Luthien Under Attack!
#1
Posted 21 February 2015 - 10:45 PM
#2
Posted 21 February 2015 - 10:47 PM
#3
Posted 21 February 2015 - 10:55 PM
#4
Posted 21 February 2015 - 10:58 PM
#5
Posted 21 February 2015 - 11:16 PM
#6
Posted 21 February 2015 - 11:17 PM
#7
Posted 21 February 2015 - 11:20 PM
stratagos, on 21 February 2015 - 11:17 PM, said:
Yeah it would be real shame if certain davion and marik players through intent or incompetence sped up the clans' capture of luthien
Edited by The Droid, 21 February 2015 - 11:20 PM.
#8
Posted 21 February 2015 - 11:27 PM
The Droid, on 21 February 2015 - 11:20 PM, said:
If the Combine has an equal number of defenders to the Clan attackers, it would be impossible for outside players to negatively impact your defense.
If the Combine does not have the numbers, unless whole units are dropping and lining up to be slaughtered, any defense will take longer than a turret drop
If you lose the planet, dude, you've no one to blame but yourself
#9
Posted 21 February 2015 - 11:36 PM
stratagos, on 21 February 2015 - 11:27 PM, said:
If the Combine does not have the numbers, unless whole units are dropping and lining up to be slaughtered, any defense will take longer than a turret drop
If you lose the planet, dude, you've no one to blame but yourself
THIS ^^^^
#10
Posted 21 February 2015 - 11:37 PM
#11
Posted 21 February 2015 - 11:37 PM
stratagos, on 21 February 2015 - 11:27 PM, said:
If the Combine does not have the numbers, unless whole units are dropping and lining up to be slaughtered, any defense will take longer than a turret drop
If you lose the planet, dude, you've no one to blame but yourself
I don't think you or RJbass understand how ghost drops work. 10 minute wait is longer than instant que and a win in five or less.
#12
Posted 21 February 2015 - 11:53 PM
A turret drop takes ten + minutes. A real drop takes one + minutes.
I have yet to be in a seriously contested match where light rushes were not involved that was over in nine minutes
BlackhawkSC, on 21 February 2015 - 11:37 PM, said:
It's a bug, and a baffling one. If they lose it, I assume PGI will hard code the attack vector so they get a chance to take it back
In any case, you don't want help? You go save your homeworld, dude. Good luck
Edited by stratagos, 21 February 2015 - 11:54 PM.
#13
Posted 21 February 2015 - 11:54 PM
#14
Posted 21 February 2015 - 11:57 PM
But, yes, yes, keep your offensives focused on your southern border, Kurita, not your northern. It's what your owners want.
A shameful display.
UPDATE: 99+ defenders in queue! Maybe there's a chance. If Kurita is lucky, Luthien won't fall, and PGI will fix the planet bug. But will this be a wake-up call vs. the Clans, and time for a counter offensive?
UPDATE: Doing my part to defend. If Luthien somehow stays on the defend queue, this is a perfect opportunity to continually attack on Smoke Jaguar -held planets. The PUG queue should stay huge for a 'capital' like Luthien.
Edited by Torque Iron, 22 February 2015 - 03:04 AM.
#15
Posted 21 February 2015 - 11:58 PM
#16
Posted 22 February 2015 - 12:00 AM
stratagos, on 21 February 2015 - 11:27 PM, said:
If the Combine does not have the numbers, unless whole units are dropping and lining up to be slaughtered, any defense will take longer than a turret drop
If you lose the planet, dude, you've no one to blame but yourself
You were saying? This screen shot was taken on Luthien 2 minutes ago. Certainly doesnt look like Marik/Davion trying to piss in our spring roll (sarcasm here). And 12 trial mech clanners working as a team can easily stomp an IS pug....These guys were pretty good for using stock crap.
Edited by SteelWarrior, 22 February 2015 - 12:04 AM.
#17
Posted 22 February 2015 - 12:07 AM
#18
Posted 22 February 2015 - 12:08 AM
#19
Posted 22 February 2015 - 12:09 AM
#20
Posted 22 February 2015 - 12:13 AM
Also, paranoid much?
Edit: oh, yeah, they are doing that. lulz
Edited by dervishx5, 22 February 2015 - 12:14 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users