall. It is also mostly leg.

I would say the 80 ton Gargoyle though should get the 'Large' trait as well though. Like every other 80 tonner. Not sure why it wouldn't.

not trying to nerf the Krab. Am trying to point out the silliness of the situation for the poor Gargoyle. First they give it the face of a fat kid..then they make him move like one, too. *SMH*

#5 White Panther

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Posted 09 December 2014 - 09:10 PM

Small rocks and pebbles are still slowing mechs down these days?

#6 Scratx

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Posted 09 December 2014 - 09:11 PM

View PostWhite Panther, on 09 December 2014 - 09:10 PM, said:

Small rocks and pebbles are still slowing mechs down these days?


Yes. And statues would've been, too, had they not been removed.

#7 Brody319

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Posted 09 December 2014 - 09:12 PM

The gargoyle only has a medium level fire power for the clans. For the IS its a heavy level fire power.

#8 Milocinia

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Posted 09 December 2014 - 09:12 PM

To be fair I've not encountered a mobility issue on either side.

While the Man O' Blub is lacking in mount tonnage, it has that raw mobility and the archetype is simply to bring its inherent bulk into line with its chassis size.

I've enjoyed levelling it but it's not really a mech for me, that isn't down to its mobility "quirks" though.

As for the Zoid, I really think it does need those lower tier mobility quirks. Even though it's super low slung, its overall height and low speed means it has to huff and puff to even ridge hump. When you're left behind by faster assaults the last thing you want is to be stopped stone dead by a grain of sand.

All things considered I think these mobility quirks are actually alright and work as intended between these 2 mechs.

#9 Bishop Steiner

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Posted 09 December 2014 - 09:26 PM

View PostBrody319, on 09 December 2014 - 09:12 PM, said:

The gargoyle only has a medium level fire power for the clans. For the IS its a heavy level fire power.

no, it really isn't. Not only does it have a whopping total of 20 tons of pod space once decently armored, but due to the limits of it hardpoints, those tons are not efficient. Even laser vomit is limited, because it has nearly 8 tons less for heatsinks than the Timber Wolf, for instance.

#10 Walluh

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Posted 09 December 2014 - 09:27 PM

Pretty sure Russ on twitter said this was an accident

#11 Kiiyor

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Posted 09 December 2014 - 09:34 PM

View PostBishop Steiner, on 09 December 2014 - 09:04 PM, said:

:wacko:

Not trying to rattle too many cages, but let's think this out. The KGC is 100 tons, slow, with MASSIVE firepower potential. Yet it has insane agility (considering), and traverses hills with relative ease, because they give it the "Large" movement archetype.

The Clan Gargoyle, with it's ridiculously over the top 400xl engine, 20 tons less mass, and medium mech class firepower.... gets less agility and is a "Huge" movement archetype, like the Atlas and Direwolf.

C'mon guys, I support ya in a lot of things, but like the Summoner, mobility is the ONLY thing the Gargoyle has going for it. The speed is nice. But getting slowed to a Sisyphian crawl every time one encounters a pebble or incline, really pretty well negates that speed.


I've run them both though, and the Garg has more than enough acceleration and speed to make up for the shortfall.

The Crab still climbs hills like a geriatric with a walking frame.

#12 InspectorG

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Posted 09 December 2014 - 09:36 PM

Needs to be really agile.

And thinner, like this guy:

Posted Image

Cousins? Can Man 'o Schlub haz Force?

#13 Ultimax

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Posted 09 December 2014 - 09:43 PM

View PostBishop Steiner, on 09 December 2014 - 09:04 PM, said:

:wacko:

Not trying to rattle too many cages, but let's think this out. The KGC is 100 tons, slow, with MASSIVE firepower potential. Yet it has insane agility (considering), and traverses hills with relative ease, because they give it the "Large" movement archetype.

The Clan Gargoyle, with it's ridiculously over the top 400xl engine, 20 tons less mass, and medium mech class firepower.... gets less agility and is a "Huge" movement archetype, like the Atlas and Direwolf.

C'mon guys, I support ya in a lot of things, but like the Summoner, mobility is the ONLY thing the Gargoyle has going for it. The speed is nice. But getting slowed to a Sisyphian crawl every time one encounters a pebble or incline, really pretty well negates that speed.


I agree with you, but good luck with this one.


How many endless threads I've had to wade through about how OP the Dire Wolf is and now that we get the King Crab with something like double the torso yaw and torso twist speeds that put every assault to shame you don't hear a peep out of most players.

So apparently it's ok to rock a STD engine level survivability, 2x AC 20s, Stalker mounted energy hardpoints and also be surprisingly agile...but only if your an IS mech.

#14 SgtMagor

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Posted 09 December 2014 - 09:44 PM

where is the movement type listed for mechs, I thought it was listed in game, anyway, I mentioned before the MOW needed a speed boost over its stock speed, you really cant do much with the mech except increase its speed 5% like the Summoner!

#15 Escef

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Posted 09 December 2014 - 09:48 PM

I would be pleased if the Gargoyle, BLR-1G, BLR-3M, and maybe the BLR-Hellslinger were gifted with the large movement archetype (to compensate their lesser torso twist compared to other BLRs).

#16 Levi Porphyrogenitus

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Posted 09 December 2014 - 09:50 PM

The KGC may be Large, but I found it couldn't get out of the river in Canyon Network without walking far enough down to get to one of the really gentle egress slopes.

#17 Keira RAVEN McKenna

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Posted 09 December 2014 - 09:52 PM

I'm getting ok bunch from twin ERLL and QuadERMLs with ok heat, No room for ANYTHING else though. No probe or AMS, just no room!

So its really just a man shaped Laser Vomit

#18 Milocinia

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Posted 09 December 2014 - 09:54 PM

View PostKeira RAVEN McKenna, on 09 December 2014 - 09:52 PM, said:

I'm getting ok bunch from twin ERLL and QuadERMLs with ok heat, No room for ANYTHING else though. No probe or AMS, just no room!

So its really just a man shaped Laser Vomit

Man shaped mech-ness automatically reduces your mechability by 3.6 manibits.

#19 Bagheera

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Posted 09 December 2014 - 09:55 PM

View PostFupDup, on 09 December 2014 - 09:08 PM, said:

And this just goes to show how badly scaled the Gargles is, because that scaling directly caused PGI to kick its movement archetype up a notch.


Scaling problems in MW:O? Perish the thought. ;)

#20 Brody319

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Posted 09 December 2014 - 10:07 PM

I don't get it. when I saw it I always saw it as near Atlas sized. but that is probably just because of the face head thing.





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