I am currently rather angry and this thread is my approach of turning this anger into a solution of the very problem i intend to address.
What happened ?
I ran into yet another TeamKiller this evening, twice actually.
He was quite chatty, and reported he had been IP banned yesterday or so.
I think i saw him 3 days ago (he has a very unique name), also team-killing, so either PGI does not care about TK'ers or there is a workaround vs. ban's I am not aware of.
Anyway, I did not report him, because of 4 reasons. Actually 5.
1. According to other players he already was reported (by them), so no point of creating another email with the same info that has to be read by the staff.
2. I have reported TK'ers before, and got a response-email from PGI only after between 2 and 4 days; which I reckon as the response time to the problem (meaning the ban of the player in question).
3. You can easily get a new account and start TK'ing again; if the TK'er today is right an IP ban is irrelevant.
4. Why do we have to MANUALLY write an email, instead of having a report functionality within the game ?
5. The problem could be solved in-game via a mechanism that does not require any involvement of human beings at all (making reporting TK'ers obsolete, too).
I assume PGi as well as most players do not consider this a problem worth dealing with, because it happens rather rarely.
I hope they are right, but once MWO hit's Steam, this might become an issue.
Or not.
You tell me.
However, every time this happens it makes me angry and sad at the same time.
Even if the TK'er is in the opposing team, it drains all the motivation to continue playing out of me; which is why i am currently typing this instead of playing the game.
(In other cases i just quite the game and call it a day.)
How can this be fixed ? My idea is this:
1. Have a Reduced Team Damage (RTD) - Mode.
- Player A deals 52 damage to Player B.
- the Game applies only 1 point of damage to Player B (per second, not per weapon)
- Player A gets the amount of team damage subtracted from his damage output, and subsequently gets payed less CBills in the end. (This should be standard, btw.)
1b. Have an Avenge Team Damage (ATD)- Mode.
- same as above, but Player A will get the amount of damage dealt to player B reflected back to him. The full amount, not the 1 point Player B gets.
2. New players will start automatically in RTD - Mode for their first 5 hours of playing time.
(Could also be first 25 matches, but in that case all you need to do is start a match, exit and start a new match in a different Trail Mech.)
So no more "if i get banned i create a new account and continue killing", because you have to play at least 5 hours.
3. The game should monitor each player's damage vs team (DvT).
- If this DvT is much higher then the average DvT (which is... i don't know how much this is, but PGI should know) -> Player will be switched to RTD-Mode.
- If the player still continues doing above average team damage, he will be put into ATD-mode (this should happen rather fast, within the same match, imho)
- the player should be reverted back to normal FriendlyFire Mode after X hours played without an incident (i currently have no idea how much "X" should be).
4. To prevent abuse:
- players might want to be put into RTD-Mode deliberately, so they did not have to worry about shooting teammates accidentally. Would be nice in Community Warfare, for instance.
- To prevent this, the game should monitor if there is a pattern of behavior with certain players.
- If there is: put them into Advanced Reduced Team Damage (ARTD) - Mode.
-> This would not only reduce their damage output vs. team mates, but also halve the damage output of their weapons vs. hostile targets. And you don't want THAT in Community Warfare to happen to you.

Q&A:
Do we have so many Teamkillers in game that this issue needs to be addressed ?
Subjectively: yes.
Objectively: most likely no.
The point is: currently TK'ers do not get banned that quickly. The TK'er mentioned above (no, I won't give you the name, sorry) is active for 3 days now (according to my own observation and those of other players). Plus said TK'er claims he already has been IP banned, but he is still playing. If this is true, we would need a different solution anyway.
Why the 1 point damage vs team; why not NO damage ?
The reason why i suggest that Player B (the victim of the TK'er) should receive 1 point of damage and not no damage at all is for immersion reasons.
Friendly Fire is still possible, but it is much harder to abuse it for TK'ing purposes.
Why no Auto-bans ?
I am not suggesting plain auto-ban's of players because accidental Team Kills happen.
Plus my suggestion would take out the fun that TK'ers have, because not only would they do not even nearly the amount of damage they want to (RTD-Mode), they would also get burned themselves (ARTD-Mode).
Would it work ?
I have no idea.
You have no idea ? Then why do you bother writing this post in the first place ???
Short answer: because i am stupid.
Long answer: because i perceive it as an issue that needs a solution and the current solution provided by PGI (manually writing a mail) is - imho - inadequate.
Is it easy to implement into the game ?
I have no idea how easy it would be to implement this either.
But given how much information the game is processing rather fast - for instance if you kill an enemy and have dealt the most damage to him you get the "dealt most damage-Kill"-Info on your screen INSTANTLY.... this should be not that difficult... shouldn't it ?
P.S.: @ the Moderators:
It's nice to know you read everything in this forum (and given how much... difficult posts you have to read i hope you get paid well).
But do you actually pass suggestions like this to the Dev's ?
Like "Hey, Dev X, are TeamKillers actually an issue in this game ? If you think yes, here is a link to a forum post."
Or do you just look at it, see it's bringing up a no-issue, and carry on ?
Just asking because i intend to post this very same suggestion over and over again every time i will have to deal with a Teamkiller... until you or PGI tell me either:
A: "We are working on it, now just shut up!"
or
B: "This is not an issue, now just shut up!"
Also C: "Just shut up" with no explanation given would work. Just a hint to reduce your workload.
