

Lrms Not Locking After Patch
#21
Posted 17 March 2015 - 06:08 PM
#22
Posted 17 March 2015 - 06:16 PM
#23
Posted 17 March 2015 - 06:20 PM
#24
Posted 17 March 2015 - 06:37 PM
#26
Posted 17 March 2015 - 07:33 PM
Dymlos2003, on 17 March 2015 - 07:28 PM, said:
Way to make sound way worse than it is.
For IS LRM types, slipping even a hair off dead center causes immediate dropped lock and heaven help you if the target (and you) are actually moving at the time. Lock-on is hellish at best thanks to the patch.
Yes. It's that kind of bad, since it renders LRMs a dumbfire weapon against most opponents with even a modicum of mobility- or if you happen to want to move, or put your crosshairs off just a moment to use your lasers, etc. etc.
#27
Posted 17 March 2015 - 07:39 PM
#28
Posted 17 March 2015 - 10:33 PM
Im fine caused im not the only person that occurs. I go with a LRMed Kit Fox and i cant aim fine. This is the reason that im not playing MWO since last day. Im a rookie that bought the first mech with cadet bonus credits and that mech was the kit fox. In my thread one person said that the high commands of MWO going to fix it,now im in calm with that news.
#29
Posted 18 March 2015 - 01:07 AM
#30
Posted 18 March 2015 - 01:08 AM
oldradagast, on 17 March 2015 - 05:44 PM, said:
Ummmm... LRM's are generally considered worthless by most higher-end groups, and that was true before this bug made locks harder to get / hold.
Eagerly awaiting the fix.
i don't a rat's arse what you call these most higher end groups claim. they can kiss my sweaty fat arse
#31
Posted 18 March 2015 - 01:17 AM
#32
Posted 18 March 2015 - 02:09 AM
Codestar
#33
Posted 18 March 2015 - 02:20 AM
#34
Posted 18 March 2015 - 02:25 AM
@ShinVector: Come at me bro!

#35
Posted 18 March 2015 - 02:47 AM
Maelstrom238, on 18 March 2015 - 02:25 AM, said:
@ShinVector: Come at me bro!

I'm pretty sure you don't want him to come up to you while you're sitting in a LURM-Boat.
#36
Posted 18 March 2015 - 05:04 AM
but there is 2 way for implement Lrms
- Hard locks ( like now ) but Heavy damage or Easy pinpoint with tag or narc.
- Easy locks ( like before ) with same damage same no-pinpoint.
Edited by Idealsuspect, 18 March 2015 - 05:15 AM.
#37
Posted 18 March 2015 - 05:11 AM
#38
Posted 18 March 2015 - 05:24 AM
Devillin, on 17 March 2015 - 02:49 PM, said:
LOL and people say that the IS Pilots just want things to be fair........
it's with all mechs... I play both sides and all mechs... LRMs are messed up right now.
#39
Posted 18 March 2015 - 07:26 AM
If LRM / Missiles could use adifferent and better game mechanic - very yes.
But not at the expense of some Players that rely for different reasons on lock on weapons that work in less than perfect gaming conditions.
Edited by Thorqemada, 18 March 2015 - 07:27 AM.
#40
Posted 18 March 2015 - 08:02 AM
ZenFool, on 17 March 2015 - 12:46 PM, said:
This. Though read down below.
Alexander Garden, on 17 March 2015 - 01:01 PM, said:
Could someone possibly snag some video of this issue in action?
I will today when I run my 3 LRM-15 Zeus.
From another thread
Koniving said:
Zen Warrior, on 17 March 2015 - 10:48 PM, said:
While it might be a bug, I rather like it. It seems that missiles lock with dead-center, and target lock decays if you're off center. It's something that many people have actually requested -- and we get it in the form of a bug. Lovely.
The issue I have is it decays suddenly rather than gradually.
Thorqemada, on 18 March 2015 - 07:26 AM, said:
If LRM / Missiles could use adifferent and better game mechanic - very yes.
But not at the expense of some Players that rely for different reasons on lock on weapons that work in less than perfect gaming conditions.
Perhaps some mechs could have a lock-on quirk, to make it easier for them?
Also... Any chance to get THESE LRM behaviors back?
I prefer those over these.
Edited by Koniving, 18 March 2015 - 07:57 AM.
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