The Myth Of The Lrm Noob
#1
Posted 22 December 2014 - 06:09 AM
Like most players, I got mechs of all sorts. Brawlers, snipers, harassers, and LRM boats.
Sometime I play to the Metta (e.g. ThunderWub, StreakCrow), sometimes I don't (All my Commandos and Trebs)
That being said, sometimes I just want to LRM things, and get to experience a horde of vile aggression in the game chat. Now I have the option to turn open chat off and ignore it completely, but I don't. Knowing the level of concentration it takes to exceed in a LRM boat, I revel in it.
LRM boats are not noob friendly, unless you happen to drop in a group with a lot of LRM boats and some VERY good spotters. It's not just sitting in the back and pressing a button. It's learning to pick targets, paying attention to damage registration to adjust cycle/alpha fire, getting your own targets, and most importantly navigating around the map to avoid terrain and enemies.
If your ELO is decent (and I'm not suggesting I'm an MWO god, just barely above average on my good days), using LRMs gets more and more difficult when your enemy knows how to deal with them.
And most importantly, the majority of my friends I've gotten to start playing the game, can't wrap their head around using LRMs to good effect. They've learned how to brawl, and snipe, and possibly even run a great light, but mastering LRM boats, it's a tougher learning curve then most think.
Noob Friendly? not likely.
#2
Posted 22 December 2014 - 06:15 AM
I dont run AMS and rarely get tore to hell by LRM's. Maybe 1 or 2 times a night. However, I do get LOTS of kills using LRM's.
why is that?
lucky? maybe
overpowered? well...then I should die as often as I kill, no?
noob? pfft, once dead I've ridden in noob trucks- no locks, dumb firing into hill, ripping into friendlies, bitching that "no one is getting locks" blaring away at targets past TWELVE hundred meters, or my personal favorite bitching in chat the targets are..wait...."out of range"......I guess they're stuck?
Lately, I think the BEST builds do in fact engage at all ranges. Last 14-16 months I'd always recommend building for long range, OR medium, OR brawl..now? better do it all or git 'et up as they say in the swamp
#3
Posted 22 December 2014 - 06:18 AM
but you are right, once out of the kiddie pool, lurming need some skill. Not aiming, that is true. but positioning and map/match awareness.
In pugland it is still a gamble, though. it is a team weapon, if you dont get the right mates or enemies you are screwed as lrm boat.
#4
Posted 22 December 2014 - 06:18 AM
#5
Posted 22 December 2014 - 06:27 AM
That being said, I rarely use my boats nowadays, I'm more focused on competitive builds with direct fire. I'll still pull one out if I'm messing around though- nothing more fun than streams of destruction raining down.
#6
Posted 22 December 2014 - 06:29 AM
#7
Posted 22 December 2014 - 06:31 AM
In solo better to bring tag before anything else as you can generate your own targets. You will find it helps quite a lot.
#8
Posted 22 December 2014 - 06:32 AM
Lord Ikka, on 22 December 2014 - 06:27 AM, said:
That being said, I rarely use my boats nowadays, I'm more focused on competitive builds with direct fire. I'll still pull one out if I'm messing around though- nothing more fun than streams of destruction raining down.
As a combat weapon it needs to have a place ON THE FIELD at ALL levels of play.
#9
Posted 22 December 2014 - 06:36 AM
#11
Posted 22 December 2014 - 06:41 AM
#12
Posted 22 December 2014 - 06:45 AM
#13
Posted 22 December 2014 - 06:46 AM
Mercules, on 22 December 2014 - 06:39 AM, said:
But SRMs are used in Comp Play.... Hmmmmm...
SRMs are easily able to target either torsos or legs, while LRMs are not. Thats not really why I don't play them in comp though- I've seen comp teams run them, but they have to be almost entirely dedicated to the strategy. 3-4 boats, 3-4 scout/taggers, 3-4 defensive brawlers. It makes for a decent team, but if you lose one of the lances the strategy starts to collapse.
#14
Posted 22 December 2014 - 06:47 AM
I've found combined direct/indirect damage builds like that to be very very excellent in group matches as well as pugging. Definitely takes skill to use properly though.
#16
Posted 22 December 2014 - 06:55 AM
#18
Posted 22 December 2014 - 07:04 AM
#19
Posted 22 December 2014 - 07:10 AM
Mogney, on 22 December 2014 - 07:00 AM, said:
I am guessing you havent played competitivly much, when in a coordinated team, its pretty easy to force a brawl.
I am guessing you don't realize I play a ton of lights including 169+ kph Locusts/Commandos. It's pretty hard for you to force a brawl with me. I've ducked 6+ mechs for multiple minutes at the end of match while taking pot shots as the last mech alive.
#20
Posted 22 December 2014 - 07:14 AM
Mercules, on 22 December 2014 - 07:10 AM, said:
I am guessing you don't realize I play a ton of lights including 169+ kph Locusts/Commandos. It's pretty hard for you to force a brawl with me. I've ducked 6+ mechs for multiple minutes at the end of match while taking pot shots as the last mech alive.
Commandos may not have the hitreg issues of Firestarters/Spiders. But turning the corner and suddenly appearing behind everyone due to your 171kph speed is always hilarious
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