It was in the days of the musket, when warfare spanned the continents of Terra, that the Forlorn Hope were born. A unit of volunteers, it was their mission to lead the first assaulting wave against enemy positions, and seize a foothold that could be exploited by reinforcements. Due to the drastically low life expectancy of each Forlorn, any man who joined their ranks was guaranteed military honors and promotion upon surviving the assault. Despite the risk, it was this promise of glory that drew many to the task, causing fierce competition between units and their commanders. Though the majority did not return from the field, it was their courage alone that spared many fellow soldiers from similar fates.
It is in memory of these brave souls we took up their mantle, and lead the charge against all foes whom would stand before us. The Forlorn Hope is a mercenary company that accepts anyone from any level of society. Many enlist to seek redemption for various sins or to regain honor lost on distant battlefields. Others join for the glory, and the Forlorn Hope accepts them all the same.
Before the recruit officially joins, and enters the ranks of a training company, they undergo a symbolic "funeral" where last goodbyes are spoken to friends and relatives and all ties to their former factions are cut. It begins with the burning of all personal belongings that arrived with the recruit, and ends by taking an oath, swearing allegiance to the Forlorn Hope. This ritual clears the Mechwarrior's name of any past sins or dishonorable deeds, and affords them the chance to prove themselves upon the field of battle through courageous acts and an honorable death.
Sworn to defend the Inner Sphere against the Clans, the Forlorn Hope will commonly only accept contracts that take the fight to the invaders, though exceptions have been made due to unusual circumstances. Furthermore, any operations that involve the murder of innocents or the destruction of sacred sites will not be tolerated; as these are considered dishonorable acts unfit for true warriors.
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We are a semi-competitive Mercenary unit, looking for active, mature players. All recruits must be 18 or older and posses the ability to conduct themselves in a respectful manner towards fellow Forlorn, opponents on the battlefield, or guests of the unit, however having fun and creating a good community is our number one priority. While we want competitive players to fill our ranks, we still remember the fact that this is - first and foremost - a game, and should be enjoyed. Killing Mechs and having fun are what it's all about.
Edited by Niebel, 04 April 2015 - 06:07 PM.