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Is Light Rush Yeah!


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#1 Carpenocturn

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Posted 21 February 2015 - 05:27 PM

It's fun right? Wooo go IS!

http://i.imgur.com/90zfQYg.jpg?1

http://i.imgur.com/N2gAVNP.jpg?1


Killed all our turrrets - Chec....no wait

Killed all our generators - Che.....no wait

Fought our mechs - C...no wait

Did anything that resembles the intent of community Warfare - No.

#2 Monkey Lover

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Posted 21 February 2015 - 05:37 PM

Might try using a crow with ssrm and one shot kill all the lights...

#3 Black Ivan

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Posted 22 February 2015 - 01:20 AM

I agree with OP.

#4 The Droid

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Posted 22 February 2015 - 01:22 AM

CLanner should purhcase cheese grater, and prepare to fight lights. Coordination can beat lights, and some clan weapons are especially suited to the role (clan flamers).

#5 Wingbreaker

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Posted 22 February 2015 - 01:47 AM

Why is it always bears?

#6 Suzumiya Haruhi no Kerensky

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Posted 22 February 2015 - 01:51 AM

if only there were some powerful auto aiming weapon and a fast platform which coould boat them ...

#7 Wingbreaker

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Posted 22 February 2015 - 01:54 AM

View PostMechaNagato, on 22 February 2015 - 01:51 AM, said:

if only there were some powerful auto aiming weapon and a fast platform which coould boat them ...


If only there was a common weapons loadout that can remove many lights' legs in a single alpha, if only they could ****ing aim.

#8 DerHenker

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Posted 22 February 2015 - 02:03 AM

dont worry clans, pgi got your back

#9 Mercules

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Posted 22 February 2015 - 02:50 PM

View PostCarpenocturn, on 21 February 2015 - 05:27 PM, said:

Did anything that resembles the intent of community Warfare - No.


Goal: Destroy turret.
Was goal accomplished? Yes. Mission over, victory attacker.


Goal: Prevent turret from being destroyed.

Was goal accomplished? No. Mission over, defeat defender.

#10 Aethon

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Posted 22 February 2015 - 03:37 PM

I have to agree with the OP that this really does not feel like warfare. It feels more like a sport, where it is irrelevant if the whole team is taken out in a mad rush to get to the end of the field, as long as 1 or 2 guys make it into the magical zone in the back.

#11 Mercules

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Posted 22 February 2015 - 04:14 PM

View PostAethon, on 22 February 2015 - 03:37 PM, said:

I have to agree with the OP that this really does not feel like warfare. It feels more like a sport, where it is irrelevant if the whole team is taken out in a mad rush to get to the end of the field, as long as 1 or 2 guys make it into the magical zone in the back.


So in real warfare where the objective is to reach and destroy a target, avoiding contact with the enemy to destroy the target is not a viable tactic? It sounds like one of several ways to succeed at the objective.

#12 Aethon

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Posted 22 February 2015 - 04:26 PM

View PostMercules, on 22 February 2015 - 04:14 PM, said:


So in real warfare where the objective is to reach and destroy a target, avoiding contact with the enemy to destroy the target is not a viable tactic? It sounds like one of several ways to succeed at the objective.


There is no 'avoiding contact with the enemy' here. They charge right through the middle of them, and do not care if most of the team dies in the process.

#13 BARBAR0SSA

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Posted 22 February 2015 - 04:54 PM

View PostMonkey Lover, on 21 February 2015 - 05:37 PM, said:

Might try using a crow with ssrm and one shot kill all the lights...

Bull, stop with that stupidity, you go play a crow and 1 shot anything but a locust and then prove it with a video, I've pumped 300 ssrms in to a rush and it only killed 2. Otherwise shut the hell up, this bring a Streak crow nonsense has to stop NOW.

If something requires a certain specific build used at the correct time, something is wrong. There's teams now that do 2 light rushes at different phases so they get win Cbills at will.

Funny thing is it's generally people that have always sucked who now thing using a problem in the game gives them the right to run their mouth(some are gracious and admit it's totally borked)

Here's a fix, add in a lot of SPL turrets along all paths to the gens and on the other side of the gate, along with on top of the gate.

View PostMercules, on 22 February 2015 - 04:14 PM, said:


So in real warfare where the objective is to reach and destroy a target, avoiding contact with the enemy to destroy the target is not a viable tactic? It sounds like one of several ways to succeed at the objective.



In real warfare game engine technology doesn't prevent you from getting shot, unless you can think of a time when someone was hit by a bullet and then superman rolled back time and then moved them prior to the bullet hitting them

Edited by shad0w4life, 22 February 2015 - 04:57 PM.


#14 Kiiyor

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Posted 22 February 2015 - 05:28 PM

View Postshad0w4life, on 22 February 2015 - 04:54 PM, said:

Bull, stop with that stupidity, you go play a crow and 1 shot anything but a locust and then prove it with a video, I've pumped 300 ssrms in to a rush and it only killed 2. Otherwise shut the hell up, this bring a Streak crow nonsense has to stop NOW.



But... it works?

4 streak crows can annihilate a light rush.

Bear in mind also that we are talking about the single only 'Sphere tactic that works effectively against the Clans. How does the 'Sphere defend against a wave of MadCats and StormCrows in a base rush?

They don't.

#15 wanderer

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Posted 22 February 2015 - 05:37 PM

View PostCarpenocturn, on 21 February 2015 - 05:27 PM, said:

It's fun right? Wooo go IS!

http://i.imgur.com/90zfQYg.jpg?1

http://i.imgur.com/N2gAVNP.jpg?1


Killed all our turrrets - Chec....no wait

Killed all our generators - Che.....no wait

Fought our mechs - C...no wait

Did anything that resembles the intent of community Warfare - No.


