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Lrms Not Locking After Patch


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#21 RedDevil

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Posted 17 March 2015 - 06:08 PM

Thanks for the fast work PGI!

#22 Dead Eyee

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Posted 17 March 2015 - 06:16 PM

I was going to complain about the LRM lock. Taking a long time, Lock drops even when still in target box. Must be dead center of target box to even start the mech target lock. But I see you already know all of this. Hope it's fixed soon. You all are doing a great job with the game. Keep it up.

#23 Flaming oblivion

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Posted 17 March 2015 - 06:20 PM

Yep now lrms are truly unplayable till fixed.

#24 wanderer

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Posted 17 March 2015 - 06:37 PM

Amazing. The bug has finally rendered LRMs worse than flamers. I didn't think that'd be possible.

#25 Dymlos2003

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Posted 17 March 2015 - 07:28 PM

View Postwanderer, on 17 March 2015 - 06:37 PM, said:

Amazing. The bug has finally rendered LRMs worse than flamers. I didn't think that'd be possible.


Way to make sound way worse than it is.

#26 wanderer

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Posted 17 March 2015 - 07:33 PM

View PostDymlos2003, on 17 March 2015 - 07:28 PM, said:


Way to make sound way worse than it is.


For IS LRM types, slipping even a hair off dead center causes immediate dropped lock and heaven help you if the target (and you) are actually moving at the time. Lock-on is hellish at best thanks to the patch.

Yes. It's that kind of bad, since it renders LRMs a dumbfire weapon against most opponents with even a modicum of mobility- or if you happen to want to move, or put your crosshairs off just a moment to use your lasers, etc. etc.

#27 Kali Rinpoche

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Posted 17 March 2015 - 07:39 PM

Thanks for the quick response Alexander!

#28 Zen Warrior

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Posted 17 March 2015 - 10:33 PM

http://mwomercs.com/...rms-was-a-joke/

Im fine caused im not the only person that occurs. I go with a LRMed Kit Fox and i cant aim fine. This is the reason that im not playing MWO since last day. Im a rookie that bought the first mech with cadet bonus credits and that mech was the kit fox. In my thread one person said that the high commands of MWO going to fix it,now im in calm with that news.

#29 Joseph Mallan

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Posted 18 March 2015 - 01:07 AM

Glad I read this before heading out with my Zeus. I'm keeping the LRM 15 The Zeus was a multi purpose Mech and I would like to keep that feel.

#30 Hades Trooper

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Posted 18 March 2015 - 01:08 AM

View Postoldradagast, on 17 March 2015 - 05:44 PM, said:


Ummmm... LRM's are generally considered worthless by most higher-end groups, and that was true before this bug made locks harder to get / hold.

Eagerly awaiting the fix.


i don't a rat's arse what you call these most higher end groups claim. they can kiss my sweaty fat arse

#31 Thorqemada

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Posted 18 March 2015 - 01:17 AM

Yeah, lock on is harder to aquire and takes more time, breaks more easy - hopefully the fix will come soon™...

#32 Codestar

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Posted 18 March 2015 - 02:09 AM

I thought it was brilliant. Initial lock had to hold over the centre 50% of the red target box. After initial lock holding it inside the box kept the lock. Took a bit more skill to get lock especially when moving. PGI Consider investigating this "bug" as a possible game play mechanic. I really enjoyed it!

Codestar

#33 NeonKnight

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Posted 18 March 2015 - 02:20 AM

Sorry, i see this as bad, as the faster/slower the enemy mech, the harder to lock, i.e. Atlases...easy, Spiders....good luck

#34 Maelstrom238

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Posted 18 March 2015 - 02:25 AM

@Hades Trooper: Amen, Brother! I study Fire Support... all the strategies, tactics and philosophies. When a "higher - end group" says my LRM's are "worthless" I just keep doing my job. They said I "can't" make them "competitive". I will keep making them die in the shade... fearing the reign... and specifically targeting those that get butthurt about LRM's, because I season my food with the tears of my victims, hehe.

