What this means is that if a faction can keep +12 (one 12-man) ahead in the queue, they win.
For attackers, if they have one more 12-man, always, they will get attacks. As long as they win some, they will slowly win the planet.
Worse, for defenders, if they keep this number game going, they can lose 100% of all matches and still hold the planet (every attacker is faced with counter-attack and can't win a new sector).
CW is already mostly about "the numbers win" but I hate that factions can "win" planets with 100% game lose rate just by exploiting the stupid design decision of PGI.
PGI needs to randomize" attack/counter-attack instead of first in the 12-man decides.
(or any number of other things like rewarding successful counter-attack wins). Being on attack and having 10-in-a-row counters, with 100% win rate, with nothing to show in the end, is not fun and exposes the huge design flaw.
Edited by Chemie, 24 February 2015 - 02:14 PM.