Broken Mechs
#1
Posted 19 December 2014 - 10:01 PM
#2
Posted 19 December 2014 - 10:06 PM
LawZ, on 19 December 2014 - 10:01 PM, said:
It's impossible to defend against a 12 man of King Crabs/Thunderbolts/Victors. Because you can't take every single one to 8% before they kill the generators and cannon. Can PGI even fix this?
This door, It swings both ways.
#3
Posted 19 December 2014 - 10:06 PM
#4
Posted 19 December 2014 - 10:06 PM
#6
Posted 19 December 2014 - 10:07 PM
Edited by CrazyxFate55, 19 December 2014 - 10:07 PM.
#7
Posted 19 December 2014 - 10:07 PM
#8
Posted 19 December 2014 - 10:07 PM
#9
Posted 19 December 2014 - 10:08 PM
#10
Posted 19 December 2014 - 10:09 PM
#11
Posted 19 December 2014 - 10:10 PM
#12
Posted 19 December 2014 - 10:11 PM
Leg them all.
On Offense: LOL
Best advice, be in a 12 man with lots of ecm, very few lights due to the sheer amount of streaks that murder them and have lots of ballistics.
If you are in a pug that is attacking clans or counter attacking clans is extremely difficult. (Mizukashi) Defense is extremely weighted towards clans and unless you win the pug lottery or the other team takes a break to make waffles. And if it's the snow map, well then; it's almost to the point where you might as well DC and go find some IS matches.
#14
Posted 19 December 2014 - 10:15 PM
It was probably 2 Hellbringers and 10 Timberwolves. TWs can't really take AMS if they want a decent loadout, having access to kickass heavies that can keep up with them who can bring ECM means they never need to.
#15
Posted 19 December 2014 - 10:29 PM
#16
Posted 19 December 2014 - 10:33 PM
#17
Posted 19 December 2014 - 10:35 PM
#19
Posted 19 December 2014 - 10:41 PM
#20
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