Heat Override - The New Suicide Exploit
#1
Posted 06 March 2015 - 10:30 AM
Players will deliberately overheat their Mechs to destruction to deny other players a kill or if they are the last Mech standing.
Out-Of-Bounds suicide has been a bannable exploit for a long time so maybe the overheat needs to be added, particularly during challenge weekends?
Either that or set the override back to its original 5 second state.
#2
Posted 06 March 2015 - 10:44 AM
#3
Posted 06 March 2015 - 10:47 AM
Now escaping and ejecting is another thing, obviously. But that's in CW.
Edited by DavidHurricane, 06 March 2015 - 10:48 AM.
#4
Posted 06 March 2015 - 10:48 AM
#5
Posted 06 March 2015 - 11:08 AM
Instead of making death by override a bannable offense, the devs just need to add an Assisted Suicide bonus that counts as a kill. They could give the last player to hit the target or the player to do the most damage this bonus, and it could apply to noobs that go out of bounds as well (while keeping this a bannable offense; the Assisted Suicide reward just allows players to continue on in their weekend challenge).
Everytime someone dies by override I expect to see an Assisted Suicide bonus to lol at, but no it isn't there
#6
Posted 06 March 2015 - 01:21 PM
This might teach the scavengers a lesson when they prey on the dying and ignore those who are still a threat just to get a kill.
#7
Posted 06 March 2015 - 01:38 PM
#8
Posted 06 March 2015 - 01:44 PM
Why should kill denying being an exploit or bannable offense? It's a game mechanic and it treads a fine line between what could be erroneously misconstrued as griefing and what actually is griefing. Sure, you're a {Richard Cameron} if you do it, but I don't think it's an exploit or worth punishment.
#9
Posted 06 March 2015 - 04:02 PM
Tarogato, on 06 March 2015 - 01:44 PM, said:
Why should kill denying being an exploit or bannable offense? It's a game mechanic and it treads a fine line between what could be erroneously misconstrued as griefing and what actually is griefing. Sure, you're a {Richard Cameron} if you do it, but I don't think it's an exploit or worth punishment.
because it butthurt him as he didn't get his cbills.
#10
Posted 06 March 2015 - 04:22 PM
I think in most cases this is the real reason for self-destruction, not just griefing.
#11
Posted 07 March 2015 - 12:58 AM
Isegrimm, on 06 March 2015 - 04:22 PM, said:
I think in most cases this is the real reason for self-destruction, not just griefing.
QFT right there...I never do intentional suicides, but I will overheat and engage when I know I'm dead and I'm trying to acquit myself well at the end of a match/firefight by taking someone with me.
That said, if you want people to stop suiciding on purpose when they know they're going to lose, impose a penalty for doing it too much. Say, within X number of hours, you get a few suicides forgiven (after all, maybe you dropped an arty in a crap spot accidentally), so we'll give 3-5 with no penalty. After that, if you keep suiciding, you start to get a delay before you can drop again. First, short delays...a minute or two. But keep doing it and the delay keeps increasing. Don't suicide for X number of hours, and it gets reset. That would sort out the abusers vs the people overheating to try and make a final difference pretty damn quick; the latter scenario happens far less often, so those people who aren't just suiciding to end a match won't see punishments.
That said, it's a fine line of what constitutes "suiciding too much"...I mean, if Isegrimm and I end up overheating in 10 matches and suiciding, but end up getting kills in all 10 matches that turns the tide and gets us a win...how do you quantify that? It's a slippery slope when you go down the road of punishing player behavior that may not be wrong at all.
Edited by durandal, 07 March 2015 - 12:59 AM.
#12
Posted 07 March 2015 - 06:32 AM
GlycerineOxide, on 06 March 2015 - 10:30 AM, said:
Players will deliberately overheat their Mechs to destruction to deny other players a kill or if they are the last Mech standing.
Out-Of-Bounds suicide has been a bannable exploit for a long time so maybe the overheat needs to be added, particularly during challenge weekends?
Either that or set the override back to its original 5 second state.
When some1 cooks himself it deserves a post for banning ? Seriously ???
Why not address 10 other REAL problems...
"I lost a kill or assist"
No words...
Edited by DarkExar, 07 March 2015 - 06:32 AM.
#13
Posted 07 March 2015 - 06:43 AM
GlycerineOxide, on 06 March 2015 - 10:30 AM, said:
Players will deliberately overheat their Mechs to destruction to deny other players a kill or if they are the last Mech standing.
Out-Of-Bounds suicide has been a bannable exploit for a long time so maybe the overheat needs to be added, particularly during challenge weekends?
Either that or set the override back to its original 5 second state.
New?
This has been older than dirt. It's happening more because override is easier, and unless you're generating over a thousand units of heat in a single volley (like 11 ER PPCs + ghost heat), you'll typically suicide with only coasting around 120 units of heat with ease.
It's a shame that overheating has to destroy your mech.
What if instead, it behaved more BT style... You had to wait until you cooled to 46.67% heat before you could boot back up. With overriding risking your pilot's life or consciousness where if you lose consciousness the mech automatically shuts down (and if the pilot dies then the mech remains alive for anyone to kill with ease, allowing them to have the credit).
So instead of an exploit to suicide with, you'd have a system that if you try to abuse it you will give the enemy an easy kill.
#14
Posted 07 March 2015 - 06:51 AM
When I overheat myself to death, it is because I know I am toast anyways, so I might as well see how much extra damage I can do before I croak.
This is an especially interesting scene when I run my 6 PPC Banshee 3M, "Mauler". (Say what you will, it works wonders!)
#15
Posted 07 March 2015 - 08:10 AM
GlycerineOxide, on 06 March 2015 - 10:30 AM, said:
Wait, what? I'm perfectly happy with people who decide to exit the combat area instead of making you chase them around the map or go and shutdown in some nook.
I'm saying bring the eject from CW into pug games too, and tie it with a proper salvage reward.
#16
Posted 07 March 2015 - 09:29 AM
#17
Posted 07 March 2015 - 10:34 AM
#18
Posted 07 March 2015 - 10:44 AM
Edited by Bashfulsalamander, 07 March 2015 - 10:45 AM.
#19
Posted 07 March 2015 - 11:04 AM
Like WonderSparks said, you will see pilots pull some last sec kill or something before they get cooked from overheating. I know ive done that.
If you want to blame someone for this happening, look at PGI. they made death by overheating very easy to happen.
Edited by Wing 0, 07 March 2015 - 10:03 PM.
#20
Posted 07 March 2015 - 11:17 AM
Fair enough. I take the same risk if I think it's to the team's advantage.
That's entirely different to the cowards who run out of bounds to preserve their fictitious k/d ratio.
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