Won the game? Check.

Oops, that's the purpose of community warfare. Win games, take territories, take planet, laugh at enemy QQ (last optional and only as opportunity allows).

Rushes- IS or Clan - depend on having as little exposure time as possible between first enemy contact and shooting the win-targets. Every team I'm with that camps the gates at a base waiting for the rush makes me cringe. Lots. 90%+ of those games end up losses, because it gives all the momentum and all the advantage to the team that only needs to take out static targets. Right now, that's more limited thanks to the short number of Clan chassis that can pull it off, but the Arctic Cheetah will literally revolutionize Clan vs. IS light rush, as it's fast enough to keep up, jump capable to get out there, and able to pack enough firepower to wear down enemy targets on the way in enough to open things up for the stuck-at-base defenders to finish the job fast. AND it comes with ECM equipped standard and an active probe to let them Streak targets all the way to the end while jamming out enemy ECM simultaneously.

#16 Hillslam

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Posted 22 February 2015 - 06:50 PM

I find the irony of clan players making ***** posts about IS teams with stacked/optimized decks, or having to fight opponents with... *GASP*... equipment better suited for a particular task than theirs both deliciously ironic and unendingly karmedic.

Edited by Hillslam, 22 February 2015 - 06:52 PM.


#17 Divine Retribution

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Posted 22 February 2015 - 09:32 PM

Some clans do the same in Stormcrows, Hellbringers, and Timbers. OLD doesn't find it fun either, so we don't use the tactic. Have seen very few derp rushes lately and I'd like to thank most of the community for fighting it out... More fun and more rewards for both sides.

#18 DarklightCA

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Posted 23 February 2015 - 12:28 AM

Clans have the easiest solutions to IS light rushes, always carry a streak crow in your deck and have 2 or 3 deployed when you drop. It's really that simple, 2-3 streak crows can easily mop up a gang of lights that won't focus on killing you. Also it's a shame you obviously don't do a lot of clan vs clan community warfare it seems because that is the #1 clan tactic. 7/10 games of fighting clans is legging stormcrows and timberwolfs as they ignore you to try and get the gens.

Edited by DemonicD3, 23 February 2015 - 12:29 AM.


#19 Carpenocturn

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Posted 23 February 2015 - 03:34 PM

Sorry for not replying sooner

I suspect I didn't make it clear in the first post so,

Wingbreaker: Why is it always the Bears (complaining)
A: It's not. It's me. I don't speak for anyone else. What I do is get frustrated by the 3rd? 4th? fight against 2 waves of lights who bypass everything that, I believe, was the spirit of CW*
Maybe I play against these units more than you? maybe it's the luck of the draw? who knows


Posted ImageMechaNagato, on 22 February 2015 - 09:51 PM, said:

1. if only there were some powerful auto aiming weapon and a fast platform which coould boat them ...
2. If only there was a common weapons loadout that can remove many lights' legs in a single alpha, if only they could ****ing aim.

A:1. Streaks travel slow, arguably slower than some light mechs in overall time and they don't auto follow. They'll lock but they won't follow around corners or down sudden drops. A nimble light will not be exposed for a full lock period and if they are, not for the travel period.

A:2. Moot point since you don't as such aim and see above. High speed target + hitreg = Good luck

Posted ImageAethon, on 23 February 2015 - 11:37 AM, said:

I have to agree with the OP that this really does not feel like warfare. It feels more like a sport, where it is irrelevant if the whole team is taken out in a mad rush to get to the end of the field, as long as 1 or 2 guys make it into the magical zone in the back.

Mercules
So in real warfare where the objective is to reach and destroy a target, avoiding contact with the enemy to destroy the target is not a viable tactic? It sounds like one of several ways to succeed at the objective.

A: Agree 100% Mercules. The object of Warfare is to win. The spirit of CW I believe however is for people to fight each other in a huge(lol 12vs12) game with attacks, destroying objectives, taking and holding, attrition, logistics etc to all be a part. Currently they aren't and so light spam works for the most part.
Also bearing in mind that without logistics to consider, losing 24 light mechs to win is fine, losing 47 and winning is still fine. However as soon as you add in real world factors such as a dearth of replacement machines and pilots it's not. 20% losses is concerning. 30% dangerous and anything above that can reduce units to combat ineffective.

Demonic03
Clans have the easiest solutions to IS light rushes, always carry a streak crow in your deck and have 2 or 3 deployed when you drop. It's really that simple, 2-3 streak crows can easily mop up a gang of lights that won't focus on killing you. Also it's a shame you obviously don't do a lot of clan vs clan community warfare it seems because that is the #1 clan tactic. 7/10 games of fighting clans is legging stormcrows and timberwolfs as they ignore you to try and get the gens.

A: So do I deploy my SK first? and they are a erppc, LL quirk spam so I get to, wait or eject? I can't second guess what they will drop so having 2-3 in each wave can cripple your team when you don't have appropriate targets.

*Community Warfare I believe is "Epic campaign style battles against enemy factions to take, hold and exploit territory for the benefit of your faction."

Edited by Carpenocturn, 23 February 2015 - 03:35 PM.


#20 Carpenocturn

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Posted 23 February 2015 - 03:56 PM

Hillslam
I find the irony of clan players making ***** posts about IS teams with stacked/optimized decks, or having to fight opponents with... *GASP*... equipment better suited for a particular task than theirs both deliciously ironic and unendingly karmedic.

This game is supposed to be balanced so no one, should have better equipment according to that logic. But it's not balanced is it?
If it was left to actual Battletech translation Clan tech would be a significant edge and customising your mech would be difficult and insanley expensive, both things Clan avoid with Omni-pods. But its not.

So with dumbed down clan mechs and free form IS mechs there is a great and lasting imbalance to keep players, majority, happy.





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