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#1 CDLord HHGD

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Posted 30 December 2014 - 06:58 AM

http://raymondchabot...-for-sale/26192

#2 Apnu

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Posted 30 December 2014 - 07:03 AM

I liked the idea of MW:T. I was very interested in a browser-based, OS independent, TT-like game. Also, I'm a CCG player, so collecting "cards" in the game wasn't a big deal for me.

But the mechs... my god... the mechs.... so damn ugly. What they did to the Atlas is inexcusable. I had a closed beta login. It was buggy and confusing, which I expected, but I couldn't get excited about the mech design at all.

#3 Metus regem

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Posted 30 December 2014 - 07:04 AM

Why would anyone want that!

#4 orcrist86

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Posted 30 December 2014 - 07:25 AM

Posted Image

#5 CDLord HHGD

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Posted 30 December 2014 - 08:24 AM

Well, for one thing, I'd think PGI could pick it up for cheap and add it as a CW element with their own artwork instead. I think there'd be an opportunity here to make something out of this.

#6 Kirkland Langue

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Posted 30 December 2014 - 08:51 AM

View PostMetus regem, on 30 December 2014 - 07:04 AM, said:

Why would anyone want that!


The MW license. Not sure what it covers, but maybe someone could use the license for their own MW related purpose.

#7 Bishop Steiner

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Posted 30 December 2014 - 08:52 AM

View PostApnu, on 30 December 2014 - 07:03 AM, said:

I liked the idea of MW:T. I was very interested in a browser-based, OS independent, TT-like game. Also, I'm a CCG player, so collecting "cards" in the game wasn't a big deal for me.

But the mechs... my god... the mechs.... so damn ugly. What they did to the Atlas is inexcusable. I had a closed beta login. It was buggy and confusing, which I expected, but I couldn't get excited about the mech design at all.

buy it and I'll throw in new concept art for free. ;)

#8 CocoaJin

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Posted 30 December 2014 - 08:53 AM

It was a reasonable distraction, I through a few bucks at it. I wish it had iPad support. I found it became mundane rather quickly, and the AI was easy to game/exploit.

#9 Bishop Steiner

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Posted 30 December 2014 - 08:54 AM

View PostMetus regem, on 30 December 2014 - 07:04 AM, said:

Why would anyone want that!

because aside from two bad dev crews, the worlds worst Publisher and horrible art, the basic premise was fun? While it needed a lot, it had potential, and was not as "dry" as megamek, to me.

View PostCocoaJin, on 30 December 2014 - 08:53 AM, said:

It was a reasonable distraction, I through a few bucks at it. I wish it had iPad support. I found it became mundane rather quickly, and the AI was easy to game/exploit.

true, and finding a match with a real player always was a pain.

#10 Agent 0 Fortune

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Posted 30 December 2014 - 09:30 AM

So frustrating, I was promised 3D megamek with seamless observer replay mode. But instead got a bitter lesson in trusting kickstarter, founder, and Early Access games. The worst part is that game had already been done successfully multiple times (megamek, mech commander series).

I didn't even mind the Zynga-esqe collectors cards, I have seen a similar system work well for Mass Effect 3 multiplayer,

RIP MWT
Good Riddance IGP

Edited by Agent 0 Fortune, 30 December 2014 - 10:03 AM.


#11 orcrist86

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Posted 30 December 2014 - 09:32 AM

The listing is for assets, I don't know that that includes the IP rights.

#12 Bishop Steiner

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Posted 30 December 2014 - 09:39 AM

View Postorcrist86, on 30 December 2014 - 09:32 AM, said:

The listing is for assets, I don't know that that includes the IP rights.

those probably reverted back to Microsoft upon the dissolution of IGP as an entity, unless they were part of the package that PGI bought out.

#13 C E Dwyer

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Posted 30 December 2014 - 09:40 AM

Now why the hell would I want 47 office chairs its the only thing worth buying.

and yes the chairs are a good deal more useful than MWT

Yes I was one of the suckers that crowd funded that pile of junk, I mean who in their right mind bring out a magic the gath..sorry..mech game where only four mech a side can be fielded and the art work is so bad.

Yeah yeah I should have read the small print but I figured it was just four per side for closed beta much like MWO was eight at the start

#14 Roadkill

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Posted 30 December 2014 - 10:24 AM

View Postorcrist86, on 30 December 2014 - 09:32 AM, said:

The listing is for assets, I don't know that that includes the IP rights.

RAYMOND CHABOT INC., Trustee of the Estate said:

seeking tenders to purchase the rights the Trustee may hold in the MechWarrior Tactics game and its licenses pertaining to the use of the name.

Looks like it's the game and pertinent licenses to me.

#15 Brody319

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Posted 30 December 2014 - 10:27 AM

Give it to PGI if you buy it. Then they can just put their models in to fix that ugly problem.

#16 cSand

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Posted 30 December 2014 - 10:33 AM

Game was a trainwreck anyways

Good riddance!

I'll give you ...... a un-activated copy of Dragon Age for it

#17 blood4blood

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Posted 30 December 2014 - 10:42 AM

From the "Call for Tenders" .pdf document:

"Description of property LOT 1 MechWarrior Tactics Game
Rights the Trustee may hold in the MechWarrior Tactics game and its licenses pertaining to the use of the name."

The "Revised Teaser" .pdf lists more details about the game itself.

I'd want to get a close look at exactly what are the license terms, what rights you get, etc. Even if the game in development is crap, if owning the name rights lets you make a good game and put the BT/MW franchise label on it, the IP rights might make it worth something.

#18 CocoaJin

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Posted 30 December 2014 - 01:58 PM

View PostBishop Steiner, on 30 December 2014 - 09:39 AM, said:

those probably reverted back to Microsoft upon the dissolution of IGP as an entity, unless they were part of the package that PGI bought out.


From what I understand, the rights are and were always PGI's. They did a deal with IGP where the publisher could try to build another game as an extension of PGI's license agreement with Microsoft.

The rights to do another MW:T is retained with PGI, and any developer looking to take over the MW:T project will have to sign a new deal with PGI for rights. Since PGI supposedly has new employees after the failure of their Space game to gain funding,me it's feasible any of them remaining on could be shuttle to a MW:T project, but that's based on PGI's assessment of the financial benefits of investing in that project. I'd say the project is on rocky ground considering the seeming lack of viability of the project up to this point. If they can buy the assets off IGP for cheap enough,they might find it worthwhile, but there seems to be a reasonable amount of discontent with the way the project was developing...why buy a poorly received product, even for cheap, then keep throwing money at a build few were happy with. Best bet, start over...but will the investment cost for a totally or mostly new build worth it?

#19 orcrist86

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Posted 30 December 2014 - 02:00 PM

The rights are the big sell, f the art assets.

#20 CocoaJin

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Posted 30 December 2014 - 02:31 PM

View Postorcrist86, on 30 December 2014 - 02:00 PM, said:

The rights are the big sell, f the art assets.


Then sadly, I fear MW:T is dead...at least for done time. The only entities brave enough to invest in a retail online BT product is dead or has their hands full keeping MWO alive.





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