@ShinVector: Come at me bro! :P

#35 Cab

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Posted 18 March 2015 - 02:47 AM

View PostMaelstrom238, on 18 March 2015 - 02:25 AM, said:

@Hades Trooper: Amen, Brother! I study Fire Support... all the strategies, tactics and philosophies. When a "higher - end group" says my LRM's are "worthless" I just keep doing my job. They said I "can't" make them "competitive". I will keep making them die in the shade... fearing the reign... and specifically targeting those that get butthurt about LRM's, because I season my food with the tears of my victims, hehe.

@ShinVector: Come at me bro! :P


I'm pretty sure you don't want him to come up to you while you're sitting in a LURM-Boat.

#36 Idealsuspect

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Posted 18 March 2015 - 05:04 AM

I like how lrms are hard now ... even i boat thoses day..

but there is 2 way for implement Lrms
  • Hard locks ( like now ) but Heavy damage or Easy pinpoint with tag or narc.
  • Easy locks ( like before ) with same damage same no-pinpoint.
Both are ok for me but nobody will say again that lurming is easy and only good for noobs. I prefer first way.

Edited by Idealsuspect, 18 March 2015 - 05:15 AM.


#37 Arctourus

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Posted 18 March 2015 - 05:11 AM

man, picked a GREAT time to buy and master trebs.....

#38 Fonzie260

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Posted 18 March 2015 - 05:24 AM

View PostDevillin, on 17 March 2015 - 02:49 PM, said:

I can confirm that this is definitely present, even on a Stalker 5M with BAP, Advanced Sensor Range Module, and Advanced Decay Module. You have to aim exact center mass, and lock disappears the instant your reticule is off the target. Oddly enough, watching Clan pilots seems to show that they don't have the problem.



LOL and people say that the IS Pilots just want things to be fair........



it's with all mechs... I play both sides and all mechs... LRMs are messed up right now.

#39 Thorqemada

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Posted 18 March 2015 - 07:26 AM

The Mechanic as it is atm excludes a part of the Playerbase from a meaningful gameplay.

If LRM / Missiles could use adifferent and better game mechanic - very yes.

But not at the expense of some Players that rely for different reasons on lock on weapons that work in less than perfect gaming conditions.

Edited by Thorqemada, 18 March 2015 - 07:27 AM.


#40 Koniving

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Posted 18 March 2015 - 08:02 AM

View PostZenFool, on 17 March 2015 - 12:46 PM, said:

This isn't a bug, its a feature. The forum purists finally got what they've always wanted.

This. Though read down below.

View PostAlexander Garden, on 17 March 2015 - 01:01 PM, said:

Hmm, I'm not seeing any different behavior on my end.

Could someone possibly snag some video of this issue in action?

I will today when I run my 3 LRM-15 Zeus.

From another thread

Koniving said:

View PostZen Warrior, on 17 March 2015 - 10:48 PM, said:

Be aware because now,at this moment,said THIS hours,there is a problem with LRM and other rockets targeting system. The MWO team going to fix it. But its ok,if u think that spamming rockets its not ur playstyle try others,like Hunckback super cannon style.


While it might be a bug, I rather like it. It seems that missiles lock with dead-center, and target lock decays if you're off center. It's something that many people have actually requested -- and we get it in the form of a bug. Lovely.

The issue I have is it decays suddenly rather than gradually.


View PostThorqemada, on 18 March 2015 - 07:26 AM, said:

The Mechanic as it is atm excludes a part of the Playerbase from a meaningful gameplay.

If LRM / Missiles could use adifferent and better game mechanic - very yes.

But not at the expense of some Players that rely for different reasons on lock on weapons that work in less than perfect gaming conditions.

Perhaps some mechs could have a lock-on quirk, to make it easier for them?

Also... Any chance to get THESE LRM behaviors back?


I prefer those over these.


Edited by Koniving, 18 March 2015 - 07:57 AM.